[15682] | 1 | /* shadebobs, Copyright (c) 1999 Shane Smit <blackend@inconnect.com> |
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| 2 | * |
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| 3 | * Permission to use, copy, modify, distribute, and sell this software and its |
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| 4 | * documentation for any purpose is hereby granted without fee, provided that |
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| 5 | * the above copyright notice appear in all copies and that both that |
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| 6 | * copyright notice and this permission notice appear in supporting |
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| 7 | * documentation. No representations are made about the suitability of this |
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| 8 | * software for any purpose. It is provided "as is" without express or |
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| 9 | * implied warranty. |
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| 10 | * |
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| 11 | * Module - "shadebobs.c" |
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| 12 | * |
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| 13 | * Description: |
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| 14 | * There are two little shading circles (bobs) that zip around the screen. |
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| 15 | * one of them shades up towards white, and the other shades down toward |
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| 16 | * black. |
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| 17 | * This keeps the screen in color balance at a chosen color. |
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| 18 | * |
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| 19 | * Its kinda like 'The Force' |
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| 20 | * There is a light side, a dark side, and it keeps the world in balance. |
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| 21 | * |
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| 22 | * [05/23/99] - Shane Smit: Creation |
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| 23 | * [05/26/99] - Shane Smit: Port to C/screenhack for use with XScreenSaver |
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| 24 | * [06/11/99] - Shane Smit: Stopped trying to rape the palette. |
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| 25 | * [06/20/99] - jwz: cleaned up ximage handling, gave resoources short names, |
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| 26 | * introduced delay, made it restart after N iterations. |
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| 27 | * [06/21/99] - Shane Smit: Modified default values slightly, color changes |
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| 28 | * on cycle, and the extents of the sinus pattern change in |
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| 29 | * real-time. |
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| 30 | * [06/22/99] - Shane Smit: Fixed delay to be fast and use little CPU :). |
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| 31 | * [09/17/99] - Shane Smit: Made all calculations based on the size of the |
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| 32 | * window. Thus, it'll look the same at 100x100 as it does at |
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| 33 | * 1600x1200 ( Only smaller :). |
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| 34 | * [04/24/00] - Shane Smit: Revamped entire source code: |
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| 35 | * Shade Bob movement is calculated very differently. |
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| 36 | * Base color can be any color now. |
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| 37 | */ |
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| 38 | |
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| 39 | #include <math.h> |
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| 40 | #include "screenhack.h" |
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| 41 | #include <X11/Xutil.h> |
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| 42 | |
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| 43 | /* #define VERBOSE */ |
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| 44 | |
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| 45 | char *progclass = "ShadeBobs"; |
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| 46 | |
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| 47 | char *defaults [] = { |
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[20147] | 48 | ".background: black", |
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| 49 | ".foreground: white", |
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[15682] | 50 | "*degrees: 0", /* default: Automatic degree calculation */ |
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| 51 | "*color: random", |
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| 52 | "*count: 4", |
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| 53 | "*cycles: 10", |
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| 54 | "*ncolors: 64", /* changing this doesn't work particularly well */ |
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| 55 | "*delay: 5000", |
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| 56 | 0 |
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| 57 | }; |
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| 58 | |
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| 59 | XrmOptionDescRec options [] = { |
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| 60 | { "-degrees", ".degrees", XrmoptionSepArg, 0 }, |
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| 61 | { "-color", ".color", XrmoptionSepArg, 0 }, |
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| 62 | { "-ncolors", ".ncolors", XrmoptionSepArg, 0 }, |
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| 63 | { "-count", ".count", XrmoptionSepArg, 0 }, |
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| 64 | { "-delay", ".delay", XrmoptionSepArg, 0 }, |
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| 65 | { "-cycles", ".cycles", XrmoptionSepArg, 0 }, |
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| 66 | { 0, 0, 0, 0 } |
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| 67 | }; |
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| 68 | |
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| 69 | static unsigned short iDegreeCount; |
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| 70 | static double *anSinTable, *anCosTable; |
