source: trunk/third/libart_lgpl/art_bpath.c @ 18256

Revision 18256, 2.4 KB checked in by ghudson, 22 years ago (diff)
This commit was generated by cvs2svn to compensate for changes in r18255, which included commits to RCS files with non-trunk default branches.
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[18255]1/* Libart_LGPL - library of basic graphic primitives
2 * Copyright (C) 1998 Raph Levien
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12 * Library General Public License for more details.
13 *
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
17 * Boston, MA 02111-1307, USA.
18 */
19
20/* Basic constructors and operations for bezier paths */
21
22#include "config.h"
23#include "art_bpath.h"
24
25#include <math.h>
26
27
28/**
29 * art_bpath_affine_transform: Affine transform an #ArtBpath.
30 * @src: The source #ArtBpath.
31 * @matrix: The affine transform.
32 *
33 * Affine transform the bezpath, returning a newly allocated #ArtBpath
34 * (allocated using art_alloc()).
35 *
36 * Result (x', y') = (matrix[0] * x + matrix[2] * y + matrix[4],
37 *                    matrix[1] * x + matrix[3] * y + matrix[5])
38 *
39 * Return value: the transformed #ArtBpath.
40 **/
41ArtBpath *
42art_bpath_affine_transform (const ArtBpath *src, const double matrix[6])
43{
44  int i;
45  int size;
46  ArtBpath *new;
47  ArtPathcode code;
48  double x, y;
49
50  for (i = 0; src[i].code != ART_END; i++);
51  size = i;
52
53  new = art_new (ArtBpath, size + 1);
54
55  for (i = 0; i < size; i++)
56    {
57      code = src[i].code;
58      new[i].code = code;
59      if (code == ART_CURVETO)
60        {
61          x = src[i].x1;
62          y = src[i].y1;
63          new[i].x1 = matrix[0] * x + matrix[2] * y + matrix[4];
64          new[i].y1 = matrix[1] * x + matrix[3] * y + matrix[5];
65          x = src[i].x2;
66          y = src[i].y2;
67          new[i].x2 = matrix[0] * x + matrix[2] * y + matrix[4];
68          new[i].y2 = matrix[1] * x + matrix[3] * y + matrix[5];
69        }
70      else
71        {
72          new[i].x1 = 0;
73          new[i].y1 = 0;
74          new[i].x2 = 0;
75          new[i].y2 = 0;
76        }
77      x = src[i].x3;
78      y = src[i].y3;
79      new[i].x3 = matrix[0] * x + matrix[2] * y + matrix[4];
80      new[i].y3 = matrix[1] * x + matrix[3] * y + matrix[5];
81    }
82  new[i].code = ART_END;
83  new[i].x1 = 0;
84  new[i].y1 = 0;
85  new[i].x2 = 0;
86  new[i].y2 = 0;
87  new[i].x3 = 0;
88  new[i].y3 = 0;
89
90  return new;
91}
92
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