1 | /* Eruption, Copyright (c) 2002-2003 W.P. van Paassen <peter@paassen.tmfweb.nl> |
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2 | * |
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3 | * Permission to use, copy, modify, distribute, and sell this software and its |
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4 | * documentation for any purpose is hereby granted without fee, provided that |
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5 | * the above copyright notice appear in all copies and that both that |
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6 | * copyright notice and this permission notice appear in supporting |
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7 | * documentation. No representations are made about the suitability of this |
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8 | * software for any purpose. It is provided "as is" without express or |
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9 | * implied warranty. |
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10 | * |
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11 | * Module - "eruption.c" |
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12 | * |
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13 | * [02-2003] - W.P. van Paassen: Improvements, added some code of jwz from the pyro hack for a spherical distribution of the particles |
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14 | * [01-2003] - W.P. van Paassen: Port to X for use with XScreenSaver, the shadebob hack by Shane Smit was used as a template |
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15 | * [04-2002] - W.P. van Paassen: Creation for the Demo Effects Collection (http://demo-effects.sourceforge.net) |
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16 | */ |
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17 | |
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18 | #include <math.h> |
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19 | #include "screenhack.h" |
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20 | #include <X11/Xutil.h> |
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21 | |
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22 | /*#define VERBOSE*/ |
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23 | |
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24 | char *progclass = "Eruption"; |
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25 | |
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26 | char *defaults [] = { |
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27 | ".background: black", |
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28 | ".foreground: white", |
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29 | "*cycles: 80", |
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30 | "*ncolors: 256", |
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31 | "*delay: 5000", |
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32 | "*particles: 300", |
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33 | "*cooloff: 2", |
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34 | "*gravity: 1", |
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35 | "*heat: 256", |
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36 | 0 |
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37 | }; |
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38 | |
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39 | XrmOptionDescRec options [] = { |
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40 | { "-ncolors", ".ncolors", XrmoptionSepArg, 0 }, |
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41 | { "-delay", ".delay", XrmoptionSepArg, 0 }, |
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42 | { "-cycles", ".cycles", XrmoptionSepArg, 0 }, |
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43 | { "-particles", ".particles", XrmoptionSepArg, 0 }, |
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44 | { "-cooloff", ".cooloff", XrmoptionSepArg, 0 }, |
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45 | { "-gravity", ".gravity", XrmoptionSepArg, 0 }, |
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46 | { "-heat", ".heat", XrmoptionSepArg, 0 }, |
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47 | { 0, 0, 0, 0 } |
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48 | }; |
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49 | |
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50 | /* Slightly whacked, for better explosions |
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51 | */ |
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52 | #define PI_2000 6284 |
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53 | #define SPREAD 15 |
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54 | |
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55 | static int sin_cache[PI_2000]; |
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56 | static int cos_cache[PI_2000]; |
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57 | |
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58 | /*particle structure*/ |
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59 | typedef struct |
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60 | { |
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61 | short xpos, ypos, xdir, ydir; |
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62 | unsigned char colorindex; |
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63 | unsigned char dead; |
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64 | } PARTICLE; |
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65 | |
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66 | static PARTICLE *particles; |
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67 | static unsigned short iWinWidth, iWinHeight; |
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68 | static unsigned char **fire; |
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69 | static unsigned short nParticleCount; |
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70 | static unsigned char xdelta, ydelta, decay; |
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71 | static signed char gravity; |
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72 | static signed short heat; |
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73 | |
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74 | static void |
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75 | cache(void) /* jwz */ |
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76 | { /*needs to be run once. Could easily be */ |
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77 | int i; /*reimplemented to run and cache at compile-time,*/ |
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78 | double dA; |
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79 | for (i=0; i<PI_2000; i++) |
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80 | { |
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81 | dA=sin(((double) (random() % (PI_2000/2)))/1000.0); |
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82 | /*Emulation of spherical distribution*/ |
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83 | dA+=asin(frand(1.0))/M_PI_2*0.1; |
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84 | /*Approximating the integration of the binominal, for |
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85 | well-distributed randomness*/ |
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86 | cos_cache[i]=-abs((int) (cos(((double)i)/1000.0)*dA*ydelta)); |
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87 | sin_cache[i]=(int) (sin(((double)i)/1000.0)*dA*xdelta); |
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88 | } |
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89 | } |
