1 | #include <gst/gst.h> |
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2 | #include <unistd.h> |
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3 | |
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4 | /* threadc.c |
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5 | * this tests if we can make a GstThread, with enough cothreads to stress it |
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6 | */ |
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7 | |
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8 | #define MAX_IDENTITIES 29 |
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9 | #define RUNS_PER_IDENTITY 5 |
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10 | |
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11 | volatile gboolean running = FALSE; |
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12 | |
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13 | /* must be volatile, we're going to fool the compiler */ |
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14 | volatile gboolean done = FALSE; |
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15 | |
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16 | static void |
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17 | construct_pipeline (GstElement * pipeline, gint identities) |
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18 | { |
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19 | GstElement *src, *sink, *identity = NULL; |
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20 | GstElement *from; |
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21 | int i; |
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22 | |
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23 | src = gst_element_factory_make ("fakesrc", NULL); |
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24 | sink = gst_element_factory_make ("fakesink", NULL); |
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25 | g_assert (src); |
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26 | g_assert (sink); |
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27 | gst_bin_add_many (GST_BIN (pipeline), src, sink, NULL); |
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28 | from = src; |
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29 | |
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30 | for (i = 0; i < identities; ++i) { |
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31 | identity = gst_element_factory_make ("identity", NULL); |
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32 | g_assert (identity); |
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33 | gst_bin_add (GST_BIN (pipeline), identity); |
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34 | gst_element_link (from, identity); |
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35 | from = identity; |
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36 | } |
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37 | gst_element_link (identity, sink); |
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38 | |
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39 | g_object_set (G_OBJECT (src), "num_buffers", 10, "sizetype", 3, NULL); |
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40 | } |
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41 | |
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42 | void |
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43 | state_changed (GstElement * el, gint arg1, gint arg2, gpointer user_data) |
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44 | { |
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45 | GstElementState state = gst_element_get_state (el); |
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46 | |
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47 | g_print ("element %s has changed state to %s\n", |
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48 | GST_ELEMENT_NAME (el), gst_element_state_get_name (state)); |
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49 | if (state == GST_STATE_PLAYING) |
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50 | running = TRUE; |
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51 | /* if we move from PLAYING to PAUSED, we're done */ |
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52 | if (state == GST_STATE_PAUSED && running) |
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53 | done = TRUE; |
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54 | } |
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55 | |
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56 | int |
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57 | main (gint argc, gchar * argv[]) |
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58 | { |
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59 | int runs = MAX_IDENTITIES * RUNS_PER_IDENTITY; |
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60 | int i; |
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61 | gulong id; |
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62 | GstElement *thread; |
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63 | |
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64 | gst_init (&argc, &argv); |
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65 | |
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66 | for (i = 0; i < runs; ++i) { |
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67 | thread = gst_thread_new ("main_thread"); |
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68 | g_assert (thread); |
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69 | |
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70 | /* connect state change signal */ |
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71 | id = g_signal_connect (G_OBJECT (thread), "state_change", |
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72 | G_CALLBACK (state_changed), NULL); |
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73 | construct_pipeline (thread, i / RUNS_PER_IDENTITY + 1); |
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74 | |
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75 | g_print ("Setting thread to play with %d identities\n", |
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76 | i / RUNS_PER_IDENTITY + 1); |
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77 | done = FALSE; |
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78 | if (gst_element_set_state (thread, GST_STATE_PLAYING) == GST_STATE_FAILURE) { |
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79 | g_warning ("failed to go to PLAYING"); |
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80 | } else { |
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81 | g_print ("Waiting for thread PLAYING->PAUSED\n"); |
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82 | while (!done) /* do nothing */ |
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83 | ; |
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84 | } |
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85 | running = FALSE; |
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86 | g_print ("Coming out of the main GStreamer loop\n"); |
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87 | g_signal_handler_disconnect (G_OBJECT (thread), id); |
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88 | gst_element_set_state (thread, GST_STATE_NULL); |
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89 | g_print ("Unreffing thread\n"); |
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90 | g_object_unref (G_OBJECT (thread)); |
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91 | } |
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92 | |
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93 | return 0; |
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94 | } |
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