1 | =head1 NAME |
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2 | |
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3 | perlthrtut - tutorial on threads in Perl |
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4 | |
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5 | =head1 DESCRIPTION |
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6 | |
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7 | B<NOTE>: this tutorial describes the new Perl threading flavour |
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8 | introduced in Perl 5.6.0 called interpreter threads, or B<ithreads> |
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9 | for short. In this model each thread runs in its own Perl interpreter, |
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10 | and any data sharing between threads must be explicit. |
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11 | |
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12 | There is another older Perl threading flavour called the 5.005 model, |
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13 | unsurprisingly for 5.005 versions of Perl. The old model is known to |
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14 | have problems, deprecated, and will probably be removed around release |
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15 | 5.10. You are strongly encouraged to migrate any existing 5.005 |
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16 | threads code to the new model as soon as possible. |
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17 | |
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18 | You can see which (or neither) threading flavour you have by |
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19 | running C<perl -V> and looking at the C<Platform> section. |
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20 | If you have C<useithreads=define> you have ithreads, if you |
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21 | have C<use5005threads=define> you have 5.005 threads. |
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22 | If you have neither, you don't have any thread support built in. |
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23 | If you have both, you are in trouble. |
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24 | |
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25 | The user-level interface to the 5.005 threads was via the L<Threads> |
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26 | class, while ithreads uses the L<threads> class. Note the change in case. |
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27 | |
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28 | =head1 Status |
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29 | |
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30 | The ithreads code has been available since Perl 5.6.0, and is considered |
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31 | stable. The user-level interface to ithreads (the L<threads> classes) |
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32 | appeared in the 5.8.0 release, and as of this time is considered stable |
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33 | although it should be treated with caution as with all new features. |
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34 | |
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35 | =head1 What Is A Thread Anyway? |
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36 | |
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37 | A thread is a flow of control through a program with a single |
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38 | execution point. |
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39 | |
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40 | Sounds an awful lot like a process, doesn't it? Well, it should. |
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41 | Threads are one of the pieces of a process. Every process has at least |
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42 | one thread and, up until now, every process running Perl had only one |
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43 | thread. With 5.8, though, you can create extra threads. We're going |
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44 | to show you how, when, and why. |
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45 | |
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46 | =head1 Threaded Program Models |
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47 | |
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48 | There are three basic ways that you can structure a threaded |
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49 | program. Which model you choose depends on what you need your program |
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50 | to do. For many non-trivial threaded programs you'll need to choose |
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51 | different models for different pieces of your program. |
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52 | |
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53 | =head2 Boss/Worker |
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54 | |
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55 | The boss/worker model usually has one `boss' thread and one or more |
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56 | `worker' threads. The boss thread gathers or generates tasks that need |
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57 | to be done, then parcels those tasks out to the appropriate worker |
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58 | thread. |
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59 | |
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60 | This model is common in GUI and server programs, where a main thread |
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61 | waits for some event and then passes that event to the appropriate |
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62 | worker threads for processing. Once the event has been passed on, the |
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63 | boss thread goes back to waiting for another event. |
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64 | |
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65 | The boss thread does relatively little work. While tasks aren't |
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66 | necessarily performed faster than with any other method, it tends to |
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67 | have the best user-response times. |
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68 | |
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69 | =head2 Work Crew |
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70 | |
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71 | In the work crew model, several threads are created that do |
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72 | essentially the same thing to different pieces of data. It closely |
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73 | mirrors classical parallel processing and vector processors, where a |
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74 | large array of processors do the exact same thing to many pieces of |
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75 | data. |
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76 | |
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77 | This model is particularly useful if the system running the program |
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78 | will distribute multiple threads across different processors. It can |
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79 | also be useful in ray tracing or rendering engines, where the |
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80 | individual threads can pass on interim results to give the user visual |
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81 | feedback. |
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82 | |
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83 | =head2 Pipeline |
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84 | |
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85 | The pipeline model divides up a task into a series of steps, and |
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86 | passes the results of one step on to the thread processing the |
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87 | next. Each thread does one thing to each piece of data and passes the |
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88 | results to the next thread in line. |
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89 | |
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90 | This model makes the most sense if you have multiple processors so two |
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91 | or more threads will be executing in parallel, though it can often |
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92 | make sense in other contexts as well. It tends to keep the individual |
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93 | tasks small and simple, as well as allowing some parts of the pipeline |
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94 | to block (on I/O or system calls, for example) while other parts keep |
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95 | going. If you're running different parts of the pipeline on different |
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96 | processors you may also take advantage of the caches on each |
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97 | processor. |
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98 | |
