1 | /* ripples, Copyright (c) 1999 Ian McConnell <ian@emit.demon.co.uk> |
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2 | * |
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3 | * Permission to use, copy, modify, distribute, and sell this software and its |
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4 | * documentation for any purpose is hereby granted without fee, provided that |
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5 | * the above copyright notice appear in all copies and that both that |
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6 | * copyright notice and this permission notice appear in supporting |
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7 | * documentation. No representations are made about the suitability of this |
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8 | * software for any purpose. It is provided "as is" without express or |
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9 | * implied warranty. |
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10 | */ |
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11 | |
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12 | /* |
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13 | * "Water" ripples that can cross and interfere with each other. |
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14 | * |
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15 | * I can't remember where I got this idea from, but it's been around for a |
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16 | * while in various demos. Some inspiration from |
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17 | * water.txt by Tom Hammersley,tomh@globalnet.co.uk |
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18 | * |
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19 | * Options |
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20 | * -delay usleep every iteration |
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21 | * -rate Add one drop every "rate" iterations |
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22 | * -box Add big square splash every "box" iters (not very good) |
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23 | * -water Ripples on a grabbed background image |
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24 | * -foreground Interpolate ripples between these two colors |
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25 | * -background |
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26 | * -oily Psychedelic colours like man |
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27 | * -stir Add a regular pattern of drops |
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28 | * -fluidity Between 0 and 16. 16 = big drops |
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29 | * -light Hack to add lighting effect |
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30 | * |
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31 | * Code mainly hacked from xflame and decayscreen. |
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32 | */ |
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33 | |
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34 | /* Version history: |
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35 | * 13 Oct 1999: Initial hack |
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36 | * 30 Oct 1999: Speeded up graphics with dirty buffer. Returned to using |
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37 | * putpixel for greater portability |
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38 | * Added a variety of methods for splashing screen. |
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39 | * 31 Oct 1999: Added in lighting hack |
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40 | * 13 Nov 1999: Speed up tweaks |
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41 | * Adjust "light" for different bits per colour (-water only) |
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42 | * |
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43 | */ |
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44 | |
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45 | |
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46 | #include <math.h> |
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47 | #include "screenhack.h" |
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48 | #include <X11/Xutil.h> |
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49 | |
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50 | typedef enum {ripple_drop, ripple_blob, ripple_box, ripple_stir} ripple_mode; |
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51 | |
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52 | #ifdef HAVE_XSHM_EXTENSION |
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53 | #include "xshm.h" |
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54 | static Bool use_shm; |
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55 | static XShmSegmentInfo shm_info; |
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56 | #endif /* HAVE_XSHM_EXTENSION */ |
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57 | |
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58 | static Window window; |
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59 | static Display *display; |
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60 | static GC gc; |
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61 | static Visual *visual; |
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62 | |
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63 | static XImage *orig_map, *buffer_map; |
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64 | static int ctab[256]; |
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65 | static Colormap colormap; |
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66 | static int ncolors; |
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67 | static int light; |
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68 | |
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69 | static int width, height; /* ripple size */ |
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70 | static int bigwidth, bigheight; /* screen size */ |
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71 | |
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72 | static Bool transparent; |
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73 | static short *bufferA, *bufferB, *temp; |
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74 | static char *dirty_buffer; |
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75 | |
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76 | #define TABLE 256 |
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77 | static double cos_tab[TABLE]; |
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78 | |
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79 | /* Distribution of drops: many little ones and a few big ones. */ |
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80 | static double drop_dist[] = |
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81 | {0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.2, 0.6}; |
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82 | |
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83 | static void (*draw_transparent)(short *src); |
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84 | |
