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[21447]1<chapter id="chapter-components">
2  <title>Components</title>
3
4  <para>
5    &GStreamer; includes several higher-level components to simplify your
6    applications life. All of the components discussed here (for now) are
7    targetted at media playback. The idea of each of these components is
8    to integrate as closely as possible with a &GStreamer; pipeline, but
9    to hide the complexity of media type detection and several other
10    rather complex topics that have been discussed in <xref
11    linkend="part-advanced"/>.
12  </para>
13
14  <para>
15    We currently recommend people to use either playbin (see <xref
16    linkend="section-components-playbin"/>) or decodebin (see <xref
17    linkend="section-components-decodebin"/>), depending on their needs. The
18    other components discussed here are either outdated or deprecated. The
19    documentation is provided for legacy purposes. Use of those other
20    components is not recommended.
21  </para>
22
23  <sect1 id="section-components-playbin">
24    <title>Playbin</title>
25
26    <para>
27      Playbin is an element that can be created using the standard &GStreamer;
28      API (e.g. <function>gst_element_factory_make ()</function>). The factory
29      is conveniently called <quote>playbin</quote>. By being a
30      <classname>GstElement</classname>, playbin automatically supports all
31      of the features of this class, including error handling, tag support,
32      state handling, getting stream positions, seeking, and so on.
33    </para>
34
35    <para>
36      Setting up a playbin pipeline is as simple as creating an instance of
37      the playbin element, setting a file location (this has to be a valid
38      URI, so <quote>&lt;protocol&gt;://&lt;location&gt;</quote>, e.g.
39      file:///tmp/my.ogg or http://www.example.org/stream.ogg) using the
40      <quote>uri</quote> property on playbin, and then setting the element
41      to the <classname>GST_STATE_PLAYING</classname> state. Internally,
42      playbin uses threads, so there's no need to iterate the element or
43      anything. However, one thing to keep in mind is that signals fired
44      by playbin might come from another than the main thread, so be sure
45      to keep this in mind in your signal handles. Most application
46      programmers will want to use a function such as <function>g_idle_add
47      ()</function> to make sure that the signal is handled in the main
48      thread.
49    </para>
50
51    <programlisting><!-- example-begin playbin.c -->
52#include &lt;gst/gst.h&gt;
53
54static void
55cb_eos (GstElement *play,
56        gpointer    data)
57{
58  gst_main_quit ();
59}
60
61static void
62cb_error (GstElement *play,
63          GstElement *src,
64          GError     *err,
65          gchar      *debug,
66          gpointer    data)
67{
68  g_print ("Error: %s\n", err->message);
69}
70
71gint
72main (gint   argc,
73      gchar *argv[])
74{
75  GstElement *play;
76
77  /* init GStreamer */
78  gst_init (&amp;argc, &amp;argv);
79
80  /* make sure we have a URI */
81  if (argc != 2) {
82    g_print ("Usage: %s &lt;URI&gt;\n", argv[0]);
83    return -1;
84  }
85
86  /* set up */
87  play = gst_element_factory_make ("playbin", "play");
88  g_object_set (G_OBJECT (play), "uri", argv[1], NULL);
89  g_signal_connect (play, "eos", G_CALLBACK (cb_eos), NULL);
90  g_signal_connect (play, "error", G_CALLBACK (cb_error), NULL);
91  if (gst_element_set_state (play, GST_STATE_PLAYING) != GST_STATE_SUCCESS) {
92    g_print ("Failed to play\n");
93    return -1;
94  }
95
96  /* now run */
97  gst_main ();
98
99  /* also clean up */
100  gst_element_set_state (play, GST_STATE_NULL);
101  gst_object_unref (GST_OBJECT (play));
102
103  return 0;
104}
105    <!-- example-end playbin.c --></programlisting>
106
107    <para>
108      Playbin has several features that have been discussed previously:
109    </para>
110    <itemizedlist>
111      <listitem>
112        <para>
113          Settable video and audio output (using the <quote>video-sink</quote>
114          and <quote>audio-sink</quote> properties).