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99 | This model is also handy for a form of recursive programming where, |
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100 | rather than having a subroutine call itself, it instead creates |
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101 | another thread. Prime and Fibonacci generators both map well to this |
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102 | form of the pipeline model. (A version of a prime number generator is |
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103 | presented later on.) |
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104 | |
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105 | =head1 What kind of threads are Perl threads? |
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106 | |
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107 | If you have experience with other thread implementations, you might |
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108 | find that things aren't quite what you expect. It's very important to |
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109 | remember when dealing with Perl threads that Perl Threads Are Not X |
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110 | Threads, for all values of X. They aren't POSIX threads, or |
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111 | DecThreads, or Java's Green threads, or Win32 threads. There are |
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112 | similarities, and the broad concepts are the same, but if you start |
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113 | looking for implementation details you're going to be either |
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114 | disappointed or confused. Possibly both. |
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115 | |
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116 | This is not to say that Perl threads are completely different from |
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117 | everything that's ever come before--they're not. Perl's threading |
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118 | model owes a lot to other thread models, especially POSIX. Just as |
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119 | Perl is not C, though, Perl threads are not POSIX threads. So if you |
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120 | find yourself looking for mutexes, or thread priorities, it's time to |
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121 | step back a bit and think about what you want to do and how Perl can |
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122 | do it. |
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123 | |
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124 | However it is important to remember that Perl threads cannot magically |
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125 | do things unless your operating systems threads allows it. So if your |
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126 | system blocks the entire process on sleep(), Perl usually will as well. |
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127 | |
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128 | Perl Threads Are Different. |
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129 | |
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130 | =head1 Thread-Safe Modules |
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131 | |
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132 | The addition of threads has changed Perl's internals |
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133 | substantially. There are implications for people who write |
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134 | modules with XS code or external libraries. However, since perl data is |
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135 | not shared among threads by default, Perl modules stand a high chance of |
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136 | being thread-safe or can be made thread-safe easily. Modules that are not |
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137 | tagged as thread-safe should be tested or code reviewed before being used |
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138 | in production code. |
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139 | |
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140 | Not all modules that you might use are thread-safe, and you should |
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141 | always assume a module is unsafe unless the documentation says |
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142 | otherwise. This includes modules that are distributed as part of the |
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143 | core. Threads are a new feature, and even some of the standard |
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144 | modules aren't thread-safe. |
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145 | |
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146 | Even if a module is thread-safe, it doesn't mean that the module is optimized |
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147 | to work well with threads. A module could possibly be rewritten to utilize |
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148 | the new features in threaded Perl to increase performance in a threaded |
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149 | environment. |
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150 | |
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151 | If you're using a module that's not thread-safe for some reason, you |
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152 | can protect yourself by using it from one, and only one thread at all. |
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153 | If you need multiple threads to access such a module, you can use semaphores and |
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154 | lots of programming discipline to control access to it. Semaphores |
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155 | are covered in L</"Basic semaphores">. |
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156 | |
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157 | See also L</"Thread-Safety of System Libraries">. |
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158 | |
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159 | =head1 Thread Basics |
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160 | |
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161 | The core L<threads> module provides the basic functions you need to write |
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162 | threaded programs. In the following sections we'll cover the basics, |
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163 | showing you what you need to do to create a threaded program. After |
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164 | that, we'll go over some of the features of the L<threads> module that |
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165 | make threaded programming easier. |
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166 | |
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167 | =head2 Basic Thread Support |
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168 | |
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169 | Thread support is a Perl compile-time option - it's something that's |
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170 | turned on or off when Perl is built at your site, rather than when |
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171 | your programs are compiled. If your Perl wasn't compiled with thread |
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172 | support enabled, then any attempt to use threads will fail. |
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173 | |
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174 | Your programs can use the Config module to check whether threads are |
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175 | enabled. If your program can't run without them, you can say something |
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176 | like: |
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177 | |
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178 | $Config{useithreads} or die "Recompile Perl with threads to run this program."; |
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179 | |
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180 | A possibly-threaded program using a possibly-threaded module might |
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181 | have code like this: |
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182 | |
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183 | use Config; |
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184 | use MyMod; |
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185 | |
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186 | BEGIN { |
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187 | if ($Config{useithreads}) { |
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188 | # We have threads |
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189 | require MyMod_threaded; |
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190 | import MyMod_threaded; |
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191 | } else { |
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192 | require MyMod_unthreaded; |
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193 | import MyMod_unthreaded; |
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194 | } |
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195 | } |
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196 | |