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90 | |
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91 | void init_particle(PARTICLE* particle, signed short iColorCount, unsigned short xcenter, unsigned short ycenter) |
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92 | { |
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93 | int v = random() % PI_2000; |
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94 | particle->xpos = xcenter - SPREAD + (random() % (SPREAD * 2)); |
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95 | particle->ypos = ycenter - SPREAD + (random() % (SPREAD * 2));; |
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96 | particle->xdir = sin_cache[v]; |
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97 | particle->ydir = cos_cache[v]; |
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98 | particle->colorindex = iColorCount; |
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99 | particle->dead = 0; |
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100 | } |
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101 | |
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102 | static void Execute( Display *pDisplay, |
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103 | Window MainWindow, |
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104 | GC *pGC, XImage *pImage, |
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105 | signed short iColorCount, unsigned long *aiColorVals ) |
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106 | { |
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107 | int i, j; |
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108 | unsigned int temp; |
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109 | |
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110 | /* move and draw particles into fire array */ |
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111 | |
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112 | for (i = 0; i < nParticleCount; i++) |
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113 | { |
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114 | if (!particles[i].dead) |
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115 | { |
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116 | particles[i].xpos += particles[i].xdir; |
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117 | particles[i].ypos += particles[i].ydir; |
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118 | |
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119 | /* is particle dead? */ |
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120 | |
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121 | if (particles[i].colorindex == 0) |
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122 | { |
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123 | particles[i].dead = 1; |
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124 | continue; |
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125 | } |
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126 | |
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127 | if (particles[i].xpos < 1) |
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128 | { |
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129 | particles[i].xpos = 1; |
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130 | particles[i].xdir = -particles[i].xdir - 4; |
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131 | particles[i].colorindex = iColorCount; |
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132 | } |
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133 | else if (particles[i].xpos >= iWinWidth - 2) |
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134 | { |
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135 | particles[i].xpos = iWinWidth - 2; |
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136 | particles[i].xdir = -particles[i].xdir + 4; |
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137 | particles[i].colorindex = iColorCount; |
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138 | } |
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139 | |
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140 | if (particles[i].ypos < 1) |
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141 | { |
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142 | particles[i].ypos = 1; |
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143 | particles[i].ydir = -particles[i].ydir; |
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144 | particles[i].colorindex = iColorCount; |
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145 | } |
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146 | else if (particles[i].ypos >= iWinHeight - 3) |
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147 | { |
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148 | particles[i].ypos = iWinHeight- 3; |
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149 | particles[i].ydir = (-particles[i].ydir >> 2) - (random() % 2); |
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150 | particles[i].colorindex = iColorCount; |
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151 | } |
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152 | |
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153 | /* gravity kicks in */ |
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154 | particles[i].ydir += gravity; |
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155 | |
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156 | /* particle cools off */ |
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157 | particles[i].colorindex--; |
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158 | |
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159 | /* draw particle */ |
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160 | fire[particles[i].ypos][particles[i].xpos] = particles[i].colorindex; |
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161 | fire[particles[i].ypos][particles[i].xpos - 1] = particles[i].colorindex; |
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162 | fire[particles[i].ypos + 1][particles[i].xpos] = particles[i].colorindex; |
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163 | fire[particles[i].ypos - 1][particles[i].xpos] = particles[i].colorindex; |
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164 | fire[particles[i].ypos][particles[i].xpos + 1] = particles[i].colorindex; |
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165 | } |
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166 | } |
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167 | |
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168 | /* create fire effect */ |
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169 | for (i = 0; i < iWinHeight; i++) |
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170 | { |
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171 | for (j = 0; j < iWinWidth; j++) |
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172 | { |
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173 | if (j + 1 >= iWinWidth) |
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174 | temp = 0; |
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175 | else |
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176 | temp = fire[i][j + 1]; |
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177 | |
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178 | if (j - 1 >= 0) |
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179 | temp += fire[i][j - 1]; |
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180 | |
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181 | if (i - 1 >= 0) |
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182 | { |
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183 | temp += fire[i - 1][j]; |
