1 | /* This file is adapted from art_render_gradient.c in Libart version 2.3.0 */ |
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2 | |
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3 | #include <libart_lgpl/libart-features.h> |
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4 | |
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5 | #if LIBART_MAJOR_VERSION == 2 && LIBART_MINOR_VERSION < 3 |
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6 | |
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7 | /* |
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8 | * art_render_gradient.c: SVP mask source for modular rendering. |
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9 | * |
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10 | * Libart_LGPL - library of basic graphic primitives |
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11 | * Copyright (C) 2000 Raph Levien |
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12 | * |
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13 | * This library is free software; you can redistribute it and/or |
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14 | * modify it under the terms of the GNU Library General Public |
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15 | * License as published by the Free Software Foundation; either |
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16 | * version 2 of the License, or (at your option) any later version. |
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17 | * |
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18 | * This library is distributed in the hope that it will be useful, |
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19 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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20 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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21 | * Library General Public License for more details. |
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22 | * |
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23 | * You should have received a copy of the GNU Library General Public |
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24 | * License along with this library; if not, write to the |
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25 | * Free Software Foundation, Inc., 59 Temple Place - Suite 330, |
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26 | * Boston, MA 02111-1307, USA. |
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27 | * |
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28 | * Authors: Raph Levien <raph@acm.org> |
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29 | */ |
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30 | |
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31 | /* Use an SVP as a render mask source. */ |
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32 | |
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33 | #include <libart_lgpl/art_misc.h> |
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34 | #include <libart_lgpl/art_alphagamma.h> |
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35 | #include <libart_lgpl/art_svp.h> |
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36 | #include <libart_lgpl/art_svp_render_aa.h> |
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37 | |
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38 | #include "art_render.h" |
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39 | #include "art_render_svp.h" |
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40 | |
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41 | typedef struct _ArtMaskSourceSVP ArtMaskSourceSVP; |
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42 | |
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43 | struct _ArtMaskSourceSVP { |
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44 | ArtMaskSource super; |
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45 | ArtRender *render; |
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46 | const ArtSVP *svp; |
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47 | art_u8 *dest_ptr; |
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48 | }; |
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49 | |
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50 | static void |
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51 | art_render_svp_done (ArtRenderCallback *self, ArtRender *render) |
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52 | { |
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53 | art_free (self); |
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54 | } |
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55 | |
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56 | static int |
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57 | art_render_svp_can_drive (ArtMaskSource *self, ArtRender *render) |
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58 | { |
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59 | return 10; |
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60 | } |
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61 | |
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62 | /* The basic art_render_svp_callback function is repeated four times, |
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63 | for all combinations of non-unit opacity and generating spans. In |
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64 | general, I'd consider this bad style, but in this case I plead |
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65 | a measurable performance improvement. */ |
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66 | |
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67 | static void |
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68 | art_render_svp_callback (void *callback_data, int y, |
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69 | int start, ArtSVPRenderAAStep *steps, int n_steps) |
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70 | { |
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71 | ArtMaskSourceSVP *z = (ArtMaskSourceSVP *)callback_data; |
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72 | ArtRender *render = z->render; |
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73 | int n_run = 0; |
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74 | int i; |
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75 | int running_sum = start; |
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76 | int x0 = render->x0; |
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77 | int x1 = render->x1; |
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78 | int run_x0, run_x1; |
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79 | ArtRenderMaskRun *run = render->run; |
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80 | |
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81 | if (n_steps > 0) |
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82 | { |
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83 | run_x1 = steps[0].x; |
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84 | if (run_x1 > x0 && running_sum > 0x80ff) |
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85 | { |
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86 | run[0].x = x0; |
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87 | run[0].alpha = running_sum; |
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88 | n_run++; |
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89 | } |
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90 | |
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91 | for (i = 0; i < n_steps - 1; i++) |
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92 | { |
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93 | running_sum += steps[i].delta; |
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94 | run_x0 = run_x1; |
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95 | run_x1 = steps[i + 1].x; |