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197 | Since code that runs both with and without threads is usually pretty |
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198 | messy, it's best to isolate the thread-specific code in its own |
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199 | module. In our example above, that's what MyMod_threaded is, and it's |
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200 | only imported if we're running on a threaded Perl. |
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201 | |
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202 | =head2 A Note about the Examples |
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203 | |
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204 | Although thread support is considered to be stable, there are still a number |
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205 | of quirks that may startle you when you try out any of the examples below. |
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206 | In a real situation, care should be taken that all threads are finished |
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207 | executing before the program exits. That care has B<not> been taken in these |
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208 | examples in the interest of simplicity. Running these examples "as is" will |
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209 | produce error messages, usually caused by the fact that there are still |
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210 | threads running when the program exits. You should not be alarmed by this. |
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211 | Future versions of Perl may fix this problem. |
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212 | |
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213 | =head2 Creating Threads |
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214 | |
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215 | The L<threads> package provides the tools you need to create new |
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216 | threads. Like any other module, you need to tell Perl that you want to use |
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217 | it; C<use threads> imports all the pieces you need to create basic |
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218 | threads. |
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219 | |
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220 | The simplest, most straightforward way to create a thread is with new(): |
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221 | |
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222 | use threads; |
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223 | |
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224 | $thr = threads->new(\&sub1); |
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225 | |
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226 | sub sub1 { |
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227 | print "In the thread\n"; |
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228 | } |
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229 | |
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230 | The new() method takes a reference to a subroutine and creates a new |
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231 | thread, which starts executing in the referenced subroutine. Control |
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232 | then passes both to the subroutine and the caller. |
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233 | |
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234 | If you need to, your program can pass parameters to the subroutine as |
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235 | part of the thread startup. Just include the list of parameters as |
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236 | part of the C<threads::new> call, like this: |
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237 | |
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238 | use threads; |
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239 | |
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240 | $Param3 = "foo"; |
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241 | $thr = threads->new(\&sub1, "Param 1", "Param 2", $Param3); |
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242 | $thr = threads->new(\&sub1, @ParamList); |
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243 | $thr = threads->new(\&sub1, qw(Param1 Param2 Param3)); |
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244 | |
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245 | sub sub1 { |
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246 | my @InboundParameters = @_; |
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247 | print "In the thread\n"; |
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248 | print "got parameters >", join("<>", @InboundParameters), "<\n"; |
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249 | } |
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250 | |
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251 | |
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252 | The last example illustrates another feature of threads. You can spawn |
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253 | off several threads using the same subroutine. Each thread executes |
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254 | the same subroutine, but in a separate thread with a separate |
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255 | environment and potentially separate arguments. |
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256 | |
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257 | C<create()> is a synonym for C<new()>. |
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258 | |
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259 | =head2 Waiting For A Thread To Exit |
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260 | |
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261 | Since threads are also subroutines, they can return values. To wait |
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262 | for a thread to exit and extract any values it might return, you can |
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263 | use the join() method: |
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264 | |
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265 | use threads; |
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266 | |
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267 | $thr = threads->new(\&sub1); |
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268 | |
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269 | @ReturnData = $thr->join; |
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270 | print "Thread returned @ReturnData"; |
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271 | |
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272 | sub sub1 { return "Fifty-six", "foo", 2; } |
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273 | |
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274 | In the example above, the join() method returns as soon as the thread |
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275 | ends. In addition to waiting for a thread to finish and gathering up |
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276 | any values that the thread might have returned, join() also performs |
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277 | any OS cleanup necessary for the thread. That cleanup might be |
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278 | important, especially for long-running programs that spawn lots of |
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279 | threads. If you don't want the return values and don't want to wait |
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280 | for the thread to finish, you should call the detach() method |
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281 | instead, as described next. |
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282 | |
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283 | =head2 Ignoring A Thread |
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284 | |
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285 | join() does three things: it waits for a thread to exit, cleans up |
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286 | after it, and returns any data the thread may have produced. But what |
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287 | if you're not interested in the thread's return values, and you don't |
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288 | really care when the thread finishes? All you want is for the thread |
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289 | to get cleaned up after when it's done. |
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290 | |
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291 | In this case, you use the detach() method. Once a thread is detached, |
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292 | it'll run until it's finished, then Perl will clean up after it |
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293 | automatically. |
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294 | |
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295 | use threads; |
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296 | |
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297 | $thr = threads->new(\&sub1); # Spawn the thread |
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298 | |
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299 | $thr->detach; # Now we officially don't care any more |
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300 | |
