source: trunk/athena/etc/larvnetd/timer.c @ 11936

Revision 11936, 6.3 KB checked in by ghudson, 26 years ago (diff)
Need <sys/time.h> for struct timeval on some systems.
RevLine 
[11904]1/* Copyright 1998 by the Massachusetts Institute of Technology.
2 *
3 * Permission to use, copy, modify, and distribute this
4 * software and its documentation for any purpose and without
5 * fee is hereby granted, provided that the above copyright
6 * notice appear in all copies and that both that copyright
7 * notice and this permission notice appear in supporting
8 * documentation, and that the name of M.I.T. not be used in
9 * advertising or publicity pertaining to distribution of the
10 * software without specific, written prior permission.
11 * M.I.T. makes no representations about the suitability of
12 * this software for any purpose.  It is provided "as is"
13 * without express or implied warranty.
14 */
15
16/* This file implements a mini-library of functions for setting up
17 * and processing timers.
18 */
19
[11936]20static const char rcsid[] = "$Id: timer.c,v 1.2 1998-09-15 15:03:37 ghudson Exp $";
[11904]21
22#include <sys/types.h>
[11936]23#include <sys/time.h>
[11904]24#include <stdlib.h>
25#include <time.h>
26#include <syslog.h>
27#include "larvnetd.h"
28#include "timer.h"
29
30/* DELTA is just an offset to keep the size a bit less than a power of
31 * two.  It's measured in pointers, so it's 32 bytes on most systems.
32 */
33#define DELTA 8
34#define INITIAL_HEAP_SIZE (1024 - DELTA)
35
36/* We have three operations which we need to be able to perform
37 * quickly: adding a timer, deleting a timer given a pointer to
38 * it, and determining which timer will be the next to go off.  A
39 * heap is an ideal data structure for these purposes, so we use
40 * one.  The heap is an array of pointers to timers, and each timer
41 * knows the position of its pointer in the heap.
42 *
43 * Okay, what is the heap, exactly?  It's a data structure,
44 * represented as an array, with the invariant condition that
45 * the timeout of heap[i] is less than or equal to the timeout of
46 * heap[i * 2 + 1] and heap[i * 2 + 2] (assuming i * 2 + 1 and
47 * i * 2 + 2 are valid * indices).  An obvious consequence of this
48 * is that heap[0] has the lowest timer value, so finding the first
49 * timer to go off is easy.  We say that an index i has "children"
50 * i * 2 + 1 and i * 2 + 1, and the "parent" (i - 1) / 2.
51 *
52 * To add a timer to the heap, we start by adding it to the end, and
53 * then keep swapping it with its parent until it has a parent with
54 * a timer value less than its value.  With a little bit of thought,
55 * you can see that this preserves the heap property on all indices
56 * of the array.
57 *
58 * To delete a timer at position i from the heap, we discard it and
59 * fill in its position with the last timer in the heap.  In order
60 * to restore the heap, we have to consider two cases: the timer
61 * value at i is less than that of its parent, or the timer value at
62 * i is greater than that of one of its children.  In the first case,
63 * we propagate the timer at i up the tree, swapping it with its
64 * parent, until the heap is restored; in the second case, we
65 * propagate the timer down the tree, swapping it with its least
66 * child, until the heap is restored.
67 */
68
69/* In order to ensure that the back pointers from timers are consistent
70 * with the heap pointers, all heap assignments should be done with the
71 * HEAP_ASSIGN() macro, which sets the back pointer and updates the
72 * heap at the same time.
