1 | /* Libart_LGPL - library of basic graphic primitives |
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2 | * Copyright (C) 1999 Raph Levien |
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3 | * |
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4 | * This library is free software; you can redistribute it and/or |
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5 | * modify it under the terms of the GNU Library General Public |
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6 | * License as published by the Free Software Foundation; either |
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7 | * version 2 of the License, or (at your option) any later version. |
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8 | * |
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9 | * This library is distributed in the hope that it will be useful, |
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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12 | * Library General Public License for more details. |
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13 | * |
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14 | * You should have received a copy of the GNU Library General Public |
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15 | * License along with this library; if not, write to the |
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16 | * Free Software Foundation, Inc., 59 Temple Place - Suite 330, |
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17 | * Boston, MA 02111-1307, USA. |
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18 | */ |
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19 | |
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20 | #include "config.h" |
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21 | #include "art_svp_point.h" |
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22 | |
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23 | #include <math.h> |
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24 | #include "art_misc.h" |
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25 | |
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26 | #include "art_svp.h" |
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27 | |
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28 | /* Determine whether a point is inside, or near, an svp. */ |
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29 | |
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30 | /* return winding number of point wrt svp */ |
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31 | /** |
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32 | * art_svp_point_wind: Determine winding number of a point with respect to svp. |
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33 | * @svp: The svp. |
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34 | * @x: The X coordinate of the point. |
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35 | * @y: The Y coordinate of the point. |
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36 | * |
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37 | * Determine the winding number of the point @x, @y with respect to @svp. |
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38 | * |
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39 | * Return value: the winding number. |
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40 | **/ |
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41 | int |
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42 | art_svp_point_wind (ArtSVP *svp, double x, double y) |
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43 | { |
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44 | int i, j; |
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45 | int wind = 0; |
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46 | |
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47 | for (i = 0; i < svp->n_segs; i++) |
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48 | { |
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49 | ArtSVPSeg *seg = &svp->segs[i]; |
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50 | |
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51 | if (seg->bbox.y0 > y) |
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52 | break; |
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53 | |
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54 | if (seg->bbox.y1 > y) |
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55 | { |
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56 | if (seg->bbox.x1 < x) |
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57 | wind += seg->dir ? 1 : -1; |
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58 | else if (seg->bbox.x0 <= x) |
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59 | { |
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60 | double x0, y0, x1, y1, dx, dy; |
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61 | |
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62 | for (j = 0; j < seg->n_points - 1; j++) |
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63 | { |
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64 | if (seg->points[j + 1].y > y) |
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65 | break; |
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66 | } |
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67 | x0 = seg->points[j].x; |
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68 | y0 = seg->points[j].y; |
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69 | x1 = seg->points[j + 1].x; |
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70 | y1 = seg->points[j + 1].y; |
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71 | |
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72 | dx = x1 - x0; |
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73 | dy = y1 - y0; |
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74 | if ((x - x0) * dy > (y - y0) * dx) |
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75 | wind += seg->dir ? 1 : -1; |
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76 | } |
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77 | } |
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78 | } |
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79 | |
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80 | return wind; |
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81 | } |
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82 | |
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83 | /** |
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84 | * art_svp_point_dist: Determine distance between point and svp. |
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85 | * @svp: The svp. |
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86 | * @x: The X coordinate of the point. |
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87 | * @y: The Y coordinate of the point. |
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88 | * |
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89 | * Determines the distance of the point @x, @y to the closest edge in |
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90 | * @svp. A large number is returned if @svp is empty. |
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91 | * |
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92 | * Return value: the distance. |
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93 | **/ |
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94 | double |
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95 | art_svp_point_dist (ArtSVP *svp, double x, double y) |
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96 | { |
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97 | int i, j; |
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98 | double dist_sq; |
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99 | double best_sq = -1; |
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100 | |
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101 | for (i = 0; i < svp->n_segs; i++) |
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102 | { |
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103 | ArtSVPSeg *seg = &svp->segs[i]; |
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104 | for (j = 0; j < seg->n_points - 1; j++) |
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105 | { |
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106 | double x0 = seg->points[j].x; |
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107 | double y0 = seg->points[j].y; |
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108 | double x1 = seg->points[j + 1].x; |
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109 | double y1 = seg->points[j + 1].y; |
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110 | |
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111 | double dx = x1 - x0; |
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112 | double dy = y1 - y0; |
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113 | |
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114 | double dxx0 = x - x0; |
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115 | double dyy0 = y - y0; |
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116 | |
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117 | double dot = dxx0 * dx + dyy0 * dy; |
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118 | |
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119 | if (dot < 0) |
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120 | dist_sq = dxx0 * dxx0 + dyy0 * dyy0; |
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121 | else |
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122 | { |
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123 | double rr = dx * dx + dy * dy; |
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124 | |
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125 | if (dot > rr) |
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126 | dist_sq = (x - x1) * (x - x1) + (y - y1) * (y - y1); |
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127 | else |
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128 | { |
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129 | double perp = (y - y0) * dx - (x - x0) * dy; |
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130 | |
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131 | dist_sq = perp * perp / rr; |
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132 | } |
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133 | } |
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134 | if (best_sq < 0 || dist_sq < best_sq) |
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135 | best_sq = dist_sq; |
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136 | } |
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137 | } |
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138 | |
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139 | if (best_sq >= 0) |
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140 | return sqrt (best_sq); |
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141 | else |
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142 | return 1e12; |
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143 | } |
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144 | |
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