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301 | sub sub1 { |
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302 | $a = 0; |
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303 | while (1) { |
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304 | $a++; |
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305 | print "\$a is $a\n"; |
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306 | sleep 1; |
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307 | } |
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308 | } |
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309 | |
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310 | Once a thread is detached, it may not be joined, and any return data |
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311 | that it might have produced (if it was done and waiting for a join) is |
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312 | lost. |
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313 | |
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314 | =head1 Threads And Data |
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315 | |
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316 | Now that we've covered the basics of threads, it's time for our next |
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317 | topic: data. Threading introduces a couple of complications to data |
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318 | access that non-threaded programs never need to worry about. |
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319 | |
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320 | =head2 Shared And Unshared Data |
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321 | |
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322 | The biggest difference between Perl ithreads and the old 5.005 style |
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323 | threading, or for that matter, to most other threading systems out there, |
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324 | is that by default, no data is shared. When a new perl thread is created, |
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325 | all the data associated with the current thread is copied to the new |
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326 | thread, and is subsequently private to that new thread! |
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327 | This is similar in feel to what happens when a UNIX process forks, |
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328 | except that in this case, the data is just copied to a different part of |
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329 | memory within the same process rather than a real fork taking place. |
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330 | |
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331 | To make use of threading however, one usually wants the threads to share |
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332 | at least some data between themselves. This is done with the |
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333 | L<threads::shared> module and the C< : shared> attribute: |
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334 | |
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335 | use threads; |
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336 | use threads::shared; |
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337 | |
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338 | my $foo : shared = 1; |
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339 | my $bar = 1; |
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340 | threads->new(sub { $foo++; $bar++ })->join; |
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341 | |
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342 | print "$foo\n"; #prints 2 since $foo is shared |
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343 | print "$bar\n"; #prints 1 since $bar is not shared |
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344 | |
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345 | In the case of a shared array, all the array's elements are shared, and for |
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346 | a shared hash, all the keys and values are shared. This places |
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347 | restrictions on what may be assigned to shared array and hash elements: only |
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348 | simple values or references to shared variables are allowed - this is |
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349 | so that a private variable can't accidentally become shared. A bad |
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350 | assignment will cause the thread to die. For example: |
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351 | |
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352 | use threads; |
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353 | use threads::shared; |
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354 | |
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355 | my $var = 1; |
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356 | my $svar : shared = 2; |
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357 | my %hash : shared; |
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358 | |
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359 | ... create some threads ... |
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360 | |
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361 | $hash{a} = 1; # all threads see exists($hash{a}) and $hash{a} == 1 |
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362 | $hash{a} = $var # okay - copy-by-value: same effect as previous |
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363 | $hash{a} = $svar # okay - copy-by-value: same effect as previous |
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364 | $hash{a} = \$svar # okay - a reference to a shared variable |
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365 | $hash{a} = \$var # This will die |
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366 | delete $hash{a} # okay - all threads will see !exists($hash{a}) |
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367 | |
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368 | Note that a shared variable guarantees that if two or more threads try to |
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369 | modify it at the same time, the internal state of the variable will not |
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370 | become corrupted. However, there are no guarantees beyond this, as |
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371 | explained in the next section. |
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372 | |
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373 | =head2 Thread Pitfalls: Races |
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374 | |
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375 | While threads bring a new set of useful tools, they also bring a |
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376 | number of pitfalls. One pitfall is the race condition: |
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377 | |
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378 | use threads; |
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379 | use threads::shared; |
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380 | |
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381 | my $a : shared = 1; |
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382 | $thr1 = threads->new(\&sub1); |
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383 | $thr2 = threads->new(\&sub2); |
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384 | |
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385 | $thr1->join; |
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386 | $thr2->join; |
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387 | print "$a\n"; |
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388 | |
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389 | sub sub1 { my $foo = $a; $a = $foo + 1; } |
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390 | sub sub2 { my $bar = $a; $a = $bar + 1; } |
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391 | |
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392 | What do you think $a will be? The answer, unfortunately, is "it |
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393 | depends." Both sub1() and sub2() access the global variable $a, once |
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394 | to read and once to write. Depending on factors ranging from your |
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395 | thread implementation's scheduling algorithm to the phase of the moon, |
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396 | $a can be 2 or 3. |
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397 | |
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398 | Race conditions are caused by unsynchronized access to shared |
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399 | data. Without explicit synchronization, there's no way to be sure that |
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400 | nothing has happened to the shared data between the time you access it |
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401 | and the time you update it. Even this simple code fragment has the |
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402 | possibility of error: |
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403 | |
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404 | use threads; |
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405 | my $a : shared = 2; |
