1 | /* xscreensaver, Copyright (c) 1992, 1994, 1996, 1998, 2001 |
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2 | * Jamie Zawinski <jwz@jwz.org> |
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3 | * |
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4 | * Permission to use, copy, modify, distribute, and sell this software and its |
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5 | * documentation for any purpose is hereby granted without fee, provided that |
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6 | * the above copyright notice appear in all copies and that both that |
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7 | * copyright notice and this permission notice appear in supporting |
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8 | * documentation. No representations are made about the suitability of this |
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9 | * software for any purpose. It is provided "as is" without express or |
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10 | * implied warranty. |
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11 | */ |
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12 | |
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13 | /* Draw some fireworks. Inspired from TI Explorer Lisp code by |
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14 | John S. Pezaris <pz@hx.lcs.mit.edu> |
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15 | */ |
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16 | |
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17 | #include <math.h> |
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18 | #include "screenhack.h" |
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19 | |
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20 | struct projectile { |
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21 | int x, y; /* position */ |
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22 | int dx, dy; /* velocity */ |
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23 | int decay; |
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24 | int size; |
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25 | int fuse; |
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26 | Bool primary; |
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27 | Bool dead; |
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28 | XColor color; |
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29 | struct projectile *next_free; |
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30 | }; |
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31 | |
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32 | static struct projectile *projectiles, *free_projectiles; |
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33 | static struct projectile **sorted_projectiles; |
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34 | |
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35 | |
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36 | /* Slightly whacked, for better explosions |
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37 | */ |
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38 | #define PI_2000 6284 |
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39 | |
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40 | static int sin_cache[PI_2000]; |
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41 | static int cos_cache[PI_2000]; |
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42 | |
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43 | static void |
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44 | cache(void) |
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45 | { /*needs to be run once. Could easily be */ |
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46 | int i; /*reimplemented to run and cache at compile-time,*/ |
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47 | double dA; /*saving on init_pyro time */ |
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48 | for (i=0; i<PI_2000; i++) |
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49 | { |
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50 | dA=sin(((double) (random() % (PI_2000/2)))/1000.0); |
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51 | /*Emulation of spherical distribution*/ |
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52 | dA+=asin(frand(1.0))/M_PI_2*0.1; |
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53 | /*Approximating the integration of the binominal, for |
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54 | well-distributed randomness*/ |
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55 | cos_cache[i]=(int) (cos(((double)i)/1000.0)*dA*2500.0); |
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56 | sin_cache[i]=(int) (sin(((double)i)/1000.0)*dA*2500.0); |
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57 | } |
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58 | } |
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59 | |
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60 | |
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61 | static struct projectile * |
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62 | get_projectile (void) |
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63 | { |
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64 | struct projectile *p; |
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65 | if (free_projectiles) |
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66 | { |
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67 | p = free_projectiles; |
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68 | free_projectiles = p->next_free; |
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69 | p->next_free = 0; |
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70 | p->dead = False; |
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71 | return p; |
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72 | } |
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73 | else |
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74 | return 0; |
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75 | } |
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76 | |
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77 | static void |
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78 | free_projectile (struct projectile *p) |
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79 | { |
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80 | p->next_free = free_projectiles; |
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81 | free_projectiles = p; |
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82 | p->dead = True; |
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83 | } |
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84 | |
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85 | static void |
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86 | launch (int xlim, int ylim, int g, |
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87 | Display *dpy, Colormap cmap) |
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88 | { |
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89 | struct projectile *p = get_projectile (); |
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90 | int x, dx, xxx; |
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91 | if (! p) return; |
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92 | |
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93 | do { |
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94 | x = (random () % xlim); |
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95 | dx = 30000 - (random () % 60000); |
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96 | xxx = x + (dx * 200); |
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97 | } while (xxx <= 0 || xxx >= xlim); |
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98 | |
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99 | p->x = x; |
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100 | p->y = ylim; |
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101 | p->dx = dx; |
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102 | p->size = 8000; |
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103 | p->decay = 0; |
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104 | p->dy = (random () % 4000) - 13000; |
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105 | p->fuse = ((((random () % 500) + 500) * abs (p->dy / g)) / 1000); |
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106 | p->primary = True; |
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107 | |
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108 | /* cope with small windows -- those constants assume big windows. */ |
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109 | { |
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110 | int div = 1000000 / ylim; |
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111 | if (div > 1) |
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112 | p->fuse /= div; |
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113 | } |
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114 | |
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115 | if (! mono_p) |
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116 | { |