73 */
74#define PARENT(i) (((i) - 1) / 2)
75#define CHILD1(i) ((i) * 2 + 1)
76#define CHILD2(i) ((i) * 2 + 2)
77#define TIME(i) (heap[i]->abstime)
78#define HEAP_ASSIGN(pos, tmr) ((heap[pos] = (tmr))->heap_pos = (pos))
79
80static Timer **heap;
81static int num_timers = 0;
82static int heap_size = 0;
83
84static void timer_botch(void *);
85static Timer *add_timer(Timer *);
86
87Timer *timer_set_rel(int reltime, Timer_proc proc, void *arg)
88{
89  return timer_set_abs(time(NULL) + reltime, proc, arg);
90}
91
92Timer *timer_set_abs(time_t abstime, Timer_proc proc, void *arg)
93{
94  Timer *timer;
95
96  timer = (Timer *) emalloc(sizeof(Timer));
97  timer->abstime = abstime;
98  timer->func = proc;
99  timer->arg = arg;
100  return add_timer(timer);
101}
102
103void *timer_reset(Timer *timer)
104{
105  int pos, min;
106  void *arg;
107
108  /* Free the timer, saving its heap position and argument. */
109  pos = timer->heap_pos;
110  arg = timer->arg;
111  free(timer);
112
113  if (pos != num_timers - 1)
114    {
115      /* Replace the timer with the last timer in the heap and
116       * restore the heap, propagating the timer either up or
117       * down, depending on which way it violates the heap
118       * property to insert the last timer in place of the
119       * deleted timer.
120       */
121      if (pos > 0 && TIME(num_timers - 1) < TIME(PARENT(pos)))
122        {
123          do
124            {
125              HEAP_ASSIGN(pos, heap[PARENT(pos)]);
126              pos = PARENT(pos);
127            }
128          while (pos > 0 && TIME(num_timers - 1) < TIME(PARENT(pos)));
129          HEAP_ASSIGN(pos, heap[num_timers - 1]);
130        }
131      else
132        {
133          while (CHILD2(pos) < num_timers)
134            {
135              min = num_timers - 1;
136              if (TIME(CHILD1(pos)) < TIME(min))
137                min = CHILD1(pos);
138              if (TIME(CHILD2(pos)) < TIME(min))
139                min = CHILD2(pos);
140              HEAP_ASSIGN(pos, heap[min]);
141              pos = min;
142            }
143          if (pos != num_timers - 1)
144            HEAP_ASSIGN(pos, heap[num_timers - 1]);
145        }
146    }
147  num_timers--;
148  return arg;
149}
150
151static Timer *add_timer(Timer *new)
152{
153  int pos;
154
155  /* Create or resize the heap as necessary. */
156  if (heap_size == 0)
157    {
158      heap_size = INITIAL_HEAP_SIZE;
159      heap = (Timer **) emalloc(heap_size * sizeof(Timer *));
160    }
161  else if (num_timers >= heap_size)
162    {
163      heap_size = heap_size * 2 + DELTA;
164      heap = (Timer **) erealloc(heap, heap_size * sizeof(Timer *));
165    }
166
167  /* Insert the Timer *into the heap. */
168  pos = num_timers;
169  while (pos > 0 && new->abstime < TIME(PARENT(pos)))
170    {
171      HEAP_ASSIGN(pos, heap[PARENT(pos)]);
172      pos = PARENT(pos);
173    }
174  HEAP_ASSIGN(pos, new);
175  num_timers++;
176
177  return new;
178}
179
180void timer_process(void)
181{
182  Timer *t;
183  Timer_proc func;
184  void *arg;
185
186  if (num_timers == 0 || heap[0]->abstime > time(NULL))
187    return;
188
189  /* Remove the first timer from the heap, remembering its
190   * function and argument.
191   */
192  t = heap[0];
193  func = t->func;
194  arg = t->arg;
195  t->func = timer_botch;
196  t->arg = NULL;
197  timer_reset(t);
198
199  /* Run the function. */
200  func(arg);
201}
202
203struct timeval *timer_timeout(struct timeval *tvbuf)
204{
205  if (num_timers > 0)
206    {
207      tvbuf->tv_sec = heap[0]->abstime - time(NULL);
208      if (tvbuf->tv_sec < 0)
209        tvbuf->tv_sec = 0;
210      tvbuf->tv_usec = 0;
211      return tvbuf;
212    }
213  else
214    return NULL;
215}
216
217static void timer_botch(void *arg)
218{
219  syslog(LOG_ALERT, "timer botch");
220  abort();
221}
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