1 | /* Libart_LGPL - library of basic graphic primitives |
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2 | * Copyright (C) 1998 Raph Levien |
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3 | * |
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4 | * This library is free software; you can redistribute it and/or |
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5 | * modify it under the terms of the GNU Library General Public |
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6 | * License as published by the Free Software Foundation; either |
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7 | * version 2 of the License, or (at your option) any later version. |
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8 | * |
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9 | * This library is distributed in the hope that it will be useful, |
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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12 | * Library General Public License for more details. |
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13 | * |
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14 | * You should have received a copy of the GNU Library General Public |
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15 | * License along with this library; if not, write to the |
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16 | * Free Software Foundation, Inc., 59 Temple Place - Suite 330, |
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17 | * Boston, MA 02111-1307, USA. |
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18 | */ |
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19 | |
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20 | #include "config.h" |
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21 | #include "art_rgb.h" |
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22 | |
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23 | #include <string.h> /* for memset */ |
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24 | |
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25 | /* Basic operators for manipulating 24-bit packed RGB buffers. */ |
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26 | |
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27 | #define COLOR_RUN_COMPLEX |
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28 | |
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29 | #ifdef COLOR_RUN_SIMPLE |
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30 | /* This is really slow. Is there any way we might speed it up? |
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31 | Two ideas: |
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32 | |
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33 | First, maybe we should be working at 32-bit alignment. Then, |
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34 | this can be a simple loop over word stores. |
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35 | |
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36 | Second, we can keep working at 24-bit alignment, but have some |
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37 | intelligence about storing. For example, we can iterate over |
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38 | 4-pixel chunks (aligned at 4 pixels), with an inner loop |
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39 | something like: |
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40 | |
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41 | *buf++ = v1; |
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42 | *buf++ = v2; |
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43 | *buf++ = v3; |
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44 | |
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45 | One source of extra complexity is the need to make sure linebuf is |
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46 | aligned to a 32-bit boundary. |
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47 | |
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48 | This second alternative has some complexity to it, but is |
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49 | appealing because it really minimizes the memory bandwidth. */ |
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50 | void |
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51 | art_rgb_fill_run (art_u8 *buf, art_u8 r, art_u8 g, art_u8 b, gint n) |
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52 | { |
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53 | int i; |
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54 | |
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55 | if (r == g && g == b) |
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56 | { |
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57 | memset (buf, g, n + n + n); |
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58 | } |
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59 | else |
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60 | { |
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61 | for (i = 0; i < n; i++) |
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62 | { |
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63 | *buf++ = r; |
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64 | *buf++ = g; |
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65 | *buf++ = b; |
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66 | } |
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67 | } |
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68 | } |
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69 | #endif |
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70 | |
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71 | #ifdef COLOR_RUN_COMPLEX |
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72 | /* This implements the second of the two ideas above. The test results |
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73 | are _very_ encouraging - it seems the speed is within 10% of |
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74 | memset, which is quite good! */ |
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75 | /** |
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76 | * art_rgb_fill_run: fill a buffer a solid RGB color. |
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77 | * @buf: Buffer to fill. |
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78 | * @r: Red, range 0..255. |
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79 | * @g: Green, range 0..255. |
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80 | * @b: Blue, range 0..255. |
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81 | * @n: Number of RGB triples to fill. |
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82 | * |
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83 | * Fills a buffer with @n copies of the (@r, @g, @b) triple. Thus, |
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84 | * locations @buf (inclusive) through @buf + 3 * @n (exclusive) are |
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85 | * written. |
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86 | * |
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87 | * The implementation of this routine is very highly optimized. |
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88 | **/ |
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89 | void |
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90 | art_rgb_fill_run (art_u8 *buf, art_u8 r, art_u8 g, art_u8 b, int n) |
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91 | { |
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92 | int i; |
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93 | unsigned int v1, v2, v3; |
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94 | |
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95 | if (r == g && g == b) |
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96 | { |
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97 | memset (buf, g, n + n + n); |
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98 | } |
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99 | else |
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100 | { |
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101 | if (n < 8) |
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102 | { |
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103 | for (i = 0; i < n; i++) |
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104 | { |
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105 | *buf++ = r; |
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106 | *buf++ = g; |
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107 | *buf++ = b; |
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108 | } |
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109 | } else { |
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110 | /* handle prefix up to byte alignment */ |
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111 | /* I'm worried about this cast on sizeof(long) != sizeof(uchar *) |
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112 | architectures, but it _should_ work. */ |
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113 | for (i = 0; ((unsigned long)buf) & 3; i++) |
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114 | { |
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115 | *buf++ = r; |
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116 | *buf++ = g; |
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117 | *buf++ = b; |
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118 | } |
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119 | #ifndef WORDS_BIGENDIAN |
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120 | v1 = r | (g << 8) | (b << 16) | (r << 24); |
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121 | v3 = (v1 << 8) | b; |
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122 | v2 = (v3 << 8) | g; |
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123 | #else |
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124 | v1 = (r << 24) | (g << 16) | (b << 8) | r; |
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125 | v2 = (v1 << 8) | g; |
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126 | v3 = (v2 << 8) | b; |
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127 | #endif |
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128 | for (; i < n - 3; i += 4) |
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129 | { |
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130 | ((art_u32 *)buf)[0] = v1; |
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131 | ((art_u32 *)buf)[1] = v2; |
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132 | ((art_u32 *)buf)[2] = v3; |
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133 | buf += 12; |
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134 | } |
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135 | /* handle postfix */ |
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136 | for (; i < n; i++) |
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137 | { |
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138 | *buf++ = r; |
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139 | *buf++ = g; |
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140 | *buf++ = b; |
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141 | } |
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142 | } |
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143 | } |
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144 | } |
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145 | #endif |
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146 | |
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147 | /** |
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148 | * art_rgb_run_alpha: Render semitransparent color over RGB buffer. |
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149 | * @buf: Buffer for rendering. |
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150 | * @r: Red, range 0..255. |
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151 | * @g: Green, range 0..255. |
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152 | * @b: Blue, range 0..255. |
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153 | * @alpha: Alpha, range 0..256. |
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154 | * @n: Number of RGB triples to render. |
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155 | * |
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156 | * Renders a sequential run of solid (@r, @g, @b) color over @buf with |
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157 | * opacity @alpha. |
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158 | **/ |
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159 | void |
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160 | art_rgb_run_alpha (art_u8 *buf, art_u8 r, art_u8 g, art_u8 b, int alpha, int n) |
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161 | { |
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162 | int i; |
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163 | int v; |
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164 | |
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165 | for (i = 0; i < n; i++) |
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166 | { |
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167 | v = *buf; |
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168 | *buf++ = v + (((r - v) * alpha + 0x80) >> 8); |
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169 | v = *buf; |
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170 | *buf++ = v + (((g - v) * alpha + 0x80) >> 8); |
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171 | v = *buf; |
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172 | *buf++ = v + (((b - v) * alpha + 0x80) >> 8); |
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173 | } |
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174 | } |
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175 | |
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