[20147] | 1 | /* Eruption, Copyright (c) 2002-2003 W.P. van Paassen <peter@paassen.tmfweb.nl> |
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| 2 | * |
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| 3 | * Permission to use, copy, modify, distribute, and sell this software and its |
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| 4 | * documentation for any purpose is hereby granted without fee, provided that |
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| 5 | * the above copyright notice appear in all copies and that both that |
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| 6 | * copyright notice and this permission notice appear in supporting |
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| 7 | * documentation. No representations are made about the suitability of this |
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| 8 | * software for any purpose. It is provided "as is" without express or |
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| 9 | * implied warranty. |
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| 10 | * |
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| 11 | * Module - "eruption.c" |
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| 12 | * |
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| 13 | * [02-2003] - W.P. van Paassen: Improvements, added some code of jwz from the pyro hack for a spherical distribution of the particles |
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| 14 | * [01-2003] - W.P. van Paassen: Port to X for use with XScreenSaver, the shadebob hack by Shane Smit was used as a template |
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| 15 | * [04-2002] - W.P. van Paassen: Creation for the Demo Effects Collection (http://demo-effects.sourceforge.net) |
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| 16 | */ |
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| 17 | |
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| 18 | #include <math.h> |
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| 19 | #include "screenhack.h" |
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| 20 | #include <X11/Xutil.h> |
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| 21 | |
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| 22 | /*#define VERBOSE*/ |
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| 23 | |
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| 24 | char *progclass = "Eruption"; |
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| 25 | |
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| 26 | char *defaults [] = { |
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| 27 | ".background: black", |
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| 28 | ".foreground: white", |
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| 29 | "*cycles: 80", |
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| 30 | "*ncolors: 256", |
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| 31 | "*delay: 5000", |
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| 32 | "*particles: 300", |
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| 33 | "*cooloff: 2", |
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| 34 | "*gravity: 1", |
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| 35 | "*heat: 256", |
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| 36 | 0 |
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| 37 | }; |
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| 38 | |
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| 39 | XrmOptionDescRec options [] = { |
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| 40 | { "-ncolors", ".ncolors", XrmoptionSepArg, 0 }, |
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| 41 | { "-delay", ".delay", XrmoptionSepArg, 0 }, |
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| 42 | { "-cycles", ".cycles", XrmoptionSepArg, 0 }, |
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| 43 | { "-particles", ".particles", XrmoptionSepArg, 0 }, |
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| 44 | { "-cooloff", ".cooloff", XrmoptionSepArg, 0 }, |
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| 45 | { "-gravity", ".gravity", XrmoptionSepArg, 0 }, |
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| 46 | { "-heat", ".heat", XrmoptionSepArg, 0 }, |
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| 47 | { 0, 0, 0, 0 } |
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| 48 | }; |
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| 49 | |
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| 50 | /* Slightly whacked, for better explosions |
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| 51 | */ |
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| 52 | #define PI_2000 6284 |
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| 53 | #define SPREAD 15 |
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| 54 | |
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| 55 | static int sin_cache[PI_2000]; |
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| 56 | static int cos_cache[PI_2000]; |
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| 57 | |
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| 58 | /*particle structure*/ |
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| 59 | typedef struct |
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| 60 | { |
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| 61 | short xpos, ypos, xdir, ydir; |
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| 62 | unsigned char colorindex; |
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| 63 | unsigned char dead; |
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| 64 | } PARTICLE; |
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| 65 | |
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| 66 | static PARTICLE *particles; |
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| 67 | static unsigned short iWinWidth, iWinHeight; |
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| 68 | static unsigned char **fire; |
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| 69 | static unsigned short nParticleCount; |
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| 70 | static unsigned char xdelta, ydelta, decay; |
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| 71 | static signed char gravity; |
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| 72 | static signed short heat; |
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| 73 | |
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| 74 | static void |
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| 75 | cache(void) /* jwz */ |
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| 76 | { /*needs to be run once. Could easily be */ |
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| 77 | int i; /*reimplemented to run and cache at compile-time,*/ |
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| 78 | double dA; |
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| 79 | for (i=0; i<PI_2000; i++) |
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| 80 | { |
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| 81 | dA=sin(((double) (random() % (PI_2000/2)))/1000.0); |
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| 82 | /*Emulation of spherical distribution*/ |
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| 83 | dA+=asin(frand(1.0))/M_PI_2*0.1; |
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| 84 | /*Approximating the integration of the binominal, for |
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| 85 | well-distributed randomness*/ |
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| 86 | cos_cache[i]=-abs((int) (cos(((double)i)/1000.0)*dA*ydelta)); |
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| 87 | sin_cache[i]=(int) (sin(((double)i)/1000.0)*dA*xdelta); |
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| 88 | } |
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| 89 | } |