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117 | hsv_to_rgb (random () % 360, 1.0, 1.0, |
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118 | &p->color.red, &p->color.green, &p->color.blue); |
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119 | p->color.flags = DoRed | DoGreen | DoBlue; |
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120 | if (!XAllocColor (dpy, cmap, &p->color)) |
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121 | { |
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122 | p->color.pixel = WhitePixel (dpy, DefaultScreen (dpy)); |
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123 | p->color.red = p->color.green = p->color.blue = 0xFFFF; |
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124 | } |
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125 | } |
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126 | } |
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127 | |
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128 | static struct projectile * |
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129 | shrapnel (struct projectile *parent, Display *dpy, Colormap cmap) |
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130 | { |
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131 | struct projectile *p = get_projectile (); |
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132 | int v; |
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133 | if (! p) return 0; |
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134 | p->x = parent->x; |
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135 | p->y = parent->y; |
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136 | v=random () % PI_2000; |
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137 | p->dx =(sin_cache[v]) + parent->dx; |
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138 | p->dy =(cos_cache[v]) + parent->dx; |
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139 | p->decay = (random () % 50) - 60; |
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140 | p->size = (parent->size * 2) / 3; |
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141 | p->fuse = 0; |
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142 | p->primary = False; |
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143 | |
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144 | p->color = parent->color; |
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145 | if (! mono_p) |
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146 | XAllocColor (dpy, cmap, &p->color); /* dup the lock */ |
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147 | |
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148 | return p; |
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149 | } |
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150 | |
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151 | static GC draw_gc, erase_gc; |
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152 | static unsigned int default_fg_pixel; |
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153 | |
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154 | static int how_many, frequency, scatter; |
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155 | |
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156 | static Colormap |
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157 | init_pyro (Display *dpy, Window window) |
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158 | { |
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159 | int i; |
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160 | Colormap cmap; |
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161 | XGCValues gcv; |
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162 | XWindowAttributes xgwa; |
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163 | XGetWindowAttributes (dpy, window, &xgwa); |
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164 | cmap = xgwa.colormap; |
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165 | how_many = get_integer_resource ("count", "Integer"); |
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166 | frequency = get_integer_resource ("frequency", "Integer"); |
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167 | scatter = get_integer_resource ("scatter", "Integer"); |
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168 | if (how_many <= 0) how_many = 100; |
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169 | if (frequency <= 0) frequency = 30; |
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170 | if (scatter <= 0) scatter = 20; |
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171 | projectiles = 0; |
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172 | free_projectiles = 0; |
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173 | projectiles = (struct projectile *) |
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174 | calloc (how_many, sizeof (*projectiles)); |
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175 | sorted_projectiles = (struct projectile **) |
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176 | calloc (how_many, sizeof (*sorted_projectiles)); |
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177 | for (i = 0; i < how_many; i++) |
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178 | free_projectile (&projectiles [i]); |
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179 | for (i = 0; i < how_many; i++) |
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180 | sorted_projectiles[i] = &projectiles[i]; |
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181 | gcv.foreground = default_fg_pixel = |
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182 | get_pixel_resource ("foreground", "Foreground", dpy, cmap); |
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183 | draw_gc = XCreateGC (dpy, window, GCForeground, &gcv); |
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184 | gcv.foreground = get_pixel_resource ("background", "Background", dpy, cmap); |
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185 | erase_gc = XCreateGC (dpy, window, GCForeground, &gcv); |
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186 | XClearWindow (dpy, window); |
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187 | cache(); |
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188 | return cmap; |
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189 | } |
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190 | |
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191 | |
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192 | static int |
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193 | projectile_pixel_sorter (const void *a, const void *b) |
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194 | { |
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195 | struct projectile *pa = *(struct projectile **) a; |
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196 | struct projectile *pb = *(struct projectile **) b; |
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197 | if (pa->color.pixel == pb->color.pixel) return 0; |
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198 | else if (pa->color.pixel < pb->color.pixel) return -1; |
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199 | else return 1; |
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200 | } |
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201 | |
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202 | static void |
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203 | sort_by_pixel (int length) |
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204 | { |
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205 | qsort ((void *) sorted_projectiles, |
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206 | length, |
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207 | sizeof(*sorted_projectiles), |
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208 | projectile_pixel_sorter); |
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209 | } |
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210 | |
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211 | |
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212 | static void |
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213 | pyro (Display *dpy, Window window, Colormap cmap) |
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214 | { |
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215 | XWindowAttributes xgwa; |
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216 | static int xlim, ylim, real_xlim, real_ylim; |
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217 | int g = 100; |
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218 | int resort = 0; |
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219 | int i; |
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220 | |
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221 | for (i = 0; i < how_many; i++) |
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222 | { |
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223 | struct projectile *p = sorted_projectiles [i]; |
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224 | int old_x, old_y, old_size; |
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225 | int size, x, y; |
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226 | if (p->dead) continue; |
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227 | old_x = p->x >> 10; |