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96 | if (run_x1 > run_x0) |
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97 | { |
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98 | run[n_run].x = run_x0; |
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99 | run[n_run].alpha = running_sum; |
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100 | n_run++; |
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101 | } |
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102 | } |
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103 | if (x1 > run_x1) |
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104 | { |
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105 | running_sum += steps[n_steps - 1].delta; |
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106 | run[n_run].x = run_x1; |
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107 | run[n_run].alpha = running_sum; |
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108 | n_run++; |
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109 | } |
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110 | if (running_sum > 0x80ff) |
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111 | { |
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112 | run[n_run].x = x1; |
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113 | run[n_run].alpha = 0x8000; |
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114 | n_run++; |
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115 | } |
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116 | } |
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117 | |
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118 | render->n_run = n_run; |
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119 | |
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120 | art_render_invoke_callbacks (render, z->dest_ptr, y); |
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121 | |
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122 | z->dest_ptr += render->rowstride; |
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123 | } |
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124 | |
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125 | static void |
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126 | art_render_svp_callback_span (void *callback_data, int y, |
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127 | int start, ArtSVPRenderAAStep *steps, int n_steps) |
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128 | { |
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129 | ArtMaskSourceSVP *z = (ArtMaskSourceSVP *)callback_data; |
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130 | ArtRender *render = z->render; |
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131 | int n_run = 0; |
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132 | int n_span = 0; |
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133 | int i; |
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134 | int running_sum = start; |
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135 | int x0 = render->x0; |
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136 | int x1 = render->x1; |
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137 | int run_x0, run_x1; |
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138 | ArtRenderMaskRun *run = render->run; |
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139 | int *span_x = render->span_x; |
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140 | |
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141 | if (n_steps > 0) |
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142 | { |
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143 | run_x1 = steps[0].x; |
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144 | if (run_x1 > x0 && running_sum > 0x80ff) |
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145 | { |
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146 | run[0].x = x0; |
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147 | run[0].alpha = running_sum; |
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148 | n_run++; |
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149 | span_x[0] = x0; |
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150 | n_span++; |
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151 | } |
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152 | |
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153 | for (i = 0; i < n_steps - 1; i++) |
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154 | { |
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155 | running_sum += steps[i].delta; |
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156 | run_x0 = run_x1; |
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157 | run_x1 = steps[i + 1].x; |
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158 | if (run_x1 > run_x0) |
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159 | { |
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160 | run[n_run].x = run_x0; |
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161 | run[n_run].alpha = running_sum; |
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162 | n_run++; |
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163 | if ((n_span & 1) != (running_sum > 0x80ff)) |
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164 | span_x[n_span++] = run_x0; |
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165 | } |
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166 | } |
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167 | if (x1 > run_x1) |
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168 | { |
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169 | running_sum += steps[n_steps - 1].delta; |
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170 | run[n_run].x = run_x1; |
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171 | run[n_run].alpha = running_sum; |
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172 | n_run++; |
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173 | if ((n_span & 1) != (running_sum > 0x80ff)) |
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174 | span_x[n_span++] = run_x1; |
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175 | } |
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176 | if (running_sum > 0x80ff) |
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177 | { |
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178 | run[n_run].x = x1; |
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179 | run[n_run].alpha = 0x8000; |
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180 | n_run++; |
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181 | span_x[n_span++] = x1; |
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182 | } |
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183 | } |
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184 | |
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185 | render->n_run = n_run; |
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186 | render->n_span = n_span; |
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187 | |
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188 | art_render_invoke_callbacks (render, z->dest_ptr, y); |
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189 | |
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190 | z->dest_ptr += render->rowstride; |
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191 | } |
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192 | |
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193 | static void |
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194 | art_render_svp_callback_opacity (void *callback_data, int y, |
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195 | int start, ArtSVPRenderAAStep *steps, int n_steps) |
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196 | { |
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197 | ArtMaskSourceSVP *z = (ArtMaskSourceSVP *)callback_data; |
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198 | ArtRender *render = z->render; |