115        </para>
116      </listitem>
117      <listitem>
118        <para>
119          Mostly controllable and trackable as a
120          <classname>GstElement</classname>, including error handling, eos
121          handling, tag handling, state handling, media position handling and
122          seeking.
123        </para>
124      </listitem>
125      <listitem>
126        <para>
127          Buffers network-sources.
128        </para>
129      </listitem>
130      <listitem>
131        <para>
132          Supports visualizations for audio-only media.
133        </para>
134      </listitem>
135      <listitem>
136        <para>
137          Supports subtitles, both in the media as well as from separate
138          files.
139        </para>
140      </listitem>
141      <listitem>
142        <para>
143          Supports stream selection and disabling. If your media has
144          multiple audio or subtitle tracks, you can dynamically choose
145          which one to play back, or decide to turn it off alltogther
146          (which is especially useful to turn off subtitles).
147        </para>
148      </listitem>
149    </itemizedlist>
150  </sect1>
151
152  <sect1 id="section-components-decodebin">
153    <title>Decodebin</title>
154
155    <para>
156      Decodebin is the actual autoplugger backend of playbin, which was
157      discussed in the previous section. Decodebin will, in short, accept
158      input from a source that is linked to its sinkpad and will try to
159      detect the media type contained in the stream, and set up decoder
160      routines for each of those. It will automatically select decoders.
161      For each decoded stream, it will emit the <quote>new-decoded-pad</quote>
162      signal, to let the client know about the newly found decoded stream.
163      For unknown streams (which might be the whole stream), it will emit
164      the <quote>unknown-type</quote> signal. The application is then
165      responsible for reporting the error to the user.
166    </para>
167
168    <para>
169      The example code below will play back an audio stream of an input
170      file. For readability, it does not include any error handling of
171      any sort.
172    </para>
173
174    <programlisting><!-- example-begin decodebin.c -->
175#include &lt;gst/gst.h&gt;
176
177GstElement *pipeline, *audio;
178GstPad *audiopad;
179
180static void
181cb_newpad (GstElement *decodebin,
182           GstPad     *pad,
183           gboolean    last,
184           gpointer    data)
185{
186  GstCaps *caps;
187  GstStructure *str;
188
189  /* only link audio; only link once */
190  if (GST_PAD_IS_LINKED (audiopad))
191    return;
192  caps = gst_pad_get_caps (pad);
193  str = gst_caps_get_structure (caps, 0);
194  if (!g_strrstr (gst_structure_get_name (str), "audio"))
195    return;
196
197  /* link'n'play */
198  gst_pad_link (pad, audiopad);
199  gst_bin_add (GST_BIN (pipeline), audio);
200  gst_bin_sync_children_state (GST_BIN (pipeline));
201}
202
203gint
204main (gint   argc,
205      gchar *argv[])
206{
207  GstElement *src, *dec, *conv, *scale, *sink;
208
209  /* init GStreamer */
210  gst_init (&amp;argc, &amp;argv);
211
212  /* make sure we have input */
213  if (argc != 2) {
214    g_print ("Usage: %s &lt;filename&gt;\n", argv[0]);
215    return -1;
216  }
217
218  /* setup */
219  pipeline = gst_pipeline_new ("pipeline");
220  src = gst_element_factory_make ("filesrc", "source");
221  g_object_set (G_OBJECT (src), "location", argv[1], NULL);
222  dec = gst_element_factory_make ("decodebin", "decoder");
223  g_signal_connect (dec, "new-decoded-pad", G_CALLBACK (cb_newpad), NULL);
224  audio = gst_bin_new ("audiobin");
225  conv = gst_element_factory_make ("audioconvert", "aconv");
226  audiopad = gst_element_get_pad (conv, "sink");
227  scale = gst_element_factory_make ("audioscale", "scale");
228  sink = gst_element_factory_make ("alsasink", "sink");
229  gst_bin_add_many (GST_BIN (audio), conv, scale, sink, NULL);
230  gst_element_link_many (conv, scale, sink, NULL);
231  gst_bin_add_many (GST_BIN (pipeline), src, dec, NULL);
232  gst_element_link (src, dec);
233
234  /* run */
235  gst_element_set_state (audio, GST_STATE_PAUSED);
236  gst_element_set_state (pipeline, GST_STATE_PLAYING);
237  while (gst_bin_iterate (GST_BIN (pipeline))) ;
238
239  /* cleanup */
240  gst_element_set_state (pipeline, GST_STATE_NULL);
241  gst_object_unref (GST_OBJECT (pipeline));
242
243  return 0;
244}
245    <!-- example-end decodebin.c --></programlisting>
246
247    <para>
248      Decodebin, similar to playbin, supports the following features:
249    </para>
250    <itemizedlist>
251      <listitem>
252        <para>
253          Can decode an unlimited number of contained streams to decoded
254          output pads.