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184 | if (j - 1 >= 0) |
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185 | temp += fire[i - 1][j - 1]; |
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186 | if (j + 1 < iWinWidth) |
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187 | temp += fire[i - 1][j + 1]; |
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188 | } |
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189 | |
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190 | if (i + 1 < iWinHeight) |
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191 | { |
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192 | temp += fire[i + 1][j]; |
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193 | if (j + 1 < iWinWidth) |
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194 | temp += fire[i + 1][j + 1]; |
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195 | if (j - 1 >= 0) |
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196 | temp += fire[i + 1][j - 1]; |
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197 | } |
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198 | |
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199 | temp >>= 3; |
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200 | |
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201 | if (temp > decay) |
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202 | { |
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203 | temp -= decay; |
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204 | } |
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205 | else |
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206 | temp = 0; |
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207 | |
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208 | fire[i][j] = temp; |
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209 | } |
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210 | } |
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211 | |
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212 | memset( pImage->data, 0, pImage->bytes_per_line * pImage->height ); |
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213 | |
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214 | /* draw fire array to screen */ |
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215 | for (i = 0; i < iWinHeight; ++i) |
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216 | { |
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217 | for (j = 0; j < iWinWidth; ++j) |
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218 | { |
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219 | if (fire[i][j] > 0) |
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220 | XPutPixel( pImage, j, i, aiColorVals[ fire[i][j] ] ); |
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221 | } |
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222 | } |
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223 | XPutImage( pDisplay, MainWindow, *pGC, pImage, |
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224 | 0,0,0,0, iWinWidth, iWinHeight ); |
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225 | XSync( pDisplay, False ); |
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226 | } |
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227 | |
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228 | static unsigned long * SetPalette(Display *pDisplay, Window Win, signed short *piColorCount ) |
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229 | { |
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230 | XWindowAttributes XWinAttribs; |
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231 | XColor Color, *aColors; |
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232 | unsigned long *aiColorVals; |
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233 | signed short iColor; |
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234 | |
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235 | XGetWindowAttributes( pDisplay, Win, &XWinAttribs ); |
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236 | |
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237 | *piColorCount = get_integer_resource( "ncolors", "Integer" ); |
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238 | if( *piColorCount < 16 ) *piColorCount = 16; |
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239 | if( *piColorCount > 255 ) *piColorCount = 256; |
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240 | |
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241 | aColors = calloc( *piColorCount, sizeof(XColor) ); |
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242 | aiColorVals = calloc( *piColorCount, sizeof(unsigned long) ); |
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243 | |
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244 | Color.red = Color.green = Color.blue = 65535 / *piColorCount; |
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245 | |
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246 | /* create fire palette */ |
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247 | for( iColor=0; iColor < *piColorCount; iColor++ ) |
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248 | { |
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249 | if (iColor < *piColorCount >> 3) |
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250 | { |
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251 | /* black to blue */ |
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252 | aColors[iColor].red = 0; |
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253 | aColors[iColor].green = 0; |
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254 | aColors[iColor].blue = Color.blue * (iColor << 1); |
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255 | } |
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256 | else if (iColor < *piColorCount >> 2) |
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257 | { |
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258 | /* blue to red */ |
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259 | signed short temp = (iColor - (*piColorCount >> 3)); |
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260 | aColors[iColor].red = Color.red * (temp << 3); |
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261 | aColors[iColor].green = 0; |
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262 | aColors[iColor].blue = 16383 - Color.blue * (temp << 1); |
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263 | } |
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264 | else if (iColor < (*piColorCount >> 2) + (*piColorCount >> 3)) |
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265 | { |
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266 | /* red to yellow */ |
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267 | signed short temp = (iColor - (*piColorCount >> 2)) << 3; |
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268 | aColors[iColor].red = 65535; |
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269 | aColors[iColor].green = Color.green * temp; |
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270 | aColors[iColor].blue = 0; |
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271 | } |
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272 | else if (iColor < *piColorCount >> 1) |
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273 | { |
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274 | /* yellow to white */ |
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275 | signed int temp = (iColor - ((*piColorCount >> 2) + (*piColorCount >> 3))) << 3; |
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276 | aColors[iColor].red = 65535; |
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277 | aColors[iColor].green = 65535; |
