1 | #include <gst/gst.h> |
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2 | |
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3 | /* threadb.c |
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4 | * this tests if we can make a GstThread, put some stuff in it, |
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5 | * dispatch it, and let it run from a main gst loop |
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6 | * we repeat the main loop a hundred times to test thread reuse |
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7 | * underneath GstThread |
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8 | */ |
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9 | |
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10 | gboolean running = FALSE; |
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11 | |
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12 | static void |
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13 | construct_pipeline (GstElement * pipeline) |
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14 | { |
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15 | GstElement *src, *sink, *identity; |
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16 | |
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17 | src = gst_element_factory_make ("fakesrc", NULL); |
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18 | identity = gst_element_factory_make ("identity", NULL); |
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19 | sink = gst_element_factory_make ("fakesink", NULL); |
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20 | g_assert (src); |
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21 | g_assert (identity); |
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22 | g_assert (sink); |
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23 | |
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24 | gst_element_link_many (src, identity, sink, NULL); |
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25 | |
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26 | gst_bin_add_many (GST_BIN (pipeline), src, identity, sink, NULL); |
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27 | |
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28 | g_object_set (G_OBJECT (src), "num_buffers", 5, NULL); |
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29 | } |
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30 | |
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31 | void |
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32 | state_changed (GstElement * el, gint arg1, gint arg2, gpointer user_data) |
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33 | { |
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34 | GstElementState state = gst_element_get_state (el); |
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35 | |
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36 | g_print ("element %s has changed state to %s\n", |
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37 | GST_ELEMENT_NAME (el), gst_element_state_get_name (state)); |
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38 | if (state == GST_STATE_PLAYING) |
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39 | running = TRUE; |
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40 | /* if we move from PLAYING to PAUSED, we're done */ |
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41 | if (state == GST_STATE_PAUSED && running) { |
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42 | running = FALSE; |
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43 | gst_main_quit (); |
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44 | } |
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45 | } |
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46 | |
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47 | int |
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48 | main (gint argc, gchar * argv[]) |
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49 | { |
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50 | int runs = 100; |
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51 | int i; |
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52 | gulong id; |
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53 | GstElement *thread; |
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54 | |
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55 | gst_init (&argc, &argv); |
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56 | |
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57 | for (i = 0; i < runs; ++i) { |
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58 | thread = gst_thread_new ("main_thread"); |
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59 | g_assert (thread); |
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60 | |
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61 | /* connect state change signal */ |
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62 | id = g_signal_connect (G_OBJECT (thread), "state_change", |
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63 | G_CALLBACK (state_changed), NULL); |
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64 | construct_pipeline (thread); |
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65 | |
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66 | g_print ("Setting thread to play\n"); |
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67 | gst_element_set_state (thread, GST_STATE_PLAYING); |
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68 | |
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69 | g_print ("Going into the main GStreamer loop\n"); |
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70 | gst_main (); |
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71 | g_print ("Coming out of the main GStreamer loop\n"); |
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72 | g_signal_handler_disconnect (G_OBJECT (thread), id); |
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73 | gst_element_set_state (thread, GST_STATE_NULL); |
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74 | g_print ("Unreffing thread\n"); |
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75 | g_object_unref (G_OBJECT (thread)); |
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76 | running = FALSE; |
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77 | } |
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78 | |
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79 | return 0; |
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80 | } |
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