source: trunk/third/xscreensaver/hacks/penetrate.man @ 20148

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1.de EX          \"Begin example
2.ne 5
3.if n .sp 1
4.if t .sp .5
5.nf
6.in +.5i
7..
8.de EE
9.fi
10.in -.5i
11.if n .sp 1
12.if t .sp .5
13..
14.TH XScreenSaver 1 "18-Jun-01" "X Version 11"
15.SH NAME
16penetrate - simulates a classic arcade shooting game
17.SH SYNOPSIS
18.B penetrate
19[\-display \fIhost:display.screen\fP] [\-root] [\-window]
20[\-install] [\-noinstall] [\-visual \fIvisual\fP]
21[\-bgrowth \fImicroseconds\fP] [\-lrate \fInumber\fP] [\-smart \fInumber\fP]
22.SH DESCRIPTION
23.PP
24\fIPenetrate\fP simulates the arcade classic with the cities and the stuff
25shooting down from the sky and stuff.  The computer plays against itself,
26desperately defending the forces of good against those thingies raining
27down.  Bonus cities are awarded at ever-increasing intervals.  Every five
28levels appears a bonus round.  The computer player gets progressively
29more intelligent as the game progresses.  Better aim, more economical with
30ammo, and better target selection.  Points are in the bottom right, and
31high score is in the bottom left.  Start with -smart to have the computer
32player skip the learning process.
33.SH OPTIONS
34.TP 8
35.B \-display \fIhost:display.screen\fP
36Specifies which X display we should use.
37.TP 8
38.B \-root
39Draw on the root window.
40.TP 8
41.B \-window
42Draw on a newly-created window.  This is the default.
43.TP 8
44.B \-install
45Install a private colormap for the window.
46.TP 8
47.B \-noinstall
48Don't install a private colormap for the window.
49.TP 8
50.B \-visual \fIvisual\fP
51Specify which visual to use.  Legal values are the name of a visual
52class, or the id number (decimal or hex) of a specific visual.
53Possible choices include
54
55.RS
56default, best, mono, monochrome, gray, grey, color, staticgray, staticcolor,
57truecolor, grayscale, greyscale, pseudocolor, directcolor, \fInumber\fP
58
59If a decimal or hexadecimal number is used,
60.BR XGetVisualInfo (3X)
61is consulted to obtain the required visual.
62.RE
63.TP 8
64.B \-foreground \fIcolor\fP
65Specifies the default foreground color.
66.TP 8
67.B \-background \fIcolor\fP
68Specifies the default background color.
69.TP 8
70.B \-bgrowth \fIinteger\fP
71Specifies the growth rate of the bomb explosions.
72.TP 8
73.B \-lrate \fIinteger\fP
74Set the initial rate of laser fire.
75.TP 8
76.B -smart
77Have the computer player skip the learning process.
78.SH BUGS
79The layout of the screen isn't quite the same as the game this program
80tries to emulate.  In this this program, the missles come out of the
81cities; when really, there are supposed to be three missile bases on
82hills, with the cities in the valleys between them.
83
84See http://www.mame.net/ for details.
85.SH COPYRIGHT
86Copyright \(co 1999 Adam Miller.  Permission to use, copy, modify,
87distribute, and sell this software and its documentation for any purpose is
88hereby granted without fee, provided that the above copyright notice appear
89in all copies and that both that copyright notice and this permission notice
90appear in supporting documentation.  No representations are made about the
91suitability of this software for any purpose.  It is provided "as is" without
92express or implied warranty.
93.SH AUTHOR
94Adam Miller <adum@aya.yale.edu>, 1999.
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