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278 | aColors[iColor].blue = Color.blue * temp; |
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279 | } |
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280 | else |
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281 | { |
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282 | /* white */ |
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283 | aColors[iColor].red = aColors[iColor].green = aColors[iColor].blue = 65535; |
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284 | } |
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285 | |
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286 | if( !XAllocColor( pDisplay, XWinAttribs.colormap, &aColors[ iColor ] ) ) |
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287 | { |
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288 | /* start all over with less colors */ |
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289 | XFreeColors( pDisplay, XWinAttribs.colormap, aiColorVals, iColor, 0 ); |
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290 | free( aColors ); |
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291 | free( aiColorVals ); |
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292 | (*piColorCount)--; |
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293 | aColors = calloc( *piColorCount, sizeof(XColor) ); |
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294 | aiColorVals = calloc( *piColorCount, sizeof(unsigned long) ); |
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295 | iColor = -1; |
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296 | } |
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297 | else |
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298 | aiColorVals[ iColor ] = aColors[ iColor ].pixel; |
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299 | } |
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300 | |
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301 | if (heat < *piColorCount) |
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302 | *piColorCount = heat; |
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303 | |
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304 | free( aColors ); |
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305 | |
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306 | XSetWindowBackground( pDisplay, Win, aiColorVals[ 0 ] ); |
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307 | |
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308 | return aiColorVals; |
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309 | } |
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310 | |
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311 | |
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312 | static void Initialize( Display *pDisplay, Window Win, GC *pGC, XImage **ppImage ) |
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313 | { |
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314 | XGCValues gcValues; |
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315 | XWindowAttributes XWinAttribs; |
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316 | int iBitsPerPixel, i; |
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317 | |
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318 | /* Create the Image for drawing */ |
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319 | XGetWindowAttributes( pDisplay, Win, &XWinAttribs ); |
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320 | |
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321 | /* Find the preferred bits-per-pixel. (jwz) */ |
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322 | { |
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323 | int pfvc = 0; |
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324 | XPixmapFormatValues *pfv = XListPixmapFormats( pDisplay, &pfvc ); |
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325 | for( i=0; i<pfvc; i++ ) |
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326 | if( pfv[ i ].depth == XWinAttribs.depth ) |
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327 | { |
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328 | iBitsPerPixel = pfv[ i ].bits_per_pixel; |
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329 | break; |
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330 | } |
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331 | if( pfv ) |
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332 | XFree (pfv); |
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333 | } |
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334 | |
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335 | /* Create the GC. */ |
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336 | *pGC = XCreateGC( pDisplay, Win, 0, &gcValues ); |
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337 | |
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338 | *ppImage = XCreateImage( pDisplay, XWinAttribs.visual, XWinAttribs.depth, ZPixmap, 0, NULL, |
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339 | XWinAttribs.width, XWinAttribs.height, BitmapPad( pDisplay ), 0 ); |
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340 | (*ppImage)->data = calloc((*ppImage)->bytes_per_line, (*ppImage)->height); |
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341 | |
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342 | iWinWidth = XWinAttribs.width; |
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343 | iWinHeight = XWinAttribs.height; |
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344 | |
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345 | /* create fire array */ |
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346 | fire = calloc( iWinHeight, sizeof(unsigned char*)); |
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347 | for (i = 0; i < iWinHeight; ++i) |
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348 | fire[i] = calloc( iWinWidth, sizeof(unsigned char)); |
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349 | |
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350 | /*create particles */ |
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351 | particles = malloc (nParticleCount * sizeof(PARTICLE)); |
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352 | } |
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353 | |
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354 | void screenhack(Display *pDisplay, Window Win ) |
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355 | { |
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356 | XWindowAttributes XWinAttribs; |
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357 | GC gc; |
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358 | signed short iColorCount = 0; |
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359 | unsigned long *aiColorVals = NULL; |
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360 | unsigned short sum = 0; |
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361 | XImage *pImage = NULL; |
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362 | #ifdef VERBOSE |
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363 | time_t nTime = time( NULL ); |
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364 | unsigned short iFrame = 0; |
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365 | #endif /* VERBOSE */ |
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366 | int delay, cycles, i; |
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367 | |
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368 | nParticleCount = get_integer_resource( "particles", "Integer" ); |
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369 | if (nParticleCount < 100) |