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199 | int n_run = 0; |
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200 | int i; |
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201 | art_u32 running_sum; |
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202 | int x0 = render->x0; |
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203 | int x1 = render->x1; |
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204 | int run_x0, run_x1; |
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205 | ArtRenderMaskRun *run = render->run; |
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206 | art_u32 opacity = render->opacity; |
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207 | art_u32 alpha; |
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208 | |
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209 | running_sum = start - 0x7f80; |
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210 | |
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211 | if (n_steps > 0) |
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212 | { |
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213 | run_x1 = steps[0].x; |
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214 | alpha = ((running_sum >> 8) * opacity + 0x80080) >> 8; |
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215 | if (run_x1 > x0 && alpha > 0x80ff) |
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216 | { |
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217 | run[0].x = x0; |
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218 | run[0].alpha = alpha; |
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219 | n_run++; |
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220 | } |
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221 | |
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222 | for (i = 0; i < n_steps - 1; i++) |
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223 | { |
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224 | running_sum += steps[i].delta; |
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225 | run_x0 = run_x1; |
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226 | run_x1 = steps[i + 1].x; |
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227 | if (run_x1 > run_x0) |
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228 | { |
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229 | run[n_run].x = run_x0; |
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230 | alpha = ((running_sum >> 8) * opacity + 0x80080) >> 8; |
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231 | run[n_run].alpha = alpha; |
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232 | n_run++; |
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233 | } |
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234 | } |
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235 | if (x1 > run_x1) |
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236 | { |
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237 | running_sum += steps[n_steps - 1].delta; |
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238 | run[n_run].x = run_x1; |
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239 | alpha = ((running_sum >> 8) * opacity + 0x80080) >> 8; |
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240 | run[n_run].alpha = alpha; |
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241 | n_run++; |
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242 | } |
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243 | if (alpha > 0x80ff) |
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244 | { |
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245 | run[n_run].x = x1; |
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246 | run[n_run].alpha = 0x8000; |
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247 | n_run++; |
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248 | } |
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249 | } |
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250 | |
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251 | render->n_run = n_run; |
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252 | |
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253 | art_render_invoke_callbacks (render, z->dest_ptr, y); |
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254 | |
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255 | z->dest_ptr += render->rowstride; |
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256 | } |
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257 | |
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258 | static void |
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259 | art_render_svp_callback_opacity_span (void *callback_data, int y, |
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260 | int start, ArtSVPRenderAAStep *steps, int n_steps) |
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261 | { |
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262 | ArtMaskSourceSVP *z = (ArtMaskSourceSVP *)callback_data; |
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263 | ArtRender *render = z->render; |
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264 | int n_run = 0; |
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265 | int n_span = 0; |
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266 | int i; |
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267 | art_u32 running_sum; |
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268 | int x0 = render->x0; |
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269 | int x1 = render->x1; |
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270 | int run_x0, run_x1; |
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271 | ArtRenderMaskRun *run = render->run; |
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272 | int *span_x = render->span_x; |
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273 | art_u32 opacity = render->opacity; |
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274 | art_u32 alpha; |
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275 | |
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276 | running_sum = start - 0x7f80; |
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277 | |
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278 | if (n_steps > 0) |
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279 | { |
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280 | run_x1 = steps[0].x; |
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281 | alpha = ((running_sum >> 8) * opacity + 0x800080) >> 8; |
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282 | if (run_x1 > x0 && alpha > 0x80ff) |
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283 | { |
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284 | run[0].x = x0; |
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285 | run[0].alpha = alpha; |
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286 | n_run++; |
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287 | span_x[0] = x0; |
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288 | n_span++; |
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289 | } |
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290 | |
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291 | for (i = 0; i < n_steps - 1; i++) |
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292 | { |
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293 | running_sum += steps[i].delta; |
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294 | run_x0 = run_x1; |
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295 | run_x1 = steps[i + 1].x; |
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296 | if (run_x1 > run_x0) |
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297 | { |
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298 | run[n_run].x = run_x0; |
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299 | alpha = ((running_sum >> 8) * opacity + 0x800080) >> 8; |
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300 | run[n_run].alpha = alpha; |