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85 | /* How hard to hit the water */ |
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86 | #define SPLASH 512 |
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87 | #undef MIN |
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88 | #define MIN(x, y) ((x) < (y) ? (x) : (y)) |
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89 | #undef MAX |
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90 | #define MAX(x, y) ((x) > (y) ? (x) : (y)) |
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91 | #undef DIRTY |
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92 | #define DIRTY 3 /* dirty >= 2, 1 = restore original pixel, 0 = leave alone */ |
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93 | |
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94 | /* From fortune(6) */ |
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95 | /* -- really weird C code to count the number of bits in a word */ |
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96 | #define BITCOUNT(x) (((BX_(x)+(BX_(x)>>4)) & 0x0F0F0F0F) % 255) |
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97 | #define BX_(x) ((x) - (((x)>>1)&0x77777777) \ |
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98 | - (((x)>>2)&0x33333333) \ |
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99 | - (((x)>>3)&0x11111111)) |
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100 | |
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101 | |
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102 | /* ------------------------------------------- */ |
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103 | |
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104 | |
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105 | static int |
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106 | map_color(int grey) |
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107 | { |
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108 | /* Clip it */ |
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109 | grey = ncolors * abs(grey) / (SPLASH/4); |
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110 | if (grey > ncolors) |
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111 | grey = ncolors; |
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112 | |
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113 | /* Display it */ |
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114 | return ctab[grey]; |
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115 | } |
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116 | |
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117 | |
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118 | static void |
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119 | draw_ripple(short *src) |
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120 | { |
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121 | int across, down; |
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122 | char *dirty = dirty_buffer; |
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123 | |
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124 | for (down = 0; down < height - 1; down++, src += 1, dirty += 1) |
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125 | for (across = 0; across < width - 1; across++, src++, dirty++) { |
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126 | int v1, v2, v3, v4; |
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127 | v1 = (int)*src; |
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128 | v2 = (int)*(src + 1); |
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129 | v3 = (int)*(src + width); |
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130 | v4 = (int)*(src + width + 1); |
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131 | if ((v1 == 0 && v2 == 0 && v3 == 0 && v4 == 0)) { |
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132 | if (*dirty > 0) |
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133 | (*dirty)--; |
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134 | } else |
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135 | *dirty = DIRTY; |
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136 | |
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137 | if (*dirty > 0) { |
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138 | int dx; |
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139 | if (light > 0) { |
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140 | dx = ((v3 - v1) + (v4 - v2)) << light; /* light from top */ |
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141 | } else |
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142 | dx = 0; |
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143 | XPutPixel(buffer_map,(across<<1), (down<<1), map_color(dx + v1)); |
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144 | XPutPixel(buffer_map,(across<<1)+1,(down<<1), map_color(dx + ((v1 + v2) >> 1))); |
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145 | XPutPixel(buffer_map,(across<<1), (down<<1)+1,map_color(dx + ((v1 + v3) >> 1))); |
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146 | XPutPixel(buffer_map,(across<<1)+1,(down<<1)+1,map_color(dx + ((v1 + v4) >> 1))); |
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147 | } |
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148 | } |
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149 | } |
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150 | |
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151 | |
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152 | /* ------------------------------------------- */ |
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153 | |
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154 | |
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155 | /* Uses the horizontal gradient as an offset to create a warp effect */ |
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156 | static void |
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157 | draw_transparent_vanilla(short *src) |
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158 | { |
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159 | int across, down, pixel; |
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160 | char *dirty = dirty_buffer; |
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161 | |
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162 | pixel = 0; |
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163 | for (down = 0; down < height - 2; down++, pixel += 2) |
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164 | for (across = 0; across < width-2; across++, pixel++) { |
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165 | int gradx, grady, gradx1, grady1; |
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166 | int x0, x1, x2, y1, y2; |
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167 | |
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168 | x0 = src[pixel]; |
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169 | x1 = src[pixel + 1]; |
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170 | x2 = src[pixel + 2]; |
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171 | y1 = src[pixel + width]; |
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172 | y2 = src[pixel + 2*width]; |
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173 | |