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| 90 | |
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| 91 | void init_particle(PARTICLE* particle, signed short iColorCount, unsigned short xcenter, unsigned short ycenter) |
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| 92 | { |
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| 93 | int v = random() % PI_2000; |
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| 94 | particle->xpos = xcenter - SPREAD + (random() % (SPREAD * 2)); |
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| 95 | particle->ypos = ycenter - SPREAD + (random() % (SPREAD * 2));; |
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| 96 | particle->xdir = sin_cache[v]; |
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| 97 | particle->ydir = cos_cache[v]; |
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| 98 | particle->colorindex = iColorCount; |
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| 99 | particle->dead = 0; |
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| 100 | } |
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| 101 | |
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| 102 | static void Execute( Display *pDisplay, |
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| 103 | Window MainWindow, |
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| 104 | GC *pGC, XImage *pImage, |
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| 105 | signed short iColorCount, unsigned long *aiColorVals ) |
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| 106 | { |
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| 107 | int i, j; |
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| 108 | unsigned int temp; |
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| 109 | |
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| 110 | /* move and draw particles into fire array */ |
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| 111 | |
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| 112 | for (i = 0; i < nParticleCount; i++) |
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| 113 | { |
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| 114 | if (!particles[i].dead) |
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| 115 | { |
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| 116 | particles[i].xpos += particles[i].xdir; |
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| 117 | particles[i].ypos += particles[i].ydir; |
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| 118 | |
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| 119 | /* is particle dead? */ |
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| 120 | |
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| 121 | if (particles[i].colorindex == 0) |
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| 122 | { |
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| 123 | particles[i].dead = 1; |
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| 124 | continue; |
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| 125 | } |
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| 126 | |
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| 127 | if (particles[i].xpos < 1) |
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| 128 | { |
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| 129 | particles[i].xpos = 1; |
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| 130 | particles[i].xdir = -particles[i].xdir - 4; |
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| 131 | particles[i].colorindex = iColorCount; |
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| 132 | } |
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| 133 | else if (particles[i].xpos >= iWinWidth - 2) |
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| 134 | { |
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| 135 | particles[i].xpos = iWinWidth - 2; |
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| 136 | particles[i].xdir = -particles[i].xdir + 4; |
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| 137 | particles[i].colorindex = iColorCount; |
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| 138 | } |
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| 139 | |
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| 140 | if (particles[i].ypos < 1) |
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| 141 | { |
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| 142 | particles[i].ypos = 1; |
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| 143 | particles[i].ydir = -particles[i].ydir; |
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| 144 | particles[i].colorindex = iColorCount; |
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| 145 | } |
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| 146 | else if (particles[i].ypos >= iWinHeight - 3) |
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| 147 | { |
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| 148 | particles[i].ypos = iWinHeight- 3; |
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| 149 | particles[i].ydir = (-particles[i].ydir >> 2) - (random() % 2); |
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| 150 | particles[i].colorindex = iColorCount; |
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| 151 | } |
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| 152 | |
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| 153 | /* gravity kicks in */ |
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| 154 | particles[i].ydir += gravity; |
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| 155 | |
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| 156 | /* particle cools off */ |
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| 157 | particles[i].colorindex--; |
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| 158 | |
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| 159 | /* draw particle */ |
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| 160 | fire[particles[i].ypos][particles[i].xpos] = particles[i].colorindex; |
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| 161 | fire[particles[i].ypos][particles[i].xpos - 1] = particles[i].colorindex; |
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| 162 | fire[particles[i].ypos + 1][particles[i].xpos] = particles[i].colorindex; |
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| 163 | fire[particles[i].ypos - 1][particles[i].xpos] = particles[i].colorindex; |
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| 164 | fire[particles[i].ypos][particles[i].xpos + 1] = particles[i].colorindex; |
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| 165 | } |
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| 166 | } |
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| 167 | |
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| 168 | /* create fire effect */ |
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| 169 | for (i = 0; i < iWinHeight; i++) |
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| 170 | { |
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| 171 | for (j = 0; j < iWinWidth; j++) |
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| 172 | { |
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| 173 | if (j + 1 >= iWinWidth) |
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| 174 | temp = 0; |
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| 175 | else |
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| 176 | temp = fire[i][j + 1]; |
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| 177 | |
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| 178 | if (j - 1 >= 0) |
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| 179 | temp += fire[i][j - 1]; |
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| 180 | |
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| 181 | if (i - 1 >= 0) |
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| 182 | { |
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| 183 | temp += fire[i - 1][j]; |
