1 | =head1 NAME |
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2 | |
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3 | perlobj - Perl objects |
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4 | |
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5 | =head1 DESCRIPTION |
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6 | |
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7 | First you need to understand what references are in Perl. |
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8 | See L<perlref> for that. Second, if you still find the following |
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9 | reference work too complicated, a tutorial on object-oriented programming |
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10 | in Perl can be found in L<perltoot> and L<perltooc>. |
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11 | |
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12 | If you're still with us, then |
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13 | here are three very simple definitions that you should find reassuring. |
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14 | |
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15 | =over 4 |
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16 | |
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17 | =item 1. |
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18 | |
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19 | An object is simply a reference that happens to know which class it |
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20 | belongs to. |
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21 | |
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22 | =item 2. |
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23 | |
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24 | A class is simply a package that happens to provide methods to deal |
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25 | with object references. |
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26 | |
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27 | =item 3. |
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28 | |
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29 | A method is simply a subroutine that expects an object reference (or |
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30 | a package name, for class methods) as the first argument. |
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31 | |
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32 | =back |
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33 | |
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34 | We'll cover these points now in more depth. |
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35 | |
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36 | =head2 An Object is Simply a Reference |
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37 | |
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38 | Unlike say C++, Perl doesn't provide any special syntax for |
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39 | constructors. A constructor is merely a subroutine that returns a |
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40 | reference to something "blessed" into a class, generally the |
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41 | class that the subroutine is defined in. Here is a typical |
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42 | constructor: |
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43 | |
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44 | package Critter; |
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45 | sub new { bless {} } |
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46 | |
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47 | That word C<new> isn't special. You could have written |
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48 | a construct this way, too: |
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49 | |
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50 | package Critter; |
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51 | sub spawn { bless {} } |
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52 | |
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53 | This might even be preferable, because the C++ programmers won't |
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54 | be tricked into thinking that C<new> works in Perl as it does in C++. |
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55 | It doesn't. We recommend that you name your constructors whatever |
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56 | makes sense in the context of the problem you're solving. For example, |
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57 | constructors in the Tk extension to Perl are named after the widgets |
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58 | they create. |
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59 | |
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60 | One thing that's different about Perl constructors compared with those in |
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61 | C++ is that in Perl, they have to allocate their own memory. (The other |
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62 | things is that they don't automatically call overridden base-class |
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63 | constructors.) The C<{}> allocates an anonymous hash containing no |
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64 | key/value pairs, and returns it The bless() takes that reference and |
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65 | tells the object it references that it's now a Critter, and returns |
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66 | the reference. This is for convenience, because the referenced object |
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67 | itself knows that it has been blessed, and the reference to it could |
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68 | have been returned directly, like this: |
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69 | |
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70 | sub new { |
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71 | my $self = {}; |
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72 | bless $self; |
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73 | return $self; |
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74 | } |
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75 | |
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76 | You often see such a thing in more complicated constructors |
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77 | that wish to call methods in the class as part of the construction: |
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78 | |
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79 | sub new { |
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80 | my $self = {}; |
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81 | bless $self; |
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82 | $self->initialize(); |
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83 | return $self; |
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84 | } |
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85 | |
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86 | If you care about inheritance (and you should; see |
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87 | L<perlmodlib/"Modules: Creation, Use, and Abuse">), |
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88 | then you want to use the two-arg form of bless |
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89 | so that your constructors may be inherited: |
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90 | |
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91 | sub new { |
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92 | my $class = shift; |
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93 | my $self = {}; |
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94 | bless $self, $class; |
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95 | $self->initialize(); |
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96 | return $self; |
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97 | } |
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98 | |
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99 | Or if you expect people to call not just C<< CLASS->new() >> but also |
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100 | C<< $obj->new() >>, then use something like this. The initialize() |
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101 | method used will be of whatever $class we blessed the |
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102 | object into: |