255        </para>
256      </listitem>
257      <listitem>
258        <para>
259          Is handled as a <classname>GstElement</classname> in all ways,
260          including tag or error forwarding and state handling.
261        </para>
262      </listitem>
263    </itemizedlist>
264    <para>
265      Although decodebin is a good autoplugger, there's a whole lot of
266      things that it does not do and is not intended to do:
267    </para>
268    <itemizedlist>
269      <listitem>
270        <para>
271          Taking care of input streams with a known media type (e.g. a DVD,
272          an audio-CD or such).
273        </para>
274      </listitem>
275      <listitem>
276        <para>
277          Selection of streams (e.g. which audio track to play in case of
278          multi-language media streams).
279        </para>
280      </listitem>
281      <listitem>
282        <para>
283          Overlaying subtitles over a decoded video stream.
284        </para>
285      </listitem>
286    </itemizedlist>
287    <para>
288      Decodebin can be easily tested on the commandline, e.g. by using the
289      command <command>gst-launch-0.8 filesrc location=file.ogg ! decodebin
290      ! audioconvert ! audioscale ! alsasink</command>.
291    </para>
292  </sect1>
293
294  <sect1 id="section-components-spider">
295    <title>Spider</title>
296
297    <para>
298      Spider is an autoplugger that looks and feels very much like decodebin.
299      On the commandline, you can literally switch between spider and
300      decodebin and it'll mostly just work. Try, for example,
301      <command>gst-launch-0.8 filesrc location=file.ogg ! spider !
302      audioconvert ! audioscale ! alsasink</command>. Although the two may
303      seem very much alike from the outside, they are very different from
304      the inside. Those internal differences are the main reason why spider
305      is currently considered deprecated (along with the fact that it was
306      hard to maintain).
307    </para>
308    <para>
309      As opposed to decodebin, spider does not decode pads and emit signals
310      for each detected stream. Instead, you have to add output sinks to
311      spider by create source request pads and connecting those to sink
312      elements. This means that streams decoded by spider cannot be dynamic.
313      Also, spider uses many loop-based elements internally, which is rather
314      heavy scheduler-wise.
315    </para>
316    <para>
317      Code for using spider would look almost identical to the code of
318      decodebin, and is therefore omitted. Also, featureset and limitations
319      are very much alike, except for the above-mentioned extra limitations
320      for spider with respect to decodebin.
321    </para>
322  </sect1>
323
324  <sect1 id="section-components-gst-play">
325    <title>GstPlay</title>
326    <para>
327      GstPlay is a GtkWidget with a simple API to play, pause and stop a media file.
328    </para>
329     
330  </sect1>
331
332  <sect1 id="section-components-gst-editor">
333    <title>GstEditor</title>
334    <para>
335      GstEditor is a set of widgets to display a graphical representation of a
336      pipeline.
337    </para>
338  </sect1>
339
340</chapter>
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