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| 71 | static unsigned short iWinWidth, iWinHeight; |
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| 72 | static unsigned short iWinCenterX, iWinCenterY; |
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| 73 | static char *sColor; |
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| 74 | static unsigned char iBobRadius, iBobDiameter; |
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| 75 | static unsigned char iVelocity; |
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| 76 | |
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| 77 | #define RANDOM() ((int) (random() & 0X7FFFFFFFL)) |
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| 78 | |
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| 79 | |
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| 80 | /* Ahem. Chocolate is a flavor; not a food. Thank you */ |
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| 81 | |
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| 82 | |
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| 83 | typedef struct |
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| 84 | { |
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| 85 | signed char *anDeltaMap; |
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| 86 | double nAngle, nAngleDelta, nAngleInc; |
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| 87 | double nPosX, nPosY; |
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| 88 | } SShadeBob; |
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| 89 | |
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| 90 | |
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| 91 | static void ResetShadeBob( SShadeBob *pShadeBob ) |
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| 92 | { |
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| 93 | pShadeBob->nPosX = RANDOM() % iWinWidth; |
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| 94 | pShadeBob->nPosY = RANDOM() % iWinHeight; |
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| 95 | pShadeBob->nAngle = RANDOM() % iDegreeCount; |
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| 96 | pShadeBob->nAngleDelta = ( RANDOM() % iDegreeCount ) - ( iDegreeCount / 2.0F ); |
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| 97 | pShadeBob->nAngleInc = pShadeBob->nAngleDelta / 50.0F; |
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| 98 | if( pShadeBob->nAngleInc == 0.0F ) |
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| 99 | pShadeBob->nAngleInc = ( pShadeBob->nAngleDelta > 0.0F ) ? 0.0001F : -0.0001F; |
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| 100 | } |
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| 101 | |
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| 102 | |
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| 103 | static void InitShadeBob( SShadeBob *pShadeBob, Bool bDark ) |
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| 104 | { |
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| 105 | double nDelta; |
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| 106 | int iWidth, iHeight; |
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| 107 | |
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| 108 | if( ( pShadeBob->anDeltaMap = calloc( iBobDiameter * iBobDiameter, sizeof(char) ) ) == NULL ) |
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| 109 | { |
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| 110 | fprintf( stderr, "%s: Could not allocate Delta Map!\n", progclass ); |
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| 111 | return; |
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| 112 | } |
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| 113 | |
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| 114 | for( iHeight=-iBobRadius; iHeight<iBobRadius; iHeight++ ) |
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| 115 | for( iWidth=-iBobRadius; iWidth<iBobRadius; iWidth++ ) |
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| 116 | { |
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| 117 | nDelta = 9 - ( ( sqrt( pow( iWidth+0.5, 2 ) + pow( iHeight+0.5, 2 ) ) / iBobRadius ) * 8 ); |
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| 118 | if( nDelta < 0 ) nDelta = 0; |
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| 119 | if( bDark ) nDelta = -nDelta; |
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| 120 | pShadeBob->anDeltaMap[ ( iWidth + iBobRadius ) * iBobDiameter + iHeight + iBobRadius ] = (char)nDelta; |
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| 121 | } |
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| 122 | |
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| 123 | ResetShadeBob( pShadeBob ); |
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| 124 | } |
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| 125 | |
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| 126 | |
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| 127 | /* A delta is calculated, and the shadebob turns at an increment. When the delta |
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| 128 | * falls to 0, a new delta and increment are calculated. */ |
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| 129 | static void MoveShadeBob( SShadeBob *pShadeBob ) |
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| 130 | { |
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| 131 | pShadeBob->nAngle += pShadeBob->nAngleInc; |
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| 132 | pShadeBob->nAngleDelta -= pShadeBob->nAngleInc; |
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| 133 | |
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| 134 | if( pShadeBob->nAngle >= iDegreeCount ) pShadeBob->nAngle -= iDegreeCount; |
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| 135 | else if( pShadeBob->nAngle < 0 ) pShadeBob->nAngle += iDegreeCount; |
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| 136 | |
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| 137 | if( ( pShadeBob->nAngleInc>0.0F && pShadeBob->nAngleDelta<pShadeBob->nAngleInc ) || |
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| 138 | ( pShadeBob->nAngleInc<=0.0F && pShadeBob->nAngleDelta>pShadeBob->nAngleInc ) ) |
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| 139 | { |
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| 140 | pShadeBob->nAngleDelta = ( RANDOM() % iDegreeCount ) - ( iDegreeCount / 2.0F ); |
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| 141 | pShadeBob->nAngleInc = pShadeBob->nAngleDelta / 50.0F; |