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| 184 | if (j - 1 >= 0) |
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| 185 | temp += fire[i - 1][j - 1]; |
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| 186 | if (j + 1 < iWinWidth) |
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| 187 | temp += fire[i - 1][j + 1]; |
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| 188 | } |
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| 189 | |
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| 190 | if (i + 1 < iWinHeight) |
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| 191 | { |
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| 192 | temp += fire[i + 1][j]; |
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| 193 | if (j + 1 < iWinWidth) |
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| 194 | temp += fire[i + 1][j + 1]; |
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| 195 | if (j - 1 >= 0) |
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| 196 | temp += fire[i + 1][j - 1]; |
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| 197 | } |
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| 198 | |
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| 199 | temp >>= 3; |
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| 200 | |
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| 201 | if (temp > decay) |
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| 202 | { |
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| 203 | temp -= decay; |
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| 204 | } |
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| 205 | else |
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| 206 | temp = 0; |
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| 207 | |
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| 208 | fire[i][j] = temp; |
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| 209 | } |
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| 210 | } |
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| 211 | |
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| 212 | memset( pImage->data, 0, pImage->bytes_per_line * pImage->height ); |
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| 213 | |
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| 214 | /* draw fire array to screen */ |
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| 215 | for (i = 0; i < iWinHeight; ++i) |
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| 216 | { |
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| 217 | for (j = 0; j < iWinWidth; ++j) |
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| 218 | { |
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| 219 | if (fire[i][j] > 0) |
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| 220 | XPutPixel( pImage, j, i, aiColorVals[ fire[i][j] ] ); |
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| 221 | } |
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| 222 | } |
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| 223 | XPutImage( pDisplay, MainWindow, *pGC, pImage, |
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| 224 | 0,0,0,0, iWinWidth, iWinHeight ); |
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| 225 | XSync( pDisplay, False ); |
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| 226 | } |
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| 227 | |
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| 228 | static unsigned long * SetPalette(Display *pDisplay, Window Win, signed short *piColorCount ) |
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| 229 | { |
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| 230 | XWindowAttributes XWinAttribs; |
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| 231 | XColor Color, *aColors; |
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| 232 | unsigned long *aiColorVals; |
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| 233 | signed short iColor; |
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| 234 | |
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| 235 | XGetWindowAttributes( pDisplay, Win, &XWinAttribs ); |
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| 236 | |
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| 237 | *piColorCount = get_integer_resource( "ncolors", "Integer" ); |
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| 238 | if( *piColorCount < 16 ) *piColorCount = 16; |
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| 239 | if( *piColorCount > 255 ) *piColorCount = 256; |
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| 240 | |
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| 241 | aColors = calloc( *piColorCount, sizeof(XColor) ); |
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| 242 | aiColorVals = calloc( *piColorCount, sizeof(unsigned long) ); |
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| 243 | |
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| 244 | Color.red = Color.green = Color.blue = 65535 / *piColorCount; |
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| 245 | |
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| 246 | /* create fire palette */ |
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| 247 | for( iColor=0; iColor < *piColorCount; iColor++ ) |
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| 248 | { |
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| 249 | if (iColor < *piColorCount >> 3) |
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| 250 | { |
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| 251 | /* black to blue */ |
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| 252 | aColors[iColor].red = 0; |
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| 253 | aColors[iColor].green = 0; |
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| 254 | aColors[iColor].blue = Color.blue * (iColor << 1); |
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| 255 | } |
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| 256 | else if (iColor < *piColorCount >> 2) |
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| 257 | { |
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| 258 | /* blue to red */ |
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| 259 | signed short temp = (iColor - (*piColorCount >> 3)); |
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| 260 | aColors[iColor].red = Color.red * (temp << 3); |
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| 261 | aColors[iColor].green = 0; |
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| 262 | aColors[iColor].blue = 16383 - Color.blue * (temp << 1); |
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| 263 | } |
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| 264 | else if (iColor < (*piColorCount >> 2) + (*piColorCount >> 3)) |
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| 265 | { |
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| 266 | /* red to yellow */ |
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| 267 | signed short temp = (iColor - (*piColorCount >> 2)) << 3; |
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| 268 | aColors[iColor].red = 65535; |
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| 269 | aColors[iColor].green = Color.green * temp; |
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| 270 | aColors[iColor].blue = 0; |
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| 271 | } |
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| 272 | else if (iColor < *piColorCount >> 1) |
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| 273 | { |
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| 274 | /* yellow to white */ |
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| 275 | signed int temp = (iColor - ((*piColorCount >> 2) + (*piColorCount >> 3))) << 3; |
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| 276 | aColors[iColor].red = 65535; |
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| 277 | aColors[iColor].green = 65535; |
