1 | .de EX \"Begin example |
---|
2 | .ne 5 |
---|
3 | .if n .sp 1 |
---|
4 | .if t .sp .5 |
---|
5 | .nf |
---|
6 | .in +.5i |
---|
7 | .. |
---|
8 | .de EE |
---|
9 | .fi |
---|
10 | .in -.5i |
---|
11 | .if n .sp 1 |
---|
12 | .if t .sp .5 |
---|
13 | .. |
---|
14 | .TH XScreenSaver 1 "18-Jun-01" "X Version 11" |
---|
15 | .SH NAME |
---|
16 | penetrate - simulates a classic arcade shooting game |
---|
17 | .SH SYNOPSIS |
---|
18 | .B penetrate |
---|
19 | [\-display \fIhost:display.screen\fP] [\-root] [\-window] |
---|
20 | [\-install] [\-noinstall] [\-visual \fIvisual\fP] |
---|
21 | [\-bgrowth \fImicroseconds\fP] [\-lrate \fInumber\fP] [\-smart \fInumber\fP] |
---|
22 | .SH DESCRIPTION |
---|
23 | .PP |
---|
24 | \fIPenetrate\fP simulates the arcade classic with the cities and the stuff |
---|
25 | shooting down from the sky and stuff. The computer plays against itself, |
---|
26 | desperately defending the forces of good against those thingies raining |
---|
27 | down. Bonus cities are awarded at ever-increasing intervals. Every five |
---|
28 | levels appears a bonus round. The computer player gets progressively |
---|
29 | more intelligent as the game progresses. Better aim, more economical with |
---|
30 | ammo, and better target selection. Points are in the bottom right, and |
---|
31 | high score is in the bottom left. Start with -smart to have the computer |
---|
32 | player skip the learning process. |
---|
33 | .SH OPTIONS |
---|
34 | .TP 8 |
---|
35 | .B \-display \fIhost:display.screen\fP |
---|
36 | Specifies which X display we should use. |
---|
37 | .TP 8 |
---|
38 | .B \-root |
---|
39 | Draw on the root window. |
---|
40 | .TP 8 |
---|
41 | .B \-window |
---|
42 | Draw on a newly-created window. This is the default. |
---|
43 | .TP 8 |
---|
44 | .B \-install |
---|
45 | Install a private colormap for the window. |
---|
46 | .TP 8 |
---|
47 | .B \-noinstall |
---|
48 | Don't install a private colormap for the window. |
---|
49 | .TP 8 |
---|
50 | .B \-visual \fIvisual\fP |
---|
51 | Specify which visual to use. Legal values are the name of a visual |
---|
52 | class, or the id number (decimal or hex) of a specific visual. |
---|
53 | Possible choices include |
---|
54 | |
---|
55 | .RS |
---|
56 | default, best, mono, monochrome, gray, grey, color, staticgray, staticcolor, |
---|
57 | truecolor, grayscale, greyscale, pseudocolor, directcolor, \fInumber\fP |
---|
58 | |
---|
59 | If a decimal or hexadecimal number is used, |
---|
60 | .BR XGetVisualInfo (3X) |
---|
61 | is consulted to obtain the required visual. |
---|
62 | .RE |
---|
63 | .TP 8 |
---|
64 | .B \-foreground \fIcolor\fP |
---|
65 | Specifies the default foreground color. |
---|
66 | .TP 8 |
---|
67 | .B \-background \fIcolor\fP |
---|
68 | Specifies the default background color. |
---|
69 | .TP 8 |
---|
70 | .B \-bgrowth \fIinteger\fP |
---|
71 | Specifies the growth rate of the bomb explosions. |
---|
72 | .TP 8 |
---|
73 | .B \-lrate \fIinteger\fP |
---|
74 | Set the initial rate of laser fire. |
---|
75 | .TP 8 |
---|
76 | .B -smart |
---|
77 | Have the computer player skip the learning process. |
---|
78 | .SH BUGS |
---|
79 | The layout of the screen isn't quite the same as the game this program |
---|
80 | tries to emulate. In this this program, the missles come out of the |
---|
81 | cities; when really, there are supposed to be three missile bases on |
---|
82 | hills, with the cities in the valleys between them. |
---|
83 | |
---|
84 | See http://www.mame.net/ for details. |
---|
85 | .SH COPYRIGHT |
---|
86 | Copyright \(co 1999 Adam Miller. Permission to use, copy, modify, |
---|
87 | distribute, and sell this software and its documentation for any purpose is |
---|
88 | hereby granted without fee, provided that the above copyright notice appear |
---|
89 | in all copies and that both that copyright notice and this permission notice |
---|
90 | appear in supporting documentation. No representations are made about the |
---|
91 | suitability of this software for any purpose. It is provided "as is" without |
---|
92 | express or implied warranty. |
---|
93 | .SH AUTHOR |
---|
94 | Adam Miller <adum@aya.yale.edu>, 1999. |
---|