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103 | |
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104 | sub new { |
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105 | my $this = shift; |
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106 | my $class = ref($this) || $this; |
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107 | my $self = {}; |
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108 | bless $self, $class; |
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109 | $self->initialize(); |
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110 | return $self; |
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111 | } |
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112 | |
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113 | Within the class package, the methods will typically deal with the |
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114 | reference as an ordinary reference. Outside the class package, |
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115 | the reference is generally treated as an opaque value that may |
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116 | be accessed only through the class's methods. |
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117 | |
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118 | Although a constructor can in theory re-bless a referenced object |
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119 | currently belonging to another class, this is almost certainly going |
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120 | to get you into trouble. The new class is responsible for all |
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121 | cleanup later. The previous blessing is forgotten, as an object |
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122 | may belong to only one class at a time. (Although of course it's |
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123 | free to inherit methods from many classes.) If you find yourself |
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124 | having to do this, the parent class is probably misbehaving, though. |
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125 | |
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126 | A clarification: Perl objects are blessed. References are not. Objects |
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127 | know which package they belong to. References do not. The bless() |
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128 | function uses the reference to find the object. Consider |
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129 | the following example: |
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130 | |
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131 | $a = {}; |
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132 | $b = $a; |
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133 | bless $a, BLAH; |
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134 | print "\$b is a ", ref($b), "\n"; |
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135 | |
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136 | This reports $b as being a BLAH, so obviously bless() |
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137 | operated on the object and not on the reference. |
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138 | |
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139 | =head2 A Class is Simply a Package |
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140 | |
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141 | Unlike say C++, Perl doesn't provide any special syntax for class |
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142 | definitions. You use a package as a class by putting method |
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143 | definitions into the class. |
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144 | |
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145 | There is a special array within each package called @ISA, which says |
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146 | where else to look for a method if you can't find it in the current |
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147 | package. This is how Perl implements inheritance. Each element of the |
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148 | @ISA array is just the name of another package that happens to be a |
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149 | class package. The classes are searched (depth first) for missing |
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150 | methods in the order that they occur in @ISA. The classes accessible |
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151 | through @ISA are known as base classes of the current class. |
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152 | |
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153 | All classes implicitly inherit from class C<UNIVERSAL> as their |
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154 | last base class. Several commonly used methods are automatically |
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155 | supplied in the UNIVERSAL class; see L<"Default UNIVERSAL methods"> for |
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156 | more details. |
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157 | |
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158 | If a missing method is found in a base class, it is cached |
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159 | in the current class for efficiency. Changing @ISA or defining new |
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160 | subroutines invalidates the cache and causes Perl to do the lookup again. |
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161 | |
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162 | If neither the current class, its named base classes, nor the UNIVERSAL |
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163 | class contains the requested method, these three places are searched |
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164 | all over again, this time looking for a method named AUTOLOAD(). If an |
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165 | AUTOLOAD is found, this method is called on behalf of the missing method, |
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166 | setting the package global $AUTOLOAD to be the fully qualified name of |
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167 | the method that was intended to be called. |
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168 | |
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169 | If none of that works, Perl finally gives up and complains. |
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170 | |
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171 | If you want to stop the AUTOLOAD inheritance say simply |
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172 | |
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173 | sub AUTOLOAD; |
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174 | |
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175 | and the call will die using the name of the sub being called. |
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176 | |
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177 | Perl classes do method inheritance only. Data inheritance is left up |
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178 | to the class itself. By and large, this is not a problem in Perl, |
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179 | because most classes model the attributes of their object using an |
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180 | anonymous hash, which serves as its own little namespace to be carved up |
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181 | by the various classes that might want to do something with the object. |
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182 | The only problem with this is that you can't sure that you aren't using |
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183 | a piece of the hash that isn't already used. A reasonable workaround |
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184 | is to prepend your fieldname in the hash with the package name. |
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185 | |
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186 | sub bump { |
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187 | my $self = shift; |
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188 | $self->{ __PACKAGE__ . ".count"}++; |
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189 | } |
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190 | |
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191 | =head2 A Method is Simply a Subroutine |