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174 | gradx = (x1 - x0); |
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175 | grady = (y1 - x0); |
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176 | gradx1= (x2 - x1); |
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177 | grady1= (y2 - y1); |
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178 | gradx1 = 1 + (gradx + gradx1) / 2; |
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179 | grady1 = 1 + (grady + grady1) / 2; |
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180 | |
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181 | if ((2*across+MIN(gradx,gradx1) < 0) || |
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182 | (2*across+MAX(gradx,gradx1) >= bigwidth)) { |
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183 | gradx = 0; |
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184 | gradx1= 1; |
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185 | } |
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186 | if ((2*down+MIN(grady,grady1) < 0) || |
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187 | (2*down+MAX(grady,grady1) >= bigheight)) { |
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188 | grady = 0; |
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189 | grady1 = 1; |
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190 | } |
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191 | |
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192 | if ((gradx == 0 && gradx1 == 1 && grady == 0 && grady1 == 1)) { |
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193 | if (dirty[pixel] > 0) |
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194 | dirty[pixel]--; |
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195 | } else |
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196 | dirty[pixel] = DIRTY; |
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197 | |
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198 | if (dirty[pixel] > 0) { |
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199 | XPutPixel(buffer_map, (across<<1), (down<<1), |
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200 | XGetPixel(orig_map, (across<<1) + gradx, (down<<1) + grady)); |
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201 | XPutPixel(buffer_map, (across<<1)+1,(down<<1), |
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202 | XGetPixel(orig_map, (across<<1) + gradx1,(down<<1) + grady)); |
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203 | XPutPixel(buffer_map, (across<<1), (down<<1)+1, |
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204 | XGetPixel(orig_map, (across<<1) + gradx, (down<<1) + grady1)); |
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205 | XPutPixel(buffer_map, (across<<1)+1,(down<<1)+1, |
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206 | XGetPixel(orig_map, (across<<1) + gradx1,(down<<1) + grady1)); |
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207 | } |
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208 | } |
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209 | } |
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210 | |
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211 | |
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212 | /* ------------------------------------------- */ |
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213 | |
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214 | |
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215 | /* This builds on the above warp effect by adding in a lighting effect: */ |
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216 | /* brighten pixels by an amount corresponding to the vertical gradient */ |
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217 | static unsigned long rmask; |
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218 | static unsigned long gmask; |
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219 | static unsigned long bmask; |
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220 | static int rshift; |
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221 | static int gshift; |
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222 | static int bshift; |
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223 | |
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224 | |
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225 | static void |
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226 | set_mask(unsigned long color, unsigned long *mask, int *shift) |
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227 | { |
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228 | *shift = 0; |
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229 | while (color != 0 && (color & 1) == 0) { |
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230 | (*shift)++; |
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231 | color >>= 1; |
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232 | } |
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233 | *mask = color; |
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234 | } |
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235 | |
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236 | |
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237 | static unsigned long |
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238 | cadd(unsigned long color, int dx, unsigned long mask, int shift) |
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239 | { |
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240 | int x; |
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241 | color >>= shift; |
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242 | x = (color & mask); |
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243 | x += dx; |
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244 | if (x < 0) x = 0; |
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245 | else if (x > (int)mask) x = mask; |
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246 | color = x; |
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247 | return color << shift; |
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248 | } |
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249 | |
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250 | |
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251 | static unsigned long |
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252 | bright(int dx, unsigned long color) |
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253 | { |
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254 | return (cadd(color, dx, rmask, rshift) | |
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255 | cadd(color, dx, gmask, gshift) | |
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256 | cadd(color, dx, bmask, bshift)); |
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257 | } |
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258 | |
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259 | |
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260 | static void |
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261 | draw_transparent_light(short *src) |
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262 | { |
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263 | int across, down, pixel; |
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264 | char *dirty = dirty_buffer; |