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| 278 | aColors[iColor].blue = Color.blue * temp; |
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| 279 | } |
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| 280 | else |
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| 281 | { |
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| 282 | /* white */ |
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| 283 | aColors[iColor].red = aColors[iColor].green = aColors[iColor].blue = 65535; |
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| 284 | } |
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| 285 | |
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| 286 | if( !XAllocColor( pDisplay, XWinAttribs.colormap, &aColors[ iColor ] ) ) |
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| 287 | { |
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| 288 | /* start all over with less colors */ |
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| 289 | XFreeColors( pDisplay, XWinAttribs.colormap, aiColorVals, iColor, 0 ); |
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| 290 | free( aColors ); |
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| 291 | free( aiColorVals ); |
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| 292 | (*piColorCount)--; |
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| 293 | aColors = calloc( *piColorCount, sizeof(XColor) ); |
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| 294 | aiColorVals = calloc( *piColorCount, sizeof(unsigned long) ); |
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| 295 | iColor = -1; |
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| 296 | } |
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| 297 | else |
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| 298 | aiColorVals[ iColor ] = aColors[ iColor ].pixel; |
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| 299 | } |
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| 300 | |
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| 301 | if (heat < *piColorCount) |
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| 302 | *piColorCount = heat; |
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| 303 | |
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| 304 | free( aColors ); |
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| 305 | |
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| 306 | XSetWindowBackground( pDisplay, Win, aiColorVals[ 0 ] ); |
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| 307 | |
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| 308 | return aiColorVals; |
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| 309 | } |
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| 310 | |
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| 311 | |
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| 312 | static void Initialize( Display *pDisplay, Window Win, GC *pGC, XImage **ppImage ) |
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| 313 | { |
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| 314 | XGCValues gcValues; |
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| 315 | XWindowAttributes XWinAttribs; |
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| 316 | int iBitsPerPixel, i; |
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| 317 | |
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| 318 | /* Create the Image for drawing */ |
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| 319 | XGetWindowAttributes( pDisplay, Win, &XWinAttribs ); |
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| 320 | |
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| 321 | /* Find the preferred bits-per-pixel. (jwz) */ |
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| 322 | { |
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| 323 | int pfvc = 0; |
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| 324 | XPixmapFormatValues *pfv = XListPixmapFormats( pDisplay, &pfvc ); |
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| 325 | for( i=0; i<pfvc; i++ ) |
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| 326 | if( pfv[ i ].depth == XWinAttribs.depth ) |
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| 327 | { |
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| 328 | iBitsPerPixel = pfv[ i ].bits_per_pixel; |
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| 329 | break; |
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| 330 | } |
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| 331 | if( pfv ) |
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| 332 | XFree (pfv); |
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| 333 | } |
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| 334 | |
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| 335 | /* Create the GC. */ |
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| 336 | *pGC = XCreateGC( pDisplay, Win, 0, &gcValues ); |
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| 337 | |
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| 338 | *ppImage = XCreateImage( pDisplay, XWinAttribs.visual, XWinAttribs.depth, ZPixmap, 0, NULL, |
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| 339 | XWinAttribs.width, XWinAttribs.height, BitmapPad( pDisplay ), 0 ); |
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| 340 | (*ppImage)->data = calloc((*ppImage)->bytes_per_line, (*ppImage)->height); |
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| 341 | |
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| 342 | iWinWidth = XWinAttribs.width; |
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| 343 | iWinHeight = XWinAttribs.height; |
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| 344 | |
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| 345 | /* create fire array */ |
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| 346 | fire = calloc( iWinHeight, sizeof(unsigned char*)); |
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| 347 | for (i = 0; i < iWinHeight; ++i) |
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| 348 | fire[i] = calloc( iWinWidth, sizeof(unsigned char)); |
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| 349 | |
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| 350 | /*create particles */ |
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| 351 | particles = malloc (nParticleCount * sizeof(PARTICLE)); |
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| 352 | } |
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| 353 | |
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| 354 | void screenhack(Display *pDisplay, Window Win ) |
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| 355 | { |
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| 356 | XWindowAttributes XWinAttribs; |
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| 357 | GC gc; |
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| 358 | signed short iColorCount = 0; |
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| 359 | unsigned long *aiColorVals = NULL; |
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| 360 | unsigned short sum = 0; |
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| 361 | XImage *pImage = NULL; |
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| 362 | #ifdef VERBOSE |
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| 363 | time_t nTime = time( NULL ); |
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| 364 | unsigned short iFrame = 0; |
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| 365 | #endif /* VERBOSE */ |
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| 366 | int delay, cycles, i; |
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| 367 | |
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| 368 | nParticleCount = get_integer_resource( "particles", "Integer" ); |
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| 369 | if (nParticleCount < 100) |