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192 | |
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193 | Unlike say C++, Perl doesn't provide any special syntax for method |
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194 | definition. (It does provide a little syntax for method invocation |
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195 | though. More on that later.) A method expects its first argument |
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196 | to be the object (reference) or package (string) it is being invoked |
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197 | on. There are two ways of calling methods, which we'll call class |
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198 | methods and instance methods. |
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199 | |
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200 | A class method expects a class name as the first argument. It |
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201 | provides functionality for the class as a whole, not for any |
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202 | individual object belonging to the class. Constructors are often |
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203 | class methods, but see L<perltoot> and L<perltooc> for alternatives. |
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204 | Many class methods simply ignore their first argument, because they |
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205 | already know what package they're in and don't care what package |
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206 | they were invoked via. (These aren't necessarily the same, because |
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207 | class methods follow the inheritance tree just like ordinary instance |
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208 | methods.) Another typical use for class methods is to look up an |
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209 | object by name: |
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210 | |
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211 | sub find { |
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212 | my ($class, $name) = @_; |
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213 | $objtable{$name}; |
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214 | } |
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215 | |
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216 | An instance method expects an object reference as its first argument. |
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217 | Typically it shifts the first argument into a "self" or "this" variable, |
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218 | and then uses that as an ordinary reference. |
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219 | |
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220 | sub display { |
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221 | my $self = shift; |
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222 | my @keys = @_ ? @_ : sort keys %$self; |
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223 | foreach $key (@keys) { |
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224 | print "\t$key => $self->{$key}\n"; |
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225 | } |
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226 | } |
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227 | |
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228 | =head2 Method Invocation |
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229 | |
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230 | For various historical and other reasons, Perl offers two equivalent |
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231 | ways to write a method call. The simpler and more common way is to use |
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232 | the arrow notation: |
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233 | |
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234 | my $fred = Critter->find("Fred"); |
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235 | $fred->display("Height", "Weight"); |
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236 | |
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237 | You should already be familiar with the use of the C<< -> >> operator with |
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238 | references. In fact, since C<$fred> above is a reference to an object, |
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239 | you could think of the method call as just another form of |
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240 | dereferencing. |
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241 | |
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242 | Whatever is on the left side of the arrow, whether a reference or a |
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243 | class name, is passed to the method subroutine as its first argument. |
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244 | So the above code is mostly equivalent to: |
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245 | |
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246 | my $fred = Critter::find("Critter", "Fred"); |
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247 | Critter::display($fred, "Height", "Weight"); |
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248 | |
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249 | How does Perl know which package the subroutine is in? By looking at |
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250 | the left side of the arrow, which must be either a package name or a |
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251 | reference to an object, i.e. something that has been blessed to a |
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252 | package. Either way, that's the package where Perl starts looking. If |
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253 | that package has no subroutine with that name, Perl starts looking for |
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254 | it in any base classes of that package, and so on. |
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255 | |
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256 | If you need to, you I<can> force Perl to start looking in some other package: |
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257 | |
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258 | my $barney = MyCritter->Critter::find("Barney"); |
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259 | $barney->Critter::display("Height", "Weight"); |
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260 | |
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261 | Here C<MyCritter> is presumably a subclass of C<Critter> that defines |
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262 | its own versions of find() and display(). We haven't specified what |
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263 | those methods do, but that doesn't matter above since we've forced Perl |
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264 | to start looking for the subroutines in C<Critter>. |
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265 | |
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266 | As a special case of the above, you may use the C<SUPER> pseudo-class to |
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267 | tell Perl to start looking for the method in the packages named in the |
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268 | current class's C<@ISA> list. |
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269 | |
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270 | package MyCritter; |
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271 | use base 'Critter'; # sets @MyCritter::ISA = ('Critter'); |
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272 | |
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273 | sub display { |
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274 | my ($self, @args) = @_; |
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275 | $self->SUPER::display("Name", @args); |
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276 | } |
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277 | |
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278 | It is important to note that C<SUPER> refers to the superclass(es) of the |
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279 | I<current package> and not to the superclass(es) of the object. Also, the |
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280 | C<SUPER> pseudo-class can only currently be used as a modifier to a method |
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281 | name, but not in any of the other ways that class names are normally used, |