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406 | my $b : shared; |
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407 | my $c : shared; |
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408 | my $thr1 = threads->create(sub { $b = $a; $a = $b + 1; }); |
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409 | my $thr2 = threads->create(sub { $c = $a; $a = $c + 1; }); |
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410 | $thr1->join; |
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411 | $thr2->join; |
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412 | |
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413 | Two threads both access $a. Each thread can potentially be interrupted |
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414 | at any point, or be executed in any order. At the end, $a could be 3 |
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415 | or 4, and both $b and $c could be 2 or 3. |
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416 | |
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417 | Even C<$a += 5> or C<$a++> are not guaranteed to be atomic. |
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418 | |
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419 | Whenever your program accesses data or resources that can be accessed |
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420 | by other threads, you must take steps to coordinate access or risk |
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421 | data inconsistency and race conditions. Note that Perl will protect its |
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422 | internals from your race conditions, but it won't protect you from you. |
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423 | |
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424 | =head1 Synchronization and control |
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425 | |
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426 | Perl provides a number of mechanisms to coordinate the interactions |
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427 | between themselves and their data, to avoid race conditions and the like. |
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428 | Some of these are designed to resemble the common techniques used in thread |
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429 | libraries such as C<pthreads>; others are Perl-specific. Often, the |
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430 | standard techniques are clumsy and difficult to get right (such as |
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431 | condition waits). Where possible, it is usually easier to use Perlish |
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432 | techniques such as queues, which remove some of the hard work involved. |
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433 | |
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434 | =head2 Controlling access: lock() |
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435 | |
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436 | The lock() function takes a shared variable and puts a lock on it. |
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437 | No other thread may lock the variable until the variable is unlocked |
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438 | by the thread holding the lock. Unlocking happens automatically |
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439 | when the locking thread exits the outermost block that contains |
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440 | C<lock()> function. Using lock() is straightforward: this example has |
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441 | several threads doing some calculations in parallel, and occasionally |
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442 | updating a running total: |
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443 | |
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444 | use threads; |
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445 | use threads::shared; |
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446 | |
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447 | my $total : shared = 0; |
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448 | |
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449 | sub calc { |
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450 | for (;;) { |
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451 | my $result; |
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452 | # (... do some calculations and set $result ...) |
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453 | { |
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454 | lock($total); # block until we obtain the lock |
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455 | $total += $result; |
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456 | } # lock implicitly released at end of scope |
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457 | last if $result == 0; |
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458 | } |
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459 | } |
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460 | |
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461 | my $thr1 = threads->new(\&calc); |
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462 | my $thr2 = threads->new(\&calc); |
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463 | my $thr3 = threads->new(\&calc); |
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464 | $thr1->join; |
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465 | $thr2->join; |
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466 | $thr3->join; |
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467 | print "total=$total\n"; |
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468 | |
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469 | |
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470 | lock() blocks the thread until the variable being locked is |
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471 | available. When lock() returns, your thread can be sure that no other |
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472 | thread can lock that variable until the outermost block containing the |
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473 | lock exits. |
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474 | |
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475 | It's important to note that locks don't prevent access to the variable |
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476 | in question, only lock attempts. This is in keeping with Perl's |
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477 | longstanding tradition of courteous programming, and the advisory file |
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478 | locking that flock() gives you. |
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479 | |
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480 | You may lock arrays and hashes as well as scalars. Locking an array, |
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481 | though, will not block subsequent locks on array elements, just lock |
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482 | attempts on the array itself. |
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483 | |
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484 | Locks are recursive, which means it's okay for a thread to |
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485 | lock a variable more than once. The lock will last until the outermost |
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486 | lock() on the variable goes out of scope. For example: |
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487 | |
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488 | my $x : shared; |
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489 | doit(); |
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490 | |
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491 | sub doit { |
---|
492 | { |
---|
493 | { |
---|
494 | lock($x); # wait for lock |
---|
495 | lock($x); # NOOP - we already have the lock |
---|
496 | { |
---|
497 | lock($x); # NOOP |
---|
498 | { |
---|
499 | lock($x); # NOOP |
---|
500 | lockit_some_more(); |
---|
501 | } |
---|
502 | } |
---|
503 | } # *** implicit unlock here *** |
---|
504 | } |
---|
505 | } |
---|
506 | |
---|
507 | sub lockit_some_more { |
---|
508 | lock($x); # NOOP |
---|
509 | } # nothing happens here |
---|
510 | |
---|
511 | Note that there is no unlock() function - the only way to unlock a |
---|
512 | variable is to allow it to go out of scope. |
---|
513 | |
---|
514 | A lock can either be used to guard the data contained within the variable |
---|
515 | being locked, or it can be used to guard something else, like a section |
---|
516 | of code. In this latter case, the variable in question does not hold any |
---|
517 | useful data, and exists only for the purpose of being locked. In this |
---|
518 | respect, the variable behaves like the mutexes and basic semaphores of |
---|
519 | traditional thread libraries. |
---|
520 | |
---|
521 | =head2 A Thread Pitfall: Deadlocks |
---|
522 | |
---|
523 | Locks are a handy tool to synchronize access to data, and using them |
---|
524 | properly is the key to safe shared data. Unfortunately, locks aren't |
---|
525 | without their dangers, especially when multiple locks are involved. |
---|
526 | Consider the following code: |
---|
527 | |
---|
528 | use threads; |
---|
529 | |
---|
530 | my $a : shared = 4; |
---|
531 | my $b : shared = "foo"; |
---|
532 | my $thr1 = threads->new(sub { |
---|
533 | lock($a); |
---|
534 | sleep 20; |
---|
535 | lock($b); |
---|
536 | }); |
---|
537 | my $thr2 = threads->new(sub { |