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| 370 | nParticleCount = 100; |
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| 371 | if (nParticleCount > 2000) |
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| 372 | nParticleCount = 2000; |
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| 373 | |
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| 374 | decay = get_integer_resource( "cooloff", "Integer" ); |
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| 375 | if (decay <= 0) |
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| 376 | decay = 0; |
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| 377 | if (decay > 10) |
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| 378 | decay = 10; |
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| 379 | |
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| 380 | gravity = get_integer_resource( "gravity", "Integer" ); |
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| 381 | if (gravity < -5) |
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| 382 | gravity = -5; |
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| 383 | if (gravity > 5) |
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| 384 | gravity = 5; |
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| 385 | |
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| 386 | heat = get_integer_resource( "heat", "Integer" ); |
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| 387 | if (heat < 64) |
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| 388 | heat = 64; |
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| 389 | if (heat > 256) |
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| 390 | heat = 256; |
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| 391 | |
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| 392 | #ifdef VERBOSE |
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| 393 | printf( "%s: Allocated %d particles\n", progclass, nParticleCount ); |
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| 394 | #endif /* VERBOSE */ |
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| 395 | |
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| 396 | Initialize( pDisplay, Win, &gc, &pImage ); |
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| 397 | |
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| 398 | ydelta = 0; |
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| 399 | while (sum < (iWinHeight >> 1) - SPREAD) |
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| 400 | { |
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| 401 | ydelta++; |
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| 402 | sum += ydelta; |
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| 403 | } |
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| 404 | |
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| 405 | sum = 0; |
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| 406 | while (sum < (iWinWidth >> 3)) |
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| 407 | { |
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| 408 | xdelta++; |
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| 409 | sum += xdelta; |
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| 410 | } |
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| 411 | |
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| 412 | delay = get_integer_resource( "delay", "Integer" ); |
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| 413 | cycles = get_integer_resource( "cycles", "Integer" ); |
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| 414 | i = cycles; |
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| 415 | |
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| 416 | cache(); |
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| 417 | |
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| 418 | XGetWindowAttributes( pDisplay, Win, &XWinAttribs ); |
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| 419 | XFreeColors( pDisplay, XWinAttribs.colormap, aiColorVals, iColorCount, 0 ); |
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| 420 | free( aiColorVals ); |
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| 421 | aiColorVals = SetPalette( pDisplay, Win, &iColorCount ); |
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| 422 | XClearWindow( pDisplay, Win ); |
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| 423 | memset( pImage->data, 0, pImage->bytes_per_line * pImage->height ); |
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| 424 | |
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| 425 | while( 1 ) |
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| 426 | { |
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| 427 | screenhack_handle_events( pDisplay ); |
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| 428 | |
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| 429 | if( i++ >= cycles ) |
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| 430 | { |
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| 431 | /* compute random center */ |
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| 432 | unsigned short xcenter, ycenter; |
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| 433 | xcenter = random() % iWinWidth; |
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| 434 | ycenter = random() % iWinHeight; |
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| 435 | |
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| 436 | for (i = 0; i < nParticleCount; i++) |
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| 437 | init_particle(particles + i, iColorCount - 1, xcenter, ycenter); |
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| 438 | i = 0; |
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| 439 | } |
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| 440 | |
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| 441 | Execute( pDisplay, Win, &gc, pImage, iColorCount - 1, aiColorVals ); |
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| 442 | |
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| 443 | if( delay && !(i % 4) ) |
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| 444 | usleep(delay); |
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| 445 | |
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| 446 | #ifdef VERBOSE |
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| 447 | iFrame++; |
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| 448 | if( nTime - time( NULL ) ) |
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| 449 | { |
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| 450 | printf( "%s: %d FPS\n", progclass, iFrame ); |
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| 451 | nTime = time( NULL ); |
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| 452 | iFrame = 0; |
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| 453 | } |
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| 454 | #endif /* VERBOSE */ |
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| 455 | } |
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| 456 | |
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| 457 | free( pImage->data ); |
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| 458 | XDestroyImage( pImage ); |
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| 459 | free( aiColorVals ); |
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| 460 | for (i = 0; i < iWinHeight; ++i) |
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| 461 | free( fire[i] ); |
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| 462 | free( fire ); |
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| 463 | free( particles ); |
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| 464 | } |
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| 465 | |
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| 466 | /* End of Module - "eruption.c" */ |
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| 467 | |
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