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282 | eg: |
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283 | |
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284 | something->SUPER::method(...); # OK |
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285 | SUPER::method(...); # WRONG |
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286 | SUPER->method(...); # WRONG |
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287 | |
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288 | Instead of a class name or an object reference, you can also use any |
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289 | expression that returns either of those on the left side of the arrow. |
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290 | So the following statement is valid: |
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291 | |
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292 | Critter->find("Fred")->display("Height", "Weight"); |
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293 | |
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294 | and so is the following: |
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295 | |
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296 | my $fred = (reverse "rettirC")->find(reverse "derF"); |
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297 | |
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298 | =head2 Indirect Object Syntax |
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299 | |
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300 | The other way to invoke a method is by using the so-called "indirect |
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301 | object" notation. This syntax was available in Perl 4 long before |
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302 | objects were introduced, and is still used with filehandles like this: |
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303 | |
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304 | print STDERR "help!!!\n"; |
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305 | |
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306 | The same syntax can be used to call either object or class methods. |
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307 | |
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308 | my $fred = find Critter "Fred"; |
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309 | display $fred "Height", "Weight"; |
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310 | |
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311 | Notice that there is no comma between the object or class name and the |
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312 | parameters. This is how Perl can tell you want an indirect method call |
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313 | instead of an ordinary subroutine call. |
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314 | |
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315 | But what if there are no arguments? In that case, Perl must guess what |
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316 | you want. Even worse, it must make that guess I<at compile time>. |
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317 | Usually Perl gets it right, but when it doesn't you get a function |
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318 | call compiled as a method, or vice versa. This can introduce subtle bugs |
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319 | that are hard to detect. |
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320 | |
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321 | For example, a call to a method C<new> in indirect notation -- as C++ |
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322 | programmers are wont to make -- can be miscompiled into a subroutine |
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323 | call if there's already a C<new> function in scope. You'd end up |
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324 | calling the current package's C<new> as a subroutine, rather than the |
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325 | desired class's method. The compiler tries to cheat by remembering |
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326 | bareword C<require>s, but the grief when it messes up just isn't worth the |
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327 | years of debugging it will take you to track down such subtle bugs. |
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328 | |
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329 | There is another problem with this syntax: the indirect object is |
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330 | limited to a name, a scalar variable, or a block, because it would have |
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331 | to do too much lookahead otherwise, just like any other postfix |
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332 | dereference in the language. (These are the same quirky rules as are |
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333 | used for the filehandle slot in functions like C<print> and C<printf>.) |
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334 | This can lead to horribly confusing precedence problems, as in these |
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335 | next two lines: |
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336 | |
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337 | move $obj->{FIELD}; # probably wrong! |
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338 | move $ary[$i]; # probably wrong! |
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339 | |
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340 | Those actually parse as the very surprising: |
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341 | |
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342 | $obj->move->{FIELD}; # Well, lookee here |
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343 | $ary->move([$i]); # Didn't expect this one, eh? |
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344 | |
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345 | Rather than what you might have expected: |
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346 | |
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347 | $obj->{FIELD}->move(); # You should be so lucky. |
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348 | $ary[$i]->move; # Yeah, sure. |
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349 | |
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350 | To get the correct behavior with indirect object syntax, you would have |
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351 | to use a block around the indirect object: |
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352 | |
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353 | move {$obj->{FIELD}}; |
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354 | move {$ary[$i]}; |
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355 | |
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356 | Even then, you still have the same potential problem if there happens to |
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357 | be a function named C<move> in the current package. B<The C<< -> >> |
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358 | notation suffers from neither of these disturbing ambiguities, so we |
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359 | recommend you use it exclusively.> However, you may still end up having |
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360 | to read code using the indirect object notation, so it's important to be |
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361 | familiar with it. |
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362 | |
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363 | =head2 Default UNIVERSAL methods |
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364 | |
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365 | The C<UNIVERSAL> package automatically contains the following methods that |
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366 | are inherited by all other classes: |
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367 | |
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368 | =over 4 |
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369 | |
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370 | =item isa(CLASS) |
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371 | |
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372 | C<isa> returns I<true> if its object is blessed into a subclass of C<CLASS> |
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373 | |