---|
538 | lock($b); |
---|
539 | sleep 20; |
---|
540 | lock($a); |
---|
541 | }); |
---|
542 | |
---|
543 | This program will probably hang until you kill it. The only way it |
---|
544 | won't hang is if one of the two threads acquires both locks |
---|
545 | first. A guaranteed-to-hang version is more complicated, but the |
---|
546 | principle is the same. |
---|
547 | |
---|
548 | The first thread will grab a lock on $a, then, after a pause during which |
---|
549 | the second thread has probably had time to do some work, try to grab a |
---|
550 | lock on $b. Meanwhile, the second thread grabs a lock on $b, then later |
---|
551 | tries to grab a lock on $a. The second lock attempt for both threads will |
---|
552 | block, each waiting for the other to release its lock. |
---|
553 | |
---|
554 | This condition is called a deadlock, and it occurs whenever two or |
---|
555 | more threads are trying to get locks on resources that the others |
---|
556 | own. Each thread will block, waiting for the other to release a lock |
---|
557 | on a resource. That never happens, though, since the thread with the |
---|
558 | resource is itself waiting for a lock to be released. |
---|
559 | |
---|
560 | There are a number of ways to handle this sort of problem. The best |
---|
561 | way is to always have all threads acquire locks in the exact same |
---|
562 | order. If, for example, you lock variables $a, $b, and $c, always lock |
---|
563 | $a before $b, and $b before $c. It's also best to hold on to locks for |
---|
564 | as short a period of time to minimize the risks of deadlock. |
---|
565 | |
---|
566 | The other synchronization primitives described below can suffer from |
---|
567 | similar problems. |
---|
568 | |
---|
569 | =head2 Queues: Passing Data Around |
---|
570 | |
---|
571 | A queue is a special thread-safe object that lets you put data in one |
---|
572 | end and take it out the other without having to worry about |
---|
573 | synchronization issues. They're pretty straightforward, and look like |
---|
574 | this: |
---|
575 | |
---|
576 | use threads; |
---|
577 | use Thread::Queue; |
---|
578 | |
---|
579 | my $DataQueue = Thread::Queue->new; |
---|
580 | $thr = threads->new(sub { |
---|
581 | while ($DataElement = $DataQueue->dequeue) { |
---|
582 | print "Popped $DataElement off the queue\n"; |
---|
583 | } |
---|
584 | }); |
---|
585 | |
---|
586 | $DataQueue->enqueue(12); |
---|
587 | $DataQueue->enqueue("A", "B", "C"); |
---|
588 | $DataQueue->enqueue(\$thr); |
---|
589 | sleep 10; |
---|
590 | $DataQueue->enqueue(undef); |
---|
591 | $thr->join; |
---|
592 | |
---|
593 | You create the queue with C<new Thread::Queue>. Then you can |
---|
594 | add lists of scalars onto the end with enqueue(), and pop scalars off |
---|
595 | the front of it with dequeue(). A queue has no fixed size, and can grow |
---|
596 | as needed to hold everything pushed on to it. |
---|
597 | |
---|
598 | If a queue is empty, dequeue() blocks until another thread enqueues |
---|
599 | something. This makes queues ideal for event loops and other |
---|
600 | communications between threads. |
---|
601 | |
---|
602 | =head2 Semaphores: Synchronizing Data Access |
---|
603 | |
---|
604 | Semaphores are a kind of generic locking mechanism. In their most basic |
---|
605 | form, they behave very much like lockable scalars, except that thay |
---|
606 | can't hold data, and that they must be explicitly unlocked. In their |
---|
607 | advanced form, they act like a kind of counter, and can allow multiple |
---|
608 | threads to have the 'lock' at any one time. |
---|
609 | |
---|
610 | =head2 Basic semaphores |
---|
611 | |
---|
612 | Semaphores have two methods, down() and up(): down() decrements the resource |
---|
613 | count, while up increments it. Calls to down() will block if the |
---|
614 | semaphore's current count would decrement below zero. This program |
---|
615 | gives a quick demonstration: |
---|
616 | |
---|
617 | use threads; |
---|
618 | use Thread::Semaphore; |
---|
619 | |
---|
620 | my $semaphore = new Thread::Semaphore; |
---|
621 | my $GlobalVariable : shared = 0; |
---|
622 | |
---|
623 | $thr1 = new threads \&sample_sub, 1; |
---|
624 | $thr2 = new threads \&sample_sub, 2; |
---|
625 | $thr3 = new threads \&sample_sub, 3; |
---|
626 | |
---|
627 | sub sample_sub { |
---|
628 | my $SubNumber = shift @_; |
---|
629 | my $TryCount = 10; |
---|
630 | my $LocalCopy; |
---|
631 | sleep 1; |
---|
632 | while ($TryCount--) { |
---|
633 | $semaphore->down; |
---|
634 | $LocalCopy = $GlobalVariable; |
---|
635 | print "$TryCount tries left for sub $SubNumber (\$GlobalVariable is $GlobalVariable)\n"; |
---|
636 | sleep 2; |
---|
637 | $LocalCopy++; |
---|
638 | $GlobalVariable = $LocalCopy; |
---|
639 | $semaphore->up; |
---|
640 | } |
---|
641 | } |
---|
642 | |
---|
643 | $thr1->join; |
---|
644 | $thr2->join; |
---|
645 | $thr3->join; |
---|
646 | |
---|
647 | The three invocations of the subroutine all operate in sync. The |
---|
648 | semaphore, though, makes sure that only one thread is accessing the |
---|
649 | global variable at once. |
---|
650 | |
---|
651 | =head2 Advanced Semaphores |
---|
652 | |
---|
653 | By default, semaphores behave like locks, letting only one thread |
---|
654 | down() them at a time. However, there are other uses for semaphores. |
---|
655 | |
---|
656 | Each semaphore has a counter attached to it. By default, semaphores are |
---|
657 | created with the counter set to one, down() decrements the counter by |
---|
658 | one, and up() increments by one. However, we can override any or all |
---|
659 | of these defaults simply by passing in different values: |
---|
660 | |
---|
661 | use threads; |
---|
662 | use Thread::Semaphore; |
---|
663 | my $semaphore = Thread::Semaphore->new(5); |
---|
664 | # Creates a semaphore with the counter set to five |
---|
665 | |
---|
666 | $thr1 = threads->new(\&sub1); |
---|
667 | $thr2 = threads->new(\&sub1); |
---|
668 | |
---|
669 | sub sub1 { |
---|
670 | $semaphore->down(5); # Decrements the counter by five |
---|
671 | # Do stuff here |
---|
672 | $semaphore->up(5); # Increment the counter by five |
---|
673 | } |
---|
674 | |
---|
675 | $thr1->detach; |
---|
676 | $thr2->detach; |
---|
677 | |
---|
678 | If down() attempts to decrement the counter below zero, it blocks until |
---|
679 | the counter is large enough. Note that while a semaphore can be created |
---|
680 | with a starting count of zero, any up() or down() always changes the |
---|
681 | counter by at least one, and so $semaphore->down(0) is the same as |
---|
682 | $semaphore->down(1). |
---|
683 | |
---|
684 | The question, of course, is why would you do something like this? Why |
---|
685 | create a semaphore with a starting count that's not one, or why |
---|
686 | decrement/increment it by more than one? The answer is resource |
---|
687 | availability. Many resources that you want to manage access for can be |
---|
688 | safely used by more than one thread at once. |
---|
689 | |
---|
690 | For example, let's take a GUI driven program. It has a semaphore that |
---|
691 | it uses to synchronize access to the display, so only one thread is |
---|
692 | ever drawing at once. Handy, but of course you don't want any thread |
---|
693 | to start drawing until things are properly set up. In this case, you |
---|
694 | can create a semaphore with a counter set to zero, and up it when |
---|
695 | things are ready for drawing. |
---|
696 | |
---|
697 | Semaphores with counters greater than one are also useful for |
---|
698 | establishing quotas. Say, for example, that you have a number of |
---|
699 | threads that can do I/O at once. You don't want all the threads |
---|
700 | reading or writing at once though, since that can potentially swamp |
---|
701 | your I/O channels, or deplete your process' quota of filehandles. You |
---|
702 | can use a semaphore initialized to the number of concurrent I/O |
---|
703 | requests (or open files) that you want at any one time, and have your |
---|
704 | threads quietly block and unblock themselves. |
---|
705 | |
---|
706 | Larger increments or decrements are handy in those cases where a |
---|
707 | thread needs to check out or return a number of resources at once. |
---|
708 | |
---|
709 | =head2 cond_wait() and cond_signal() |
---|
710 | |
---|
711 | These two functions can be used in conjunction with locks to notify |
---|
712 | co-operating threads that a resource has become available. They are |
---|
713 | very similar in use to the functions found in C<pthreads>. However |
---|
714 | for most purposes, queues are simpler to use and more intuitive. See |
---|
715 | L<threads::shared> for more details. |
---|
716 | |
---|
717 | =head2 Giving up control |
---|
718 | |
---|
719 | There are times when you may find it useful to have a thread |
---|
720 | explicitly give up the CPU to another thread. You may be doing something |
---|
721 | processor-intensive and want to make sure that the user-interface thread |
---|
722 | gets called frequently. Regardless, there are times that you might want |
---|
723 | a thread to give up the processor. |
---|
724 | |
---|
725 | Perl's threading package provides the yield() function that does |
---|
726 | this. yield() is pretty straightforward, and works like this: |
---|
727 | |
---|
728 | use threads; |
---|
729 | |
---|
730 | sub loop { |
---|
731 | my $thread = shift; |
---|
732 | my $foo = 50; |
---|
733 | while($foo--) { print "in thread $thread\n" } |
---|
734 | threads->yield; |
---|
735 | $foo = 50; |
---|
736 | while($foo--) { print "in thread $thread\n" } |
---|
737 | } |
---|
738 | |
---|
739 | my $thread1 = threads->new(\&loop, 'first'); |
---|
740 | my $thread2 = threads->new(\&loop, 'second'); |
---|
741 | my $thread3 = threads->new(\&loop, 'third'); |
---|
742 | |
---|
743 | It is important to remember that yield() is only a hint to give up the CPU, |