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301 | n_run++; |
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302 | if ((n_span & 1) != (alpha > 0x80ff)) |
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303 | span_x[n_span++] = run_x0; |
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304 | } |
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305 | } |
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306 | if (x1 > run_x1) |
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307 | { |
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308 | running_sum += steps[n_steps - 1].delta; |
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309 | run[n_run].x = run_x1; |
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310 | alpha = ((running_sum >> 8) * opacity + 0x800080) >> 8; |
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311 | run[n_run].alpha = alpha; |
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312 | n_run++; |
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313 | if ((n_span & 1) != (alpha > 0x80ff)) |
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314 | span_x[n_span++] = run_x1; |
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315 | } |
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316 | if (alpha > 0x80ff) |
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317 | { |
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318 | run[n_run].x = x1; |
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319 | run[n_run].alpha = 0x8000; |
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320 | n_run++; |
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321 | span_x[n_span++] = x1; |
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322 | } |
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323 | } |
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324 | |
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325 | render->n_run = n_run; |
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326 | render->n_span = n_span; |
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327 | |
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328 | art_render_invoke_callbacks (render, z->dest_ptr, y); |
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329 | |
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330 | z->dest_ptr += render->rowstride; |
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331 | } |
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332 | |
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333 | static void |
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334 | art_render_svp_invoke_driver (ArtMaskSource *self, ArtRender *render) |
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335 | { |
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336 | ArtMaskSourceSVP *z = (ArtMaskSourceSVP *)self; |
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337 | void (*callback) (void *callback_data, |
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338 | int y, |
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339 | int start, |
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340 | ArtSVPRenderAAStep *steps, int n_steps); |
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341 | |
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342 | z->dest_ptr = render->pixels; |
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343 | if (render->opacity == 0x10000) |
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344 | { |
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345 | if (render->need_span) |
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346 | callback = art_render_svp_callback_span; |
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347 | else |
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348 | callback = art_render_svp_callback; |
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349 | } |
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350 | else |
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351 | { |
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352 | if (render->need_span) |
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353 | callback = art_render_svp_callback_opacity_span; |
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354 | else |
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355 | callback = art_render_svp_callback_opacity; |
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356 | } |
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357 | |
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358 | art_svp_render_aa (z->svp, |
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359 | render->x0, render->y0, |
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360 | render->x1, render->y1, callback, |
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361 | self); |
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362 | art_render_svp_done (&self->super, render); |
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363 | } |
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364 | |
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365 | static void |
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366 | art_render_svp_prepare (ArtMaskSource *self, ArtRender *render, |
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367 | art_boolean first) |
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368 | { |
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369 | /* todo */ |
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370 | art_die ("art_render_svp non-driver mode not yet implemented.\n"); |
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371 | } |
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372 | |
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373 | /** |
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374 | * art_render_svp: Use an SVP as a render mask source. |
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375 | * @render: Render object. |
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376 | * @svp: SVP. |
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377 | * |
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378 | * Adds @svp to the render object as a mask. Note: @svp must remain |
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379 | * allocated until art_render_invoke() is called on @render. |
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380 | **/ |
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381 | void |
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382 | art_render_svp (ArtRender *render, const ArtSVP *svp) |
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383 | { |
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384 | ArtMaskSourceSVP *mask_source; |
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385 | mask_source = art_new (ArtMaskSourceSVP, 1); |
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386 | |
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387 | mask_source->super.super.render = NULL; |
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388 | mask_source->super.super.done = art_render_svp_done; |
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389 | mask_source->super.can_drive = art_render_svp_can_drive; |
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390 | mask_source->super.invoke_driver = art_render_svp_invoke_driver; |
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391 | mask_source->super.prepare = art_render_svp_prepare; |
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392 | mask_source->render = render; |
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393 | mask_source->svp = svp; |
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394 | |
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395 | art_render_add_mask_source (render, &mask_source->super); |
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396 | } |
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397 | |
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398 | #endif |
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