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374 | You can also call C<UNIVERSAL::isa> as a subroutine with two arguments. |
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375 | The first does not need to be an object or even a reference. This |
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376 | allows you to check what a reference points to, or whether |
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377 | something is a reference of a given type. Example |
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378 | |
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379 | if(UNIVERSAL::isa($ref, 'ARRAY')) { |
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380 | #... |
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381 | } |
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382 | |
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383 | To determine if a reference is a blessed object, you can write |
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384 | |
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385 | print "It's an object\n" if UNIVERSAL::isa($val, 'UNIVERSAL'); |
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386 | |
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387 | =item can(METHOD) |
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388 | |
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389 | C<can> checks to see if its object has a method called C<METHOD>, |
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390 | if it does then a reference to the sub is returned, if it does not then |
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391 | I<undef> is returned. |
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392 | |
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393 | C<UNIVERSAL::can> can also be called as a subroutine with two arguments. |
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394 | It'll always return I<undef> if its first argument isn't an object or a |
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395 | class name. So here's another way to check if a reference is a |
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396 | blessed object |
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397 | |
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398 | print "It's still an object\n" if UNIVERSAL::can($val, 'can'); |
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399 | |
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400 | You can also use the C<blessed> function of Scalar::Util: |
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401 | |
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402 | use Scalar::Util 'blessed'; |
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403 | |
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404 | my $blessing = blessed $suspected_object; |
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405 | |
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406 | C<blessed> returns the name of the package the argument has been |
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407 | blessed into, or C<undef>. |
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408 | |
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409 | =item VERSION( [NEED] ) |
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410 | |
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411 | C<VERSION> returns the version number of the class (package). If the |
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412 | NEED argument is given then it will check that the current version (as |
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413 | defined by the $VERSION variable in the given package) not less than |
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414 | NEED; it will die if this is not the case. This method is normally |
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415 | called as a class method. This method is called automatically by the |
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416 | C<VERSION> form of C<use>. |
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417 | |
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418 | use A 1.2 qw(some imported subs); |
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419 | # implies: |
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420 | A->VERSION(1.2); |
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421 | |
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422 | =back |
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423 | |
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424 | B<NOTE:> C<can> directly uses Perl's internal code for method lookup, and |
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425 | C<isa> uses a very similar method and cache-ing strategy. This may cause |
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426 | strange effects if the Perl code dynamically changes @ISA in any package. |
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427 | |
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428 | You may add other methods to the UNIVERSAL class via Perl or XS code. |
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429 | You do not need to C<use UNIVERSAL> to make these methods |
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430 | available to your program (and you should not do so). |
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431 | |
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432 | =head2 Destructors |
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433 | |
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434 | When the last reference to an object goes away, the object is |
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435 | automatically destroyed. (This may even be after you exit, if you've |
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436 | stored references in global variables.) If you want to capture control |
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437 | just before the object is freed, you may define a DESTROY method in |
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438 | your class. It will automatically be called at the appropriate moment, |
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439 | and you can do any extra cleanup you need to do. Perl passes a reference |
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440 | to the object under destruction as the first (and only) argument. Beware |
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441 | that the reference is a read-only value, and cannot be modified by |
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442 | manipulating C<$_[0]> within the destructor. The object itself (i.e. |
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443 | the thingy the reference points to, namely C<${$_[0]}>, C<@{$_[0]}>, |
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444 | C<%{$_[0]}> etc.) is not similarly constrained. |
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445 | |
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446 | If you arrange to re-bless the reference before the destructor returns, |
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447 | perl will again call the DESTROY method for the re-blessed object after |
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448 | the current one returns. This can be used for clean delegation of |
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449 | object destruction, or for ensuring that destructors in the base classes |
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450 | of your choosing get called. Explicitly calling DESTROY is also possible, |
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451 | but is usually never needed. |
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452 | |
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453 | Do not confuse the previous discussion with how objects I<CONTAINED> in the current |
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454 | one are destroyed. Such objects will be freed and destroyed automatically |
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455 | when the current object is freed, provided no other references to them exist |
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456 | elsewhere. |
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457 | |
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458 | =head2 Summary |
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459 | |
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460 | That's about all there is to it. Now you need just to go off and buy a |
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461 | book about object-oriented design methodology, and bang your forehead |
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462 | with it for the next six months or so. |
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463 | |