---|
744 | it depends on your hardware, OS and threading libraries what actually happens. |
---|
745 | B<On many operating systems, yield() is a no-op.> Therefore it is important |
---|
746 | to note that one should not build the scheduling of the threads around |
---|
747 | yield() calls. It might work on your platform but it won't work on another |
---|
748 | platform. |
---|
749 | |
---|
750 | =head1 General Thread Utility Routines |
---|
751 | |
---|
752 | We've covered the workhorse parts of Perl's threading package, and |
---|
753 | with these tools you should be well on your way to writing threaded |
---|
754 | code and packages. There are a few useful little pieces that didn't |
---|
755 | really fit in anyplace else. |
---|
756 | |
---|
757 | =head2 What Thread Am I In? |
---|
758 | |
---|
759 | The C<< threads->self >> class method provides your program with a way to |
---|
760 | get an object representing the thread it's currently in. You can use this |
---|
761 | object in the same way as the ones returned from thread creation. |
---|
762 | |
---|
763 | =head2 Thread IDs |
---|
764 | |
---|
765 | tid() is a thread object method that returns the thread ID of the |
---|
766 | thread the object represents. Thread IDs are integers, with the main |
---|
767 | thread in a program being 0. Currently Perl assigns a unique tid to |
---|
768 | every thread ever created in your program, assigning the first thread |
---|
769 | to be created a tid of 1, and increasing the tid by 1 for each new |
---|
770 | thread that's created. |
---|
771 | |
---|
772 | =head2 Are These Threads The Same? |
---|
773 | |
---|
774 | The equal() method takes two thread objects and returns true |
---|
775 | if the objects represent the same thread, and false if they don't. |
---|
776 | |
---|
777 | Thread objects also have an overloaded == comparison so that you can do |
---|
778 | comparison on them as you would with normal objects. |
---|
779 | |
---|
780 | =head2 What Threads Are Running? |
---|
781 | |
---|
782 | C<< threads->list >> returns a list of thread objects, one for each thread |
---|
783 | that's currently running and not detached. Handy for a number of things, |
---|
784 | including cleaning up at the end of your program: |
---|
785 | |
---|
786 | # Loop through all the threads |
---|
787 | foreach $thr (threads->list) { |
---|
788 | # Don't join the main thread or ourselves |
---|
789 | if ($thr->tid && !threads::equal($thr, threads->self)) { |
---|
790 | $thr->join; |
---|
791 | } |
---|
792 | } |
---|
793 | |
---|
794 | If some threads have not finished running when the main Perl thread |
---|
795 | ends, Perl will warn you about it and die, since it is impossible for Perl |
---|
796 | to clean up itself while other threads are running |
---|
797 | |
---|
798 | =head1 A Complete Example |
---|
799 | |
---|
800 | Confused yet? It's time for an example program to show some of the |
---|
801 | things we've covered. This program finds prime numbers using threads. |
---|
802 | |
---|
803 | 1 #!/usr/bin/perl -w |
---|
804 | 2 # prime-pthread, courtesy of Tom Christiansen |
---|
805 | 3 |
---|
806 | 4 use strict; |
---|
807 | 5 |
---|
808 | 6 use threads; |
---|
809 | 7 use Thread::Queue; |
---|
810 | 8 |
---|
811 | 9 my $stream = new Thread::Queue; |
---|
812 | 10 my $kid = new threads(\&check_num, $stream, 2); |
---|
813 | 11 |
---|
814 | 12 for my $i ( 3 .. 1000 ) { |
---|
815 | 13 $stream->enqueue($i); |
---|
816 | 14 } |
---|
817 | 15 |
---|
818 | 16 $stream->enqueue(undef); |
---|
819 | 17 $kid->join; |
---|
820 | 18 |
---|
821 | 19 sub check_num { |
---|
822 | 20 my ($upstream, $cur_prime) = @_; |
---|
823 | 21 my $kid; |
---|
824 | 22 my $downstream = new Thread::Queue; |
---|
825 | 23 while (my $num = $upstream->dequeue) { |
---|
826 | 24 next unless $num % $cur_prime; |
---|
827 | 25 if ($kid) { |
---|
828 | 26 $downstream->enqueue($num); |
---|
829 | 27 } else { |
---|
830 | 28 print "Found prime $num\n"; |
---|
831 | 29 $kid = new threads(\&check_num, $downstream, $num); |
---|
832 | 30 } |
---|
833 | 31 } |
---|
834 | 32 $downstream->enqueue(undef) if $kid; |
---|
835 | 33 $kid->join if $kid; |
---|
836 | 34 } |
---|
837 | |
---|
838 | This program uses the pipeline model to generate prime numbers. Each |
---|
839 | thread in the pipeline has an input queue that feeds numbers to be |
---|
840 | checked, a prime number that it's responsible for, and an output queue |
---|
841 | into which it funnels numbers that have failed the check. If the thread |
---|
842 | has a number that's failed its check and there's no child thread, then |
---|
843 | the thread must have found a new prime number. In that case, a new |
---|
844 | child thread is created for that prime and stuck on the end of the |
---|
845 | pipeline. |
---|
846 | |
---|
847 | This probably sounds a bit more confusing than it really is, so let's |
---|
848 | go through this program piece by piece and see what it does. (For |
---|
849 | those of you who might be trying to remember exactly what a prime |
---|
850 | number is, it's a number that's only evenly divisible by itself and 1) |
---|
851 | |
---|
852 | The bulk of the work is done by the check_num() subroutine, which |
---|
853 | takes a reference to its input queue and a prime number that it's |
---|
854 | responsible for. After pulling in the input queue and the prime that |
---|
855 | the subroutine's checking (line 20), we create a new queue (line 22) |
---|
856 | and reserve a scalar for the thread that we're likely to create later |
---|
857 | (line 21). |
---|
858 | |
---|
859 | The while loop from lines 23 to line 31 grabs a scalar off the input |
---|
860 | queue and checks against the prime this thread is responsible |
---|
861 | for. Line 24 checks to see if there's a remainder when we modulo the |
---|
862 | number to be checked against our prime. If there is one, the number |
---|
863 | must not be evenly divisible by our prime, so we need to either pass |
---|
864 | it on to the next thread if we've created one (line 26) or create a |
---|
865 | new thread if we haven't. |
---|
866 | |
---|
867 | The new thread creation is line 29. We pass on to it a reference to |
---|
868 | the queue we've created, and the prime number we've found. |
---|
869 | |
---|
870 | Finally, once the loop terminates (because we got a 0 or undef in the |
---|
871 | queue, which serves as a note to die), we pass on the notice to our |
---|
872 | child and wait for it to exit if we've created a child (lines 32 and |
---|
873 | 37). |
---|
874 | |
---|
875 | Meanwhile, back in the main thread, we create a queue (line 9) and the |
---|
876 | initial child thread (line 10), and pre-seed it with the first prime: |
---|
877 | 2. Then we queue all the numbers from 3 to 1000 for checking (lines |
---|
878 | 12-14), then queue a die notice (line 16) and wait for the first child |
---|
879 | thread to terminate (line 17). Because a child won't die until its |
---|
880 | child has died, we know that we're done once we return from the join. |
---|
881 | |
---|
882 | That's how it works. It's pretty simple; as with many Perl programs, |
---|
883 | the explanation is much longer than the program. |
---|
884 | |
---|
885 | =head1 Different implementations of threads |
---|
886 | |
---|
887 | Some background on thread implementations from the operating system |
---|
888 | viewpoint. There are three basic categories of threads: user-mode threads, |
---|
889 | kernel threads, and multiprocessor kernel threads. |
---|
890 | |
---|
891 | User-mode threads are threads that live entirely within a program and |
---|
892 | its libraries. In this model, the OS knows nothing about threads. As |
---|
893 | far as it's concerned, your process is just a process. |
---|
894 | |
---|
895 | This is the easiest way to implement threads, and the way most OSes |
---|
896 | start. The big disadvantage is that, since the OS knows nothing about |
---|
897 | threads, if one thread blocks they all do. Typical blocking activities |
---|
898 | include most system calls, most I/O, and things like sleep(). |
---|
899 | |
---|
900 | Kernel threads are the next step in thread evolution. The OS knows |
---|
901 | about kernel threads, and makes allowances for them. The main |
---|
902 | difference between a kernel thread and a user-mode thread is |
---|
903 | blocking. With kernel threads, things that block a single thread don't |
---|
904 | block other threads. This is not the case with user-mode threads, |
---|
905 | where the kernel blocks at the process level and not the thread level. |
---|
906 | |
---|
907 | This is a big step forward, and can give a threaded program quite a |
---|
908 | performance boost over non-threaded programs. Threads that block |
---|
909 | performing I/O, for example, won't block threads that are doing other |
---|
910 | things. Each process still has only one thread running at once, |
---|
911 | though, regardless of how many CPUs a system might have. |
---|
912 | |
---|
913 | Since kernel threading can interrupt a thread at any time, they will |
---|
914 | uncover some of the implicit locking assumptions you may make in your |
---|
915 | program. For example, something as simple as C<$a = $a + 2> can behave |
---|
916 | unpredictably with kernel threads if $a is visible to other |
---|
917 | threads, as another thread may have changed $a between the time it |
---|
918 | was fetched on the right hand side and the time the new value is |
---|
919 | stored. |
---|
920 | |
---|
921 | Multiprocessor kernel threads are the final step in thread |
---|
922 | support. With multiprocessor kernel threads on a machine with multiple |
---|
923 | CPUs, the OS may schedule two or more threads to run simultaneously on |
---|
924 | different CPUs. |
---|
925 | |
---|
926 | This can give a serious performance boost to your threaded program, |
---|
927 | since more than one thread will be executing at the same time. As a |