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265 | |
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266 | pixel = 0; |
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267 | for (down = 0; down < height - 2; down++, pixel += 2) |
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268 | for (across = 0; across < width-2; across++, pixel++) { |
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269 | int gradx, grady, gradx1, grady1; |
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270 | int x0, x1, x2, y1, y2; |
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271 | |
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272 | x0 = src[pixel]; |
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273 | x1 = src[pixel + 1]; |
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274 | x2 = src[pixel + 2]; |
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275 | y1 = src[pixel + width]; |
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276 | y2 = src[pixel + 2*width]; |
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277 | |
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278 | gradx = (x1 - x0); |
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279 | grady = (y1 - x0); |
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280 | gradx1= (x2 - x1); |
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281 | grady1= (y2 - y1); |
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282 | gradx1 = 1 + (gradx + gradx1) / 2; |
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283 | grady1 = 1 + (grady + grady1) / 2; |
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284 | |
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285 | if ((2*across+MIN(gradx,gradx1) < 0) || |
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286 | (2*across+MAX(gradx,gradx1) >= bigwidth)) { |
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287 | gradx = 0; |
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288 | gradx1= 1; |
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289 | } |
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290 | if ((2*down+MIN(grady,grady1) < 0) || |
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291 | (2*down+MAX(grady,grady1) >= bigheight)) { |
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292 | grady = 0; |
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293 | grady1 = 1; |
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294 | } |
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295 | |
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296 | if ((gradx == 0 && gradx1 == 1 && grady == 0 && grady1 == 1)) { |
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297 | if (dirty[pixel] > 0) |
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298 | dirty[pixel]--; |
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299 | } else |
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300 | dirty[pixel] = DIRTY; |
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301 | |
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302 | if (dirty[pixel] > 0) { |
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303 | int dx; |
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304 | |
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305 | /* light from top */ |
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306 | if (4-light >= 0) |
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307 | dx = (grady + (src[pixel+width+1]-x1)) >> (4-light); |
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308 | else |
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309 | dx = (grady + (src[pixel+width+1]-x1)) << (light-4); |
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310 | |
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311 | if (dx != 0) { |
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312 | XPutPixel(buffer_map, (across<<1), (down<<1), |
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313 | bright(dx, XGetPixel(orig_map, (across<<1) + gradx, (down<<1) + grady))); |
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314 | XPutPixel(buffer_map, (across<<1)+1,(down<<1), |
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315 | bright(dx, XGetPixel(orig_map, (across<<1) + gradx1,(down<<1) + grady))); |
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316 | XPutPixel(buffer_map, (across<<1), (down<<1)+1, |
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317 | bright(dx, XGetPixel(orig_map, (across<<1) + gradx, (down<<1) + grady1))); |
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318 | XPutPixel(buffer_map, (across<<1)+1,(down<<1)+1, |
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319 | bright(dx, XGetPixel(orig_map, (across<<1) + gradx1,(down<<1) + grady1))); |
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320 | } else { |
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321 | /* Could use XCopyArea, but XPutPixel is faster */ |
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322 | XPutPixel(buffer_map, (across<<1), (down<<1), |
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323 | XGetPixel(orig_map, (across<<1) + gradx, (down<<1) + grady)); |
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324 | XPutPixel(buffer_map, (across<<1)+1,(down<<1), |
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325 | XGetPixel(orig_map, (across<<1) + gradx1,(down<<1) + grady)); |
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326 | XPutPixel(buffer_map, (across<<1), (down<<1)+1, |
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327 | XGetPixel(orig_map, (across<<1) + gradx, (down<<1) + grady1)); |
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328 | XPutPixel(buffer_map, (across<<1)+1,(down<<1)+1, |
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329 | XGetPixel(orig_map, (across<<1) + gradx1,(down<<1) + grady1)); |
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330 | } |
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331 | } |
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332 | } |
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333 | } |
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334 | |
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335 | |
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336 | /* ------------------------------------------- */ |
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337 | |
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338 | |
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339 | #if 0 |
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340 | /* Doesn't go any faster and doesn't work at all colour depths */ |
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341 | static void |
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342 | draw_transparent16l(short *src) |
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343 | { |
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344 | int across, down, bigpix, pixel; |
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345 | char *dirty = dirty_buffer; |
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346 | unsigned short *buffer, *orig; |
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347 | |
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348 | buffer = (unsigned short *) buffer_map->data; |
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349 | orig = (unsigned short *) orig_map->data; |