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464 | =head2 Two-Phased Garbage Collection |
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465 | |
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466 | For most purposes, Perl uses a fast and simple, reference-based |
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467 | garbage collection system. That means there's an extra |
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468 | dereference going on at some level, so if you haven't built |
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469 | your Perl executable using your C compiler's C<-O> flag, performance |
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470 | will suffer. If you I<have> built Perl with C<cc -O>, then this |
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471 | probably won't matter. |
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472 | |
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473 | A more serious concern is that unreachable memory with a non-zero |
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474 | reference count will not normally get freed. Therefore, this is a bad |
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475 | idea: |
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476 | |
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477 | { |
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478 | my $a; |
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479 | $a = \$a; |
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480 | } |
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481 | |
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482 | Even thought $a I<should> go away, it can't. When building recursive data |
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483 | structures, you'll have to break the self-reference yourself explicitly |
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484 | if you don't care to leak. For example, here's a self-referential |
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485 | node such as one might use in a sophisticated tree structure: |
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486 | |
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487 | sub new_node { |
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488 | my $self = shift; |
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489 | my $class = ref($self) || $self; |
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490 | my $node = {}; |
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491 | $node->{LEFT} = $node->{RIGHT} = $node; |
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492 | $node->{DATA} = [ @_ ]; |
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493 | return bless $node => $class; |
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494 | } |
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495 | |
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496 | If you create nodes like that, they (currently) won't go away unless you |
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497 | break their self reference yourself. (In other words, this is not to be |
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498 | construed as a feature, and you shouldn't depend on it.) |
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499 | |
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500 | Almost. |
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501 | |
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502 | When an interpreter thread finally shuts down (usually when your program |
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503 | exits), then a rather costly but complete mark-and-sweep style of garbage |
---|
504 | collection is performed, and everything allocated by that thread gets |
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505 | destroyed. This is essential to support Perl as an embedded or a |
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506 | multithreadable language. For example, this program demonstrates Perl's |
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507 | two-phased garbage collection: |
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508 | |
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509 | #!/usr/bin/perl |
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510 | package Subtle; |
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511 | |
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512 | sub new { |
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513 | my $test; |
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514 | $test = \$test; |
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515 | warn "CREATING " . \$test; |
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516 | return bless \$test; |
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517 | } |
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518 | |
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519 | sub DESTROY { |
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520 | my $self = shift; |
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521 | warn "DESTROYING $self"; |
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522 | } |
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523 | |
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524 | package main; |
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525 | |
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526 | warn "starting program"; |
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527 | { |
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528 | my $a = Subtle->new; |
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529 | my $b = Subtle->new; |
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530 | $$a = 0; # break selfref |
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531 | warn "leaving block"; |
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532 | } |
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533 | |
---|
534 | warn "just exited block"; |
---|
535 | warn "time to die..."; |
---|
536 | exit; |
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537 | |
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538 | When run as F</tmp/test>, the following output is produced: |
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539 | |
---|
540 | starting program at /tmp/test line 18. |
---|
541 | CREATING SCALAR(0x8e5b8) at /tmp/test line 7. |
---|
542 | CREATING SCALAR(0x8e57c) at /tmp/test line 7. |
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543 | leaving block at /tmp/test line 23. |
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544 | DESTROYING Subtle=SCALAR(0x8e5b8) at /tmp/test line 13. |
---|
545 | just exited block at /tmp/test line 26. |
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546 | time to die... at /tmp/test line 27. |
---|
547 | DESTROYING Subtle=SCALAR(0x8e57c) during global destruction. |
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548 | |
---|
549 | Notice that "global destruction" bit there? That's the thread |
---|
550 | garbage collector reaching the unreachable. |
---|
551 | |
---|
552 | Objects are always destructed, even when regular refs aren't. Objects |
---|
553 | are destructed in a separate pass before ordinary refs just to |
---|
554 | prevent object destructors from using refs that have been themselves |
---|
555 | destructed. Plain refs are only garbage-collected if the destruct level |
---|
556 | is greater than 0. You can test the higher levels of global destruction |
---|
557 | by setting the PERL_DESTRUCT_LEVEL environment variable, presuming |
---|
558 | C<-DDEBUGGING> was enabled during perl build time. |
---|
559 | See L<perlhack/PERL_DESTRUCT_LEVEL> for more information. |
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560 | |
---|
561 | A more complete garbage collection strategy will be implemented |
---|
562 | at a future date. |
---|
563 | |
---|
564 | In the meantime, the best solution is to create a non-recursive container |
---|
565 | class that holds a pointer to the self-referential data structure. |
---|
566 | Define a DESTROY method for the containing object's class that manually |
---|
567 | breaks the circularities in the self-referential structure. |
---|
568 | |
---|
569 | =head1 SEE ALSO |
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570 | |
---|
571 | A kinder, gentler tutorial on object-oriented programming in Perl can |
---|
572 | be found in L<perltoot>, L<perlboot> and L<perltooc>. You should |
---|
573 | also check out L<perlbot> for other object tricks, traps, and tips, as |
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574 | well as L<perlmodlib> for some style guides on constructing both |
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575 | modules and classes. |
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