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228 | old_y = p->y >> 10; |
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229 | old_size = p->size >> 10; |
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230 | size = (p->size += p->decay) >> 10; |
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231 | x = (p->x += p->dx) >> 10; |
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232 | y = (p->y += p->dy) >> 10; |
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233 | p->dy += (p->size >> 6); |
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234 | if (p->primary) p->fuse--; |
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235 | |
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236 | /* erase old one */ |
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237 | if (old_size > 0) |
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238 | { |
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239 | if (old_size == 1) |
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240 | XDrawPoint (dpy, window, erase_gc, old_x, old_y); |
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241 | else |
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242 | XFillRectangle (dpy, window, erase_gc, old_x, old_y, |
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243 | old_size, old_size); |
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244 | } |
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245 | |
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246 | if ((p->primary ? (p->fuse > 0) : (p->size > 0)) && |
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247 | x < real_xlim && |
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248 | y < real_ylim && |
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249 | x > 0 && |
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250 | y > 0) |
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251 | { |
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252 | if (size > 0) |
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253 | { |
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254 | static unsigned long last_pixel = ~0; |
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255 | unsigned long pixel; |
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256 | |
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257 | if (mono_p || p->primary) |
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258 | pixel = default_fg_pixel; |
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259 | else |
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260 | pixel = p->color.pixel; |
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261 | |
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262 | if (pixel != last_pixel) |
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263 | { |
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264 | last_pixel = pixel; |
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265 | XSetForeground (dpy, draw_gc, pixel); |
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266 | } |
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267 | |
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268 | if (size == 1) |
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269 | XDrawPoint (dpy, window, draw_gc, x, y); |
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270 | else if (size < 4) |
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271 | XFillRectangle (dpy, window, draw_gc, x, y, size, size); |
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272 | else |
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273 | XFillArc (dpy, window, draw_gc, x, y, size, size, 0, 360*64); |
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274 | } |
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275 | } |
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276 | else |
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277 | { |
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278 | free_projectile (p); |
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279 | if (! mono_p) |
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280 | if (p->color.pixel != WhitePixel (dpy, DefaultScreen (dpy))) |
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281 | XFreeColors (dpy, cmap, &p->color.pixel, 1, 0); |
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282 | } |
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283 | |
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284 | if (p->primary && p->fuse <= 0) |
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285 | { |
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286 | int j = (random () % scatter) + (scatter/2); |
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287 | while (j--) |
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288 | shrapnel (p, dpy, cmap); |
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289 | resort = 1; |
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290 | } |
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291 | } |
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292 | |
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293 | if ((random () % frequency) == 0) |
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294 | { |
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295 | XGetWindowAttributes (dpy, window, &xgwa); |
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296 | real_xlim = xgwa.width; |
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297 | real_ylim = xgwa.height; |
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298 | xlim = real_xlim * 1000; |
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299 | ylim = real_ylim * 1000; |
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300 | launch (xlim, ylim, g, dpy, cmap); |
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301 | resort = 1; |
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302 | } |
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303 | |
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304 | /* being sorted lets us avoid changing the GC's foreground color as often. */ |
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305 | if (resort) |
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306 | sort_by_pixel (how_many); |
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307 | } |
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308 | |
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309 | |
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310 | char *progclass = "Pyro"; |
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311 | |
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312 | char *defaults [] = { |
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313 | ".background: black", |
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314 | ".foreground: white", |
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315 | "*count: 600", |
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316 | "*delay: 5000", |
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317 | "*frequency: 30", |
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318 | "*scatter: 100", |
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319 | "*geometry: 800x500", |
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320 | 0 |
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321 | }; |
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322 | |
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323 | XrmOptionDescRec options [] = { |
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324 | { "-delay", ".delay", XrmoptionSepArg, 0 }, |
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325 | { "-count", ".count", XrmoptionSepArg, 0 }, |
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326 | { "-frequency", ".frequency", XrmoptionSepArg, 0 }, |
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327 | { "-scatter", ".scatter", XrmoptionSepArg, 0 }, |
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328 | { 0, 0, 0, 0 } |
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329 | }; |
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330 | |
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331 | void |
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332 | screenhack (Display *dpy, Window window) |
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333 | { |
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334 | Colormap cmap = init_pyro (dpy, window); |
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335 | int delay = get_integer_resource ("delay", "Integer"); |
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336 | |
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337 | while (1) |
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338 | { |
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339 | pyro (dpy, window, cmap); |
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340 | |
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341 | XSync (dpy, False); |
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342 | screenhack_handle_events (dpy); |
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343 | usleep (delay); |
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344 | } |
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345 | } |
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