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350 | |
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351 | for (pixel = bigpix = down = 0; |
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352 | down < height - 2; |
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353 | down++, pixel += 2, bigpix += bigwidth+4) |
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354 | for (across = 0; across < width-2; across++, pixel++, bigpix+=2) { |
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355 | int gradx, grady, gradx1, grady1; |
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356 | int x0, x1, x2, y1, y2; |
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357 | |
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358 | x0 = src[pixel]; |
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359 | x1 = src[pixel + 1]; |
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360 | x2 = src[pixel + 2]; |
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361 | y1 = src[pixel + width]; |
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362 | y2 = src[pixel + 2*width]; |
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363 | |
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364 | gradx = (x1 - x0); |
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365 | grady = (y1 - x0); |
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366 | gradx1= (x2 - x1); |
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367 | grady1= (y2 - y1); |
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368 | gradx1 = 1 + (gradx + gradx1) / 2; |
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369 | grady1 = 1 + (grady + grady1) / 2; |
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370 | |
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371 | if ((2*across+MIN(gradx,gradx1) < 0) || |
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372 | (2*across+MAX(gradx,gradx1) >= bigwidth)) { |
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373 | gradx = 0; |
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374 | gradx1= 1; |
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375 | } |
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376 | if ((2*down+MIN(grady,grady1) < 0) || |
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377 | (2*down+MAX(grady,grady1) >= bigheight)) { |
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378 | grady = 0; |
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379 | grady1 = 1; |
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380 | } |
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381 | |
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382 | if ((gradx == 0 && gradx1 == 1 && grady == 0 && grady1 == 1)) { |
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383 | if (dirty[pixel] > 0) |
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384 | dirty[pixel]--; |
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385 | } else |
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386 | dirty[pixel] = DIRTY; |
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387 | |
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388 | if (dirty[pixel] > 0) { |
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389 | unsigned short *dest = buffer + bigpix; |
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390 | unsigned short *image = orig + bigpix; |
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391 | int dx; |
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392 | |
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393 | /* light from top */ |
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394 | if (4-light >= 0) |
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395 | dx = (grady + (src[pixel+width+1]-x1)) >> (4-light); |
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396 | else |
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397 | dx = (grady + (src[pixel+width+1]-x1)) << (light-4); |
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398 | |
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399 | grady *= bigwidth; |
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400 | grady1*= bigwidth; |
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401 | |
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402 | if (dx != 0) { |
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403 | *dest++ = dobright(dx, *(image + gradx + grady)); |
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404 | *dest = dobright(dx, *(image + gradx1 + grady)); |
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405 | dest += bigwidth - 1; |
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406 | *dest++ = dobright(dx, *(image + gradx + grady1)); |
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407 | *dest = dobright(dx, *(image + gradx1 + grady1)); |
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408 | } else { |
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409 | *dest++ = *(image + gradx + grady); |
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410 | *dest = *(image + gradx1 + grady); |
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411 | dest += bigwidth - 1; |
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412 | *dest++ = *(image + gradx + grady1); |
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413 | *dest = *(image + gradx1 + grady1); |
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414 | } |
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415 | } |
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416 | } |
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417 | } |
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418 | #endif |
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419 | |
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420 | |
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421 | /* ------------------------------------------- */ |
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422 | |
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423 | |
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424 | static void |
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425 | setup_X(Display * disp, Window win) |
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426 | { |
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427 | XWindowAttributes xwa; |
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428 | int depth; |
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429 | |
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430 | XGetWindowAttributes(disp, win, &xwa); |
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431 | window = win; |
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432 | display = disp; |
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433 | depth = xwa.depth; |
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434 | colormap = xwa.colormap; |
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435 | bigwidth = xwa.width; |
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436 | bigheight = xwa.height; |
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437 | visual = xwa.visual; |
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438 | |
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439 | |
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440 | /* This causes buffer_map to be 1 pixel taller and wider than orig_map, |