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370 | nParticleCount = 100; |
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371 | if (nParticleCount > 2000) |
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372 | nParticleCount = 2000; |
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373 | |
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374 | decay = get_integer_resource( "cooloff", "Integer" ); |
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375 | if (decay <= 0) |
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376 | decay = 0; |
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377 | if (decay > 10) |
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378 | decay = 10; |
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379 | |
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380 | gravity = get_integer_resource( "gravity", "Integer" ); |
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381 | if (gravity < -5) |
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382 | gravity = -5; |
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383 | if (gravity > 5) |
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384 | gravity = 5; |
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385 | |
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386 | heat = get_integer_resource( "heat", "Integer" ); |
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387 | if (heat < 64) |
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388 | heat = 64; |
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389 | if (heat > 256) |
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390 | heat = 256; |
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391 | |
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392 | #ifdef VERBOSE |
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393 | printf( "%s: Allocated %d particles\n", progclass, nParticleCount ); |
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394 | #endif /* VERBOSE */ |
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395 | |
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396 | Initialize( pDisplay, Win, &gc, &pImage ); |
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397 | |
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398 | ydelta = 0; |
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399 | while (sum < (iWinHeight >> 1) - SPREAD) |
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400 | { |
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401 | ydelta++; |
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402 | sum += ydelta; |
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403 | } |
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404 | |
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405 | sum = 0; |
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406 | while (sum < (iWinWidth >> 3)) |
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407 | { |
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408 | xdelta++; |
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409 | sum += xdelta; |
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410 | } |
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411 | |
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412 | delay = get_integer_resource( "delay", "Integer" ); |
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413 | cycles = get_integer_resource( "cycles", "Integer" ); |
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414 | i = cycles; |
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415 | |
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416 | cache(); |
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417 | |
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418 | XGetWindowAttributes( pDisplay, Win, &XWinAttribs ); |
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419 | XFreeColors( pDisplay, XWinAttribs.colormap, aiColorVals, iColorCount, 0 ); |
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420 | free( aiColorVals ); |
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421 | aiColorVals = SetPalette( pDisplay, Win, &iColorCount ); |
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422 | XClearWindow( pDisplay, Win ); |
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423 | memset( pImage->data, 0, pImage->bytes_per_line * pImage->height ); |
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424 | |
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425 | while( 1 ) |
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426 | { |
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427 | screenhack_handle_events( pDisplay ); |
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428 | |
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429 | if( i++ >= cycles ) |
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430 | { |
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431 | /* compute random center */ |
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432 | unsigned short xcenter, ycenter; |
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433 | xcenter = random() % iWinWidth; |
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434 | ycenter = random() % iWinHeight; |
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435 | |
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436 | for (i = 0; i < nParticleCount; i++) |
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437 | init_particle(particles + i, iColorCount - 1, xcenter, ycenter); |
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438 | i = 0; |
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439 | } |
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440 | |
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441 | Execute( pDisplay, Win, &gc, pImage, iColorCount - 1, aiColorVals ); |
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442 | |
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443 | if( delay && !(i % 4) ) |
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444 | usleep(delay); |
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445 | |
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446 | #ifdef VERBOSE |
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447 | iFrame++; |
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448 | if( nTime - time( NULL ) ) |
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449 | { |
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450 | printf( "%s: %d FPS\n", progclass, iFrame ); |
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451 | nTime = time( NULL ); |
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452 | iFrame = 0; |
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453 | } |
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454 | #endif /* VERBOSE */ |
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455 | } |
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456 | |
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457 | free( pImage->data ); |
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458 | XDestroyImage( pImage ); |
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459 | free( aiColorVals ); |
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460 | for (i = 0; i < iWinHeight; ++i) |
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461 | free( fire[i] ); |
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462 | free( fire ); |
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463 | free( particles ); |
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464 | } |
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465 | |
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466 | /* End of Module - "eruption.c" */ |
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467 | |
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