---|
928 | tradeoff, though, any of those nagging synchronization issues that |
---|
929 | might not have shown with basic kernel threads will appear with a |
---|
930 | vengeance. |
---|
931 | |
---|
932 | In addition to the different levels of OS involvement in threads, |
---|
933 | different OSes (and different thread implementations for a particular |
---|
934 | OS) allocate CPU cycles to threads in different ways. |
---|
935 | |
---|
936 | Cooperative multitasking systems have running threads give up control |
---|
937 | if one of two things happen. If a thread calls a yield function, it |
---|
938 | gives up control. It also gives up control if the thread does |
---|
939 | something that would cause it to block, such as perform I/O. In a |
---|
940 | cooperative multitasking implementation, one thread can starve all the |
---|
941 | others for CPU time if it so chooses. |
---|
942 | |
---|
943 | Preemptive multitasking systems interrupt threads at regular intervals |
---|
944 | while the system decides which thread should run next. In a preemptive |
---|
945 | multitasking system, one thread usually won't monopolize the CPU. |
---|
946 | |
---|
947 | On some systems, there can be cooperative and preemptive threads |
---|
948 | running simultaneously. (Threads running with realtime priorities |
---|
949 | often behave cooperatively, for example, while threads running at |
---|
950 | normal priorities behave preemptively.) |
---|
951 | |
---|
952 | Most modern operating systems support preemptive multitasking nowadays. |
---|
953 | |
---|
954 | =head1 Performance considerations |
---|
955 | |
---|
956 | The main thing to bear in mind when comparing ithreads to other threading |
---|
957 | models is the fact that for each new thread created, a complete copy of |
---|
958 | all the variables and data of the parent thread has to be taken. Thus |
---|
959 | thread creation can be quite expensive, both in terms of memory usage and |
---|
960 | time spent in creation. The ideal way to reduce these costs is to have a |
---|
961 | relatively short number of long-lived threads, all created fairly early |
---|
962 | on - before the base thread has accumulated too much data. Of course, this |
---|
963 | may not always be possible, so compromises have to be made. However, after |
---|
964 | a thread has been created, its performance and extra memory usage should |
---|
965 | be little different than ordinary code. |
---|
966 | |
---|
967 | Also note that under the current implementation, shared variables |
---|
968 | use a little more memory and are a little slower than ordinary variables. |
---|
969 | |
---|
970 | =head1 Process-scope Changes |
---|
971 | |
---|
972 | Note that while threads themselves are separate execution threads and |
---|
973 | Perl data is thread-private unless explicitly shared, the threads can |
---|
974 | affect process-scope state, affecting all the threads. |
---|
975 | |
---|
976 | The most common example of this is changing the current working |
---|
977 | directory using chdir(). One thread calls chdir(), and the working |
---|
978 | directory of all the threads changes. |
---|
979 | |
---|
980 | Even more drastic example of a process-scope change is chroot(): |
---|
981 | the root directory of all the threads changes, and no thread can |
---|
982 | undo it (as opposed to chdir()). |
---|
983 | |
---|
984 | Further examples of process-scope changes include umask() and |
---|
985 | changing uids/gids. |
---|
986 | |
---|
987 | Thinking of mixing fork() and threads? Please lie down and wait |
---|
988 | until the feeling passes-- but in case you really want to know, |
---|
989 | the semantics is that fork() duplicates all the threads. |
---|
990 | (In UNIX, at least, other platforms will do something different.) |
---|
991 | |
---|
992 | Similarly, mixing signals and threads should not be attempted. |
---|
993 | Implementations are platform-dependent, and even the POSIX |
---|
994 | semantics may not be what you expect (and Perl doesn't even |
---|
995 | give you the full POSIX API). |
---|
996 | |
---|
997 | =head1 Thread-Safety of System Libraries |
---|
998 | |
---|
999 | Whether various library calls are thread-safe is outside the control |
---|
1000 | of Perl. Calls often suffering from not being thread-safe include: |
---|
1001 | localtime(), gmtime(), get{gr,host,net,proto,serv,pw}*(), readdir(), |
---|
1002 | rand(), and srand() -- in general, calls that depend on some global |
---|
1003 | external state. |
---|
1004 | |
---|
1005 | If the system Perl is compiled in has thread-safe variants of such |
---|
1006 | calls, they will be used. Beyond that, Perl is at the mercy of |
---|
1007 | the thread-safety or -unsafety of the calls. Please consult your |
---|
1008 | C library call documentation. |
---|
1009 | |
---|
1010 | On some platforms the thread-safe library interfaces may fail if the |
---|
1011 | result buffer is too small (for example the user group databases may |
---|
1012 | be rather large, and the reentrant interfaces may have to carry around |
---|
1013 | a full snapshot of those databases). Perl will start with a small |
---|
1014 | buffer, but keep retrying and growing the result buffer |
---|
1015 | until the result fits. If this limitless growing sounds bad for |
---|
1016 | security or memory consumption reasons you can recompile Perl with |
---|
1017 | PERL_REENTRANT_MAXSIZE defined to the maximum number of bytes you will |
---|
1018 | allow. |
---|
1019 | |
---|
1020 | =head1 Conclusion |
---|
1021 | |
---|
1022 | A complete thread tutorial could fill a book (and has, many times), |
---|
1023 | but with what we've covered in this introduction, you should be well |
---|
1024 | on your way to becoming a threaded Perl expert. |
---|
1025 | |
---|
1026 | =head1 Bibliography |
---|
1027 | |
---|
1028 | Here's a short bibliography courtesy of Jürgen Christoffel: |
---|
1029 | |
---|
1030 | =head2 Introductory Texts |
---|
1031 | |
---|
1032 | Birrell, Andrew D. An Introduction to Programming with |
---|
1033 | Threads. Digital Equipment Corporation, 1989, DEC-SRC Research Report |
---|
1034 | #35 online as |
---|
1035 | http://gatekeeper.dec.com/pub/DEC/SRC/research-reports/abstracts/src-rr-035.html |
---|
1036 | (highly recommended) |
---|
1037 | |
---|
1038 | Robbins, Kay. A., and Steven Robbins. Practical Unix Programming: A |
---|
1039 | Guide to Concurrency, Communication, and |
---|
1040 | Multithreading. Prentice-Hall, 1996. |
---|
1041 | |
---|
1042 | Lewis, Bill, and Daniel J. Berg. Multithreaded Programming with |
---|
1043 | Pthreads. Prentice Hall, 1997, ISBN 0-13-443698-9 (a well-written |
---|
1044 | introduction to threads). |
---|
1045 | |
---|
1046 | Nelson, Greg (editor). Systems Programming with Modula-3. Prentice |
---|
1047 | Hall, 1991, ISBN 0-13-590464-1. |
---|
1048 | |
---|
1049 | Nichols, Bradford, Dick Buttlar, and Jacqueline Proulx Farrell. |
---|
1050 | Pthreads Programming. O'Reilly & Associates, 1996, ISBN 156592-115-1 |
---|
1051 | (covers POSIX threads). |
---|
1052 | |
---|
1053 | =head2 OS-Related References |
---|
1054 | |
---|
1055 | Boykin, Joseph, David Kirschen, Alan Langerman, and Susan |
---|
1056 | LoVerso. Programming under Mach. Addison-Wesley, 1994, ISBN |
---|
1057 | 0-201-52739-1. |
---|
1058 | |
---|
1059 | Tanenbaum, Andrew S. Distributed Operating Systems. Prentice Hall, |
---|
1060 | 1995, ISBN 0-13-219908-4 (great textbook). |
---|
1061 | |
---|
1062 | Silberschatz, Abraham, and Peter B. Galvin. Operating System Concepts, |
---|
1063 | 4th ed. Addison-Wesley, 1995, ISBN 0-201-59292-4 |
---|
1064 | |
---|
1065 | =head2 Other References |
---|
1066 | |
---|
1067 | Arnold, Ken and James Gosling. The Java Programming Language, 2nd |
---|
1068 | ed. Addison-Wesley, 1998, ISBN 0-201-31006-6. |
---|
1069 | |
---|
1070 | comp.programming.threads FAQ, |
---|
1071 | L<http://www.serpentine.com/~bos/threads-faq/> |
---|
1072 | |
---|
1073 | Le Sergent, T. and B. Berthomieu. "Incremental MultiThreaded Garbage |
---|
1074 | Collection on Virtually Shared Memory Architectures" in Memory |
---|
1075 | Management: Proc. of the International Workshop IWMM 92, St. Malo, |
---|
1076 | France, September 1992, Yves Bekkers and Jacques Cohen, eds. Springer, |
---|
1077 | 1992, ISBN 3540-55940-X (real-life thread applications). |
---|
1078 | |
---|
1079 | Artur Bergman, "Where Wizards Fear To Tread", June 11, 2002, |
---|
1080 | L<http://www.perl.com/pub/a/2002/06/11/threads.html> |
---|
1081 | |
---|
1082 | =head1 Acknowledgements |
---|
1083 | |
---|
1084 | Thanks (in no particular order) to Chaim Frenkel, Steve Fink, Gurusamy |
---|
1085 | Sarathy, Ilya Zakharevich, Benjamin Sugars, Jürgen Christoffel, Joshua |
---|
1086 | Pritikin, and Alan Burlison, for their help in reality-checking and |
---|
1087 | polishing this article. Big thanks to Tom Christiansen for his rewrite |
---|
1088 | of the prime number generator. |
---|
1089 | |
---|
1090 | =head1 AUTHOR |
---|
1091 | |
---|
1092 | Dan Sugalski E<lt>dan@sidhe.org<gt> |
---|
1093 | |
---|
1094 | Slightly modified by Arthur Bergman to fit the new thread model/module. |
---|
1095 | |
---|
1096 | Reworked slightly by Jörg Walter E<lt>jwalt@cpan.org<gt> to be more concise |
---|
1097 | about thread-safety of perl code. |
---|
1098 | |
---|
1099 | Rearranged slightly by Elizabeth Mattijsen E<lt>liz@dijkmat.nl<gt> to put |
---|
1100 | less emphasis on yield(). |
---|
1101 | |
---|
1102 | =head1 Copyrights |
---|
1103 | |
---|
1104 | The original version of this article originally appeared in The Perl |
---|
1105 | Journal #10, and is copyright 1998 The Perl Journal. It appears courtesy |
---|
1106 | of Jon Orwant and The Perl Journal. This document may be distributed |
---|
1107 | under the same terms as Perl itself. |
---|
1108 | |
---|
1109 | For more information please see L<threads> and L<threads::shared>. |
---|