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441 | which can cause the two XImages to have different bytes-per-line, |
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442 | which causes stair-stepping. So this better not be necessary... |
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443 | -jwz, 23-Nov-01 |
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444 | */ |
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445 | #if 0 /* I'm not entirely sure if I need this */ |
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446 | if (bigwidth % 2) |
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447 | bigwidth++; |
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448 | if (bigheight % 2) |
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449 | bigheight++; |
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450 | #endif |
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451 | |
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452 | |
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453 | width = bigwidth / 2; |
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454 | height = bigheight / 2; |
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455 | |
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456 | if (transparent) { |
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457 | XGCValues gcv; |
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458 | long gcflags; |
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459 | |
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460 | gcv.function = GXcopy; |
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461 | gcv.subwindow_mode = IncludeInferiors; |
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462 | |
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463 | gcflags = GCForeground | GCFunction; |
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464 | if (use_subwindow_mode_p(xwa.screen, window)) /* see grabscreen.c */ |
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465 | gcflags |= GCSubwindowMode; |
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466 | |
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467 | gc = XCreateGC(display, window, gcflags, &gcv); |
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468 | |
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469 | load_random_image (xwa.screen, window, window, NULL); |
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470 | |
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471 | orig_map = XGetImage(display, window, 0, 0, xwa.width, xwa.height, |
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472 | ~0L, ZPixmap); |
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473 | } else { |
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474 | XGCValues gcv; |
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475 | |
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476 | gc = XCreateGC(display, window, 0, &gcv); |
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477 | orig_map = 0; |
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478 | } |
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479 | |
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480 | if (!gc) { |
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481 | fprintf(stderr, "XCreateGC failed\n"); |
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482 | exit(1); |
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483 | } |
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484 | |
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485 | buffer_map = 0; |
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486 | |
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487 | #ifdef HAVE_XSHM_EXTENSION |
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488 | if (use_shm) { |
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489 | buffer_map = create_xshm_image(display, xwa.visual, depth, |
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490 | ZPixmap, 0, &shm_info, bigwidth, bigheight); |
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491 | if (!buffer_map) { |
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492 | use_shm = False; |
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493 | fprintf(stderr, "create_xshm_image failed\n"); |
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494 | } |
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495 | } |
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496 | #endif /* HAVE_XSHM_EXTENSION */ |
---|
497 | |
---|
498 | if (!buffer_map) { |
---|
499 | buffer_map = XCreateImage(display, xwa.visual, |
---|
500 | depth, ZPixmap, 0, 0, |
---|
501 | bigwidth, bigheight, 8, 0); |
---|
502 | buffer_map->data = (char *) |
---|
503 | calloc(buffer_map->height, buffer_map->bytes_per_line); |
---|
504 | } |
---|
505 | } |
---|
506 | |
---|
507 | |
---|
508 | static void |
---|
509 | DisplayImage(void) |
---|
510 | { |
---|
511 | #ifdef HAVE_XSHM_EXTENSION |
---|
512 | if (use_shm) |
---|
513 | XShmPutImage(display, window, gc, buffer_map, 0, 0, 0, 0, |
---|
514 | bigwidth, bigheight, False); |
---|
515 | else |
---|
516 | #endif /* HAVE_XSHM_EXTENSION */ |
---|
517 | XPutImage(display, window, gc, buffer_map, 0, 0, 0, 0, |
---|
518 | bigwidth, bigheight); |
---|
519 | |
---|
520 | XSync(display,False); |
---|
521 | screenhack_handle_events(display); |
---|
522 | } |
---|
523 | |
---|
524 | |
---|
525 | /* ------------------------------------------- */ |
---|
526 | |
---|
527 | |
---|
528 | static int |
---|
529 | cinterp(double a, int bg, int fg) |
---|
530 | { |
---|
531 | int result; |
---|
532 | result = (int)((1-a) * bg + a * fg + 0.5); |
---|
533 | if (result < 0) result = 0; |
---|
534 | if (result > 255) result = 255; |
---|
535 | return result; |
---|
536 | } |
---|
537 | |
---|
538 | |
---|
539 | /* Interpolate the ripple colours between the background colour and |
---|
540 | foreground colour */ |
---|
541 | static void |
---|
542 | init_linear_colors(void) |
---|
543 | { |
---|
544 | int i, j, red, green, blue, bred, bgreen, bblue; |
---|
545 | XColor fg, bg; |
---|
546 | |
---|
547 | if (ncolors < 2 || mono_p) |
---|
548 | ncolors = 2; |
---|
549 | if (ncolors <= 2) |
---|
550 | mono_p = True; |
---|
551 | |
---|
552 | /* Make it possible to set the color of the ripples, |
---|
553 | Based on work by Raymond Medeiros <ray@stommel.marine.usf.edu> and jwz. |
---|
554 | */ |
---|
555 | fg.pixel = get_pixel_resource("foreground", "Foreground", |
---|
556 | display, colormap); |
---|
557 | XQueryColor(display, colormap, &fg); |
---|
558 | red = (fg.red >> 8); |
---|
559 | green = (fg.green >> 8); |
---|
560 | blue = (fg.blue >> 8); |
---|
561 | |
---|
562 | bg.pixel = get_pixel_resource("background", "Background", |
---|
563 | display, colormap); |
---|
564 | XQueryColor(display, colormap, &bg); |
---|
565 | bred = (bg.red >> 8); |
---|
566 | bgreen = (bg.green >> 8); |
---|
567 | bblue = (bg.blue >> 8); |
---|
568 | |
---|
569 | j = 0; |
---|
570 | for (i = 0; i < ncolors+1; i++) { |
---|
571 | XColor xcl; |
---|
572 | double a = (double)i / ncolors; |
---|
573 | int r = cinterp(a, bred, red); |
---|
574 | int g = cinterp(a, bgreen, green); |
---|
575 | int b = cinterp(a, bblue, blue); |
---|
576 | |
---|
577 | xcl.red = (unsigned short) ((r << 8) | r); |
---|
578 | xcl.green = (unsigned short) ((g << 8) | g); |
---|
579 | xcl.blue = (unsigned short) ((b << 8) | b); |
---|
580 | xcl.flags = DoRed | DoGreen | DoBlue; |
---|
581 | |
---|
582 | XAllocColor(display, colormap, &xcl); |
---|
583 | |
---|
584 | ctab[j++] = (int) xcl.pixel; |
---|
585 | } |
---|
586 | } |
---|
587 | |
---|
588 | |
---|
589 | static void |
---|
590 | init_oily_colors(void) |
---|
591 | { |
---|
592 | XColor *colors = NULL; |
---|
593 | |
---|
594 | if (ncolors < 2 || mono_p) |
---|
595 | ncolors = 2; |
---|
596 | if (ncolors <= 2) |
---|
597 | mono_p = True; |
---|
598 | colors = 0; |
---|
599 | |
---|
600 | if (!mono_p) { |
---|
601 | colors = (XColor *)malloc(sizeof(*colors) * (ncolors+1)); |
---|
602 | make_smooth_colormap(display, visual, colormap, colors, &ncolors, |
---|
603 | True, /* allocate */ |
---|
604 | False, /* not writable */ |
---|
605 | True); /* verbose (complain about failure) */ |
---|
606 | if (ncolors <= 2) { |
---|
607 | if (colors) |
---|
608 | free (colors); |
---|
609 | colors = 0; |
---|
610 | mono_p = True; |
---|
611 | } |
---|
612 | } |
---|
613 | if (!mono_p) { |
---|
614 | int i, j = 0; |
---|
615 | for (i = 0; i < ncolors+1; i++) { |
---|
616 | XAllocColor(display, colormap, colors+i); |
---|
617 | ctab[j++] = (int) colors[i].pixel; |
---|
618 | } |
---|
619 | free (colors); |
---|
620 | } else { |
---|
621 | ncolors = 2; |
---|
622 | ctab[1] = get_pixel_resource("foreground", "Foreground", display, colormap); |
---|
623 | ctab[0] = get_pixel_resource("background", "Background", display, colormap); |
---|
624 | } |
---|
625 | } |
---|
626 | |
---|
627 | |
---|
628 | /* ------------------------------------------- */ |
---|
629 | |
---|
630 | |
---|
631 | static void |
---|
632 | init_cos_tab(void) |
---|
633 | { |
---|
634 | int i; |
---|
635 | for (i = 0; i < TABLE; i++) |
---|
636 | cos_tab[i] = cos(i * M_PI/2 / TABLE); |
---|
637 | } |
---|
638 | |
---|
639 | |
---|
640 | /* Shape of drop to add */ |
---|
641 | static double |
---|
642 | sinc(double x) |
---|
643 | { |
---|
644 | #if 1 |
---|
645 | /* cosine hump */ |
---|
646 | int i; |
---|
647 | i = (int)(x * TABLE + 0.5); |
---|
648 | if (i >= TABLE) i = (TABLE-1) - (i-(TABLE-1)); |
---|
649 | return cos_tab[i]; |
---|
650 | #elif 0 |
---|
651 | return cos(x * M_PI/2); |
---|
652 | #else |
---|
653 | if (fabs(x) < 0.1) |
---|
654 | return 1 - x*x; |
---|
655 | else |
---|
656 | return sin(x) / x; |
---|
657 | #endif |
---|
658 | } |
---|
659 | |
---|
660 | |
---|
661 | static void |
---|
662 | add_circle_drop(int x, int y, int radius, int dheight) |
---|
663 | { |
---|
664 | int i, r2, cx, cy; |
---|
665 | short *buf = (random()&1) ? bufferA : bufferB; |
---|
666 | |
---|
667 | i = y * width + x; |
---|
668 | r2 = radius * radius; |
---|
669 | |
---|
670 | for (cy = -radius; cy <= radius; cy++) |
---|
671 | for (cx = -radius; cx <= radius; cx++) { |
---|
672 | int r = cx*cx + cy*cy; |
---|
673 | if (r <= r2) { |
---|
674 | buf[i + cx + cy*width] = |
---|
675 | (short)(dheight * sinc(sqrt(r)/radius)); |
---|
676 | } |
---|
677 | } |
---|
678 | } |
---|
679 | |
---|
680 | |
---|
681 | static void |
---|
682 | add_drop(ripple_mode mode, int drop) |
---|
683 | { |
---|
684 | int newx, newy, dheight; |
---|
685 | int radius = MIN(width, height) / 50; |
---|
686 | /* Don't put drops too near the edge of the screen or they get stuck */ |
---|
687 | int border = 8; |
---|
688 | |
---|
689 | switch (mode) { |
---|
690 | default: |
---|
691 | case ripple_drop: { |
---|
692 | int x; |
---|
693 | |
---|
694 | dheight = 1 + (random() % drop); |
---|
695 | newx = border + (random() % (width - 2*border)); |
---|
696 | newy = border + (random() % (height - 2*border)); |
---|
697 | x = newy * width + newx; |
---|
698 | bufferA[x + 1] = bufferA[x] = bufferA[x + width] = bufferA[x + width + 1] = |
---|
699 | bufferB[x + 1] = bufferB[x] = bufferB[x + width] = bufferB[x + width + 1] = |
---|
700 | dheight; |
---|
701 | } |
---|
702 | break; |
---|
703 | case ripple_blob: { |
---|
704 | double power; |
---|
705 | |
---|
706 | power = drop_dist[random() % (sizeof(drop_dist)/sizeof(drop_dist[0]))]; /* clumsy */ |
---|
707 | dheight = (int)(drop * (power + 0.01)); |
---|
708 | newx = radius + border + (random() % (int)(width - 2*border - 2*radius*power)); |
---|
709 | newy = radius + border + (random() % (int)(height - 2*border - 2*radius*power)); |
---|
710 | add_circle_drop(newx, newy, radius, dheight); |
---|
711 | } |
---|
712 | break; |
---|
713 | /* Adding too many boxes too quickly (-box 1) doesn't give the waves time |
---|
714 | to disperse and the waves build up (and overflow) */ |
---|
715 | case ripple_box: { |
---|
716 | int x; |
---|
717 | int cx, cy; |
---|
718 | short *buf = (random()&1) ? bufferA : bufferB; |
---|
719 | |
---|
720 | radius = (1 + (random() % 5)) * (1 + (random() % 5)); |
---|
721 | dheight = drop / 128; |
---|
722 | if (random() & 1) dheight = -dheight; |
---|
723 | newx = radius + border + (random() % (width - 2*border - 2*radius)); |
---|
724 | newy = radius + border + (random() % (height - 2*border - 2*radius)); |
---|
725 | x = newy * width + newx; |
---|
726 | for (cy = -radius; cy <= radius; cy++) |
---|
727 | for (cx = -radius; cx <= radius; cx++) |
---|
728 | buf[x + cx + cy*width] = (short)(dheight); |
---|
729 | } |
---|
730 | break; |
---|
731 | case ripple_stir: { |
---|
732 | static double ang = 0; |
---|
733 | border += radius; |
---|
734 | newx = border + (int)((width-2*border) * (1+cos(3*ang)) / 2); |
---|
735 | newy = border + (int)((height-2*border) * (1+sin(2*ang)) / 2); |
---|
736 | add_circle_drop(newx, newy, radius, drop / 10); |
---|
737 | ang += 0.02; |
---|
738 | if (ang > 12*M_PI) ang = 0; |
---|
739 | } |
---|
740 | break; |
---|
741 | } |
---|
742 | } |
---|
743 | |
---|
744 | |
---|
745 | static void |
---|
746 | init_ripples(int ndrops, int splash) |
---|
747 | { |
---|
748 | int i; |
---|
749 | |
---|
750 | bufferA = (short *)calloc(width * height, sizeof(*bufferA)); |
---|
751 | bufferB = (short *)calloc(width * height, sizeof(*bufferB)); |
---|
752 | temp = (short *)calloc(width * height, sizeof(*temp)); |
---|
753 | |
---|
754 | dirty_buffer = (char *)calloc(width * height, sizeof(*dirty_buffer)); |
---|
755 | |
---|
756 | for (i = 0; i < ndrops; i++) |
---|
757 | add_drop(ripple_blob, splash); |
---|
758 | |
---|
759 | if (transparent) { |
---|
760 | /* There's got to be a better way of doing this XCopyArea? */ |
---|
761 | memcpy(buffer_map->data, orig_map->data, |
---|
762 | bigheight * buffer_map->bytes_per_line); |
---|
763 | } else { |
---|
764 | int across, down, color; |
---|
765 | |
---|
766 | color = map_color(0); /* background colour */ |
---|
767 | for (down = 0; down < bigheight; down++) |
---|
768 | for (across = 0; across < bigwidth; across++) |
---|
769 | XPutPixel(buffer_map,across, down, color); |
---|
770 | } |
---|
771 | |
---|
772 | DisplayImage(); |
---|
773 | } |
---|
774 | |
---|
775 | |
---|
776 | /* |
---|
777 | Explanation from hq_water.zip (Arturo R Montesinos (ARM) arami@fi.upm.es) |
---|
778 | |
---|
779 | Differential equation is: u = a ( u + u ) |
---|
780 | tt xx yy |
---|
781 | |
---|
782 | Where a = tension * gravity / surface_density. |
---|
783 | |
---|
784 | Approximating second derivatives by central differences: |
---|
785 | |
---|
786 | [ u(t+1)-2u(t)+u(t-1) ] / dt = a [ u(x+1)+u(x-1)+u(y+1)+u(y-1)-4u ] / h |
---|
787 | |
---|
788 | where dt = time step squared, h = dx*dy = mesh resolution squared. |
---|
789 | |
---|
790 | From where u(t+1) may be calculated as: |
---|
791 | |
---|
792 | dt | 1 | dt |
---|
793 | u(t+1) = a -- | 1 0 1 |u - u(t-1) + (2-4a --)u |
---|
794 | h | 1 | h |
---|
795 | |
---|
796 | When a*dt/h = 1/2 last term vanishes, giving: |
---|
797 | |
---|
798 | 1 | 1 | |
---|
799 | u(t+1) = - | 1 0 1 |u - u(t-1) |
---|
800 | 2 | 1 | |
---|
801 | |
---|
802 | (note that u(t-1,x,y) is only used to calculate u(t+1,x,y) so |
---|
803 | we can use the same array for both t-1 and t+1, needing only |
---|
804 | two arrays, U[0] and U[1]) |
---|
805 | |
---|
806 | Dampening is simulated by subtracting 1/2^n of result. |
---|
807 | n=4 gives best-looking result |
---|
808 | n<4 (eg 2 or 3) thicker consistency, waves die out immediately |
---|
809 | n>4 (eg 8 or 12) more fluid, waves die out slowly |
---|
810 | */ |
---|
811 | |
---|
812 | static void |
---|
813 | ripple(int fluidity) |
---|
814 | { |
---|
815 | int across, down, pixel; |
---|
816 | static int toggle; |
---|
817 | static int count; |
---|
818 | short *src, *dest; |
---|
819 | |
---|
820 | if (toggle == 0) { |
---|
821 | src = bufferA; |
---|
822 | dest = bufferB; |
---|
823 | toggle = 1; |
---|
824 | } else { |
---|
825 | src = bufferB; |
---|
826 | dest = bufferA; |
---|
827 | toggle = 0; |
---|
828 | } |
---|
829 | |
---|
830 | switch (count) { |
---|
831 | case 0: case 1: |
---|
832 | pixel = 1 * width + 1; |
---|
833 | for (down = 1; down < height - 1; down++, pixel += 2 * 1) |
---|
834 | for (across = 1; across < width - 1; across++, pixel++) { |
---|
835 | temp[pixel] = |
---|
836 | (((src[pixel - 1] + src[pixel + 1] + |
---|
837 | src[pixel - width] + src[pixel + width]) / 2)) - dest[pixel]; |
---|
838 | } |
---|
839 | |
---|
840 | /* Smooth the output */ |
---|
841 | pixel = 1 * width + 1; |
---|
842 | for (down = 1; down < height - 1; down++, pixel += 2 * 1) |
---|
843 | for (across = 1; across < width - 1; across++, pixel++) { |
---|
844 | if (temp[pixel] != 0) { /* Close enough for government work */ |
---|
845 | int damp = |
---|
846 | (temp[pixel - 1] + temp[pixel + 1] + |
---|
847 | temp[pixel - width] + temp[pixel + width] + |
---|
848 | temp[pixel - width - 1] + temp[pixel - width + 1] + |
---|
849 | temp[pixel + width - 1] + temp[pixel + width + 1] + |
---|
850 | temp[pixel]) / 9; |
---|
851 | dest[pixel] = damp - (damp >> fluidity); |
---|
852 | } else |
---|
853 | dest[pixel] = 0; |
---|
854 | } |
---|
855 | break; |
---|
856 | case 2: case 3: |
---|
857 | pixel = 1 * width + 1; |
---|
858 | for (down = 1; down < height - 1; down++, pixel += 2 * 1) |
---|
859 | for (across = 1; across < width - 1; across++, pixel++) { |
---|
860 | int damp = |
---|
861 | (((src[pixel - 1] + src[pixel + 1] + |
---|
862 | src[pixel - width] + src[pixel + width]) / 2)) - dest[pixel]; |
---|
863 | dest[pixel] = damp - (damp >> fluidity); |
---|
864 | } |
---|
865 | break; |
---|
866 | } |
---|
867 | if (++count > 3) count = 0; |
---|
868 | |
---|
869 | if (transparent) |
---|
870 | draw_transparent(dest); |
---|
871 | else |
---|
872 | draw_ripple(dest); |
---|
873 | } |
---|
874 | |
---|
875 | |
---|
876 | /* ------------------------------------------- */ |
---|
877 | |
---|
878 | |
---|
879 | char *progclass = "Ripples"; |
---|
880 | |
---|
881 | char *defaults[] = |
---|
882 | { |
---|
883 | ".background: black", |
---|
884 | ".foreground: #FFAF5F", |
---|
885 | "*colors: 200", |
---|
886 | "*dontClearRoot: True", |
---|
887 | "*delay: 50000", |
---|
888 | "*rate: 5", |
---|
889 | "*box: 0", |
---|
890 | "*water: False", |
---|
891 | "*oily: False", |
---|
892 | "*stir: False", |
---|
893 | "*fluidity: 6", |
---|
894 | "*light: 0", |
---|
895 | #ifdef HAVE_XSHM_EXTENSION |
---|
896 | "*useSHM: True", |
---|
897 | #endif /* HAVE_XSHM_EXTENSION */ |
---|
898 | 0 |
---|
899 | }; |
---|
900 | |
---|
901 | XrmOptionDescRec options[] = |
---|
902 | { |
---|
903 | { "-colors", ".colors", XrmoptionSepArg, 0}, |
---|
904 | { "-colours", ".colors", XrmoptionSepArg, 0}, |
---|
905 | {"-delay", ".delay", XrmoptionSepArg, 0}, |
---|
906 | {"-rate", ".rate", XrmoptionSepArg, 0}, |
---|
907 | {"-box", ".box", XrmoptionSepArg, 0}, |
---|
908 | {"-water", ".water", XrmoptionNoArg, "True"}, |
---|
909 | {"-oily", ".oily", XrmoptionNoArg, "True"}, |
---|
910 | {"-stir", ".stir", XrmoptionNoArg, "True"}, |
---|
911 | {"-fluidity", ".fluidity", XrmoptionSepArg, 0}, |
---|
912 | {"-light", ".light", XrmoptionSepArg, 0}, |
---|
913 | #ifdef HAVE_XSHM_EXTENSION |
---|
914 | {"-shm", ".useSHM", XrmoptionNoArg, "True"}, |
---|
915 | {"-no-shm", ".useSHM", XrmoptionNoArg, "False"}, |
---|
916 | #endif /* HAVE_XSHM_EXTENSION */ |
---|
917 | {0, 0, 0, 0} |
---|
918 | }; |
---|
919 | |
---|
920 | |
---|
921 | void screenhack(Display *disp, Window win) |
---|
922 | { |
---|
923 | int iterations = 0; |
---|
924 | int delay = get_integer_resource("delay", "Integer"); |
---|
925 | int rate = get_integer_resource("rate", "Integer"); |
---|
926 | int box = get_integer_resource("box", "Integer"); |
---|
927 | int oily = get_boolean_resource("oily", "Boolean"); |
---|
928 | int stir = get_boolean_resource("stir", "Boolean"); |
---|
929 | int fluidity = get_integer_resource("fluidity", "Integer"); |
---|
930 | transparent = get_boolean_resource("water", "Boolean"); |
---|
931 | #ifdef HAVE_XSHM_EXTENSION |
---|
932 | use_shm = get_boolean_resource("useSHM", "Boolean"); |
---|
933 | #endif /* HAVE_XSHM_EXTENSION */ |
---|
934 | light = get_integer_resource("light", "Integer"); |
---|
935 | |
---|
936 | if (fluidity <= 1) fluidity = 1; |
---|
937 | if (fluidity > 16) fluidity = 16; /* 16 = sizeof(short) */ |
---|
938 | if (light < 0) light = 0; |
---|
939 | |
---|
940 | init_cos_tab(); |
---|
941 | setup_X(disp, win); |
---|
942 | |
---|
943 | ncolors = get_integer_resource ("colors", "Colors"); |
---|
944 | if (0 == ncolors) /* English spelling? */ |
---|
945 | ncolors = get_integer_resource ("colours", "Colors"); |
---|
946 | |
---|
947 | if (ncolors > sizeof(ctab)/sizeof(*ctab)) |
---|
948 | ncolors = sizeof(ctab)/sizeof(*ctab); |
---|
949 | |
---|
950 | if (oily) |
---|
951 | init_oily_colors(); |
---|
952 | else |
---|
953 | init_linear_colors(); |
---|
954 | |
---|
955 | if (transparent && light > 0) { |
---|
956 | int maxbits; |
---|
957 | draw_transparent = draw_transparent_light; |
---|
958 | set_mask(visual->red_mask, &rmask, &rshift); |
---|
959 | set_mask(visual->green_mask, &gmask, &gshift); |
---|
960 | set_mask(visual->blue_mask, &bmask, &bshift); |
---|
961 | if (rmask == 0) draw_transparent = draw_transparent_vanilla; |
---|
962 | |
---|
963 | /* Adjust the shift value "light" when we don't have 8 bits per colour */ |
---|
964 | maxbits = MIN(MIN(BITCOUNT(rmask), BITCOUNT(gmask)), BITCOUNT(bmask)); |
---|
965 | light -= 8-maxbits; |
---|
966 | if (light < 0) light = 0; |
---|
967 | } else |
---|
968 | draw_transparent = draw_transparent_vanilla; |
---|
969 | |
---|
970 | init_ripples(0, -SPLASH); /* Start off without any drops */ |
---|
971 | |
---|
972 | /* Main drawing loop */ |
---|
973 | while (1) { |
---|
974 | if (rate > 0 && (iterations % rate) == 0) |
---|
975 | add_drop(ripple_blob, -SPLASH); |
---|
976 | if (stir) |
---|
977 | add_drop(ripple_stir, -SPLASH); |
---|
978 | if (box > 0 && (random() % box) == 0) |
---|
979 | add_drop(ripple_box, -SPLASH); |
---|
980 | |
---|
981 | ripple(fluidity); |
---|
982 | DisplayImage(); |
---|
983 | |
---|
984 | if (delay) |
---|
985 | usleep(delay); |
---|
986 | |
---|
987 | iterations++; |
---|
988 | } |
---|
989 | } |
---|