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| 142 | if( pShadeBob->nAngleInc == 0.0F ) |
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| 143 | pShadeBob->nAngleInc = ( pShadeBob->nAngleDelta > 0.0F ) ? 0.0001F : -0.0001F; |
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| 144 | } |
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| 145 | |
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| 146 | pShadeBob->nPosX = ( anSinTable[ (int)pShadeBob->nAngle ] * iVelocity ) + pShadeBob->nPosX; |
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| 147 | pShadeBob->nPosY = ( anCosTable[ (int)pShadeBob->nAngle ] * iVelocity ) + pShadeBob->nPosY; |
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| 148 | |
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| 149 | /* This wraps it around the screen. */ |
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| 150 | if( pShadeBob->nPosX >= iWinWidth ) pShadeBob->nPosX -= iWinWidth; |
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| 151 | else if( pShadeBob->nPosX < 0 ) pShadeBob->nPosX += iWinWidth; |
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| 152 | |
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| 153 | if( pShadeBob->nPosY >= iWinHeight ) pShadeBob->nPosY -= iWinHeight; |
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| 154 | else if( pShadeBob->nPosY < 0 ) pShadeBob->nPosY += iWinHeight; |
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| 155 | } |
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| 156 | |
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| 157 | |
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| 158 | static void Execute( SShadeBob *pShadeBob, Display *pDisplay, |
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| 159 | Window MainWindow, |
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| 160 | GC *pGC, XImage *pImage, |
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| 161 | signed short iColorCount, unsigned long *aiColorVals ) |
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| 162 | { |
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| 163 | unsigned long iColor; |
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| 164 | short iColorVal; |
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| 165 | int iPixelX, iPixelY; |
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| 166 | unsigned int iWidth, iHeight; |
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| 167 | |
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| 168 | MoveShadeBob( pShadeBob ); |
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| 169 | |
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| 170 | for( iHeight=0; iHeight<iBobDiameter; iHeight++ ) |
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| 171 | { |
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| 172 | iPixelY = pShadeBob->nPosY + iHeight; |
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| 173 | if( iPixelY >= iWinHeight ) iPixelY -= iWinHeight; |
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| 174 | |
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| 175 | for( iWidth=0; iWidth<iBobDiameter; iWidth++ ) |
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| 176 | { |
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| 177 | iPixelX = pShadeBob->nPosX + iWidth; |
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| 178 | if( iPixelX >= iWinWidth ) iPixelX -= iWinWidth; |
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| 179 | |
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| 180 | iColor = XGetPixel( pImage, iPixelX, iPixelY ); |
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| 181 | |
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| 182 | /* FIXME: Here is a loop I'd love to take out. */ |
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| 183 | for( iColorVal=0; iColorVal<iColorCount; iColorVal++ ) |
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| 184 | if( aiColorVals[ iColorVal ] == iColor ) |
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| 185 | break; |
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| 186 | |
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| 187 | iColorVal += pShadeBob->anDeltaMap[ iWidth * iBobDiameter + iHeight ]; |
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| 188 | if( iColorVal >= iColorCount ) iColorVal = iColorCount - 1; |
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| 189 | if( iColorVal < 0 ) iColorVal = 0; |
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| 190 | |
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| 191 | XPutPixel( pImage, iPixelX, iPixelY, aiColorVals[ iColorVal ] ); |
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| 192 | } |
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| 193 | } |
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| 194 | |
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| 195 | /* FIXME: if it's next to the top or left sides of screen this will break. However, it's not noticable. */ |
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| 196 | XPutImage( pDisplay, MainWindow, *pGC, pImage, |
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| 197 | pShadeBob->nPosX, pShadeBob->nPosY, pShadeBob->nPosX, pShadeBob->nPosY, iBobDiameter, iBobDiameter ); |
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| 198 | XSync( pDisplay, False ); |
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| 199 | } |
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| 200 | |
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| 201 | |
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| 202 | static void CreateTables( unsigned int nDegrees ) |
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| 203 | { |
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| 204 | double nRadian; |
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| 205 | unsigned int iDegree; |
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| 206 | anSinTable = calloc( nDegrees, sizeof(double) ); |
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| 207 | anCosTable = calloc( nDegrees, sizeof(double) ); |
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| 208 | |
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| 209 | for( iDegree=0; iDegree<nDegrees; iDegree++ ) |
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| 210 | { |
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| 211 | nRadian = ( (double)(2*iDegree) / (double)nDegrees ) * M_PI; |
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| 212 | anSinTable[ iDegree ] = sin( nRadian ); |
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| 213 | anCosTable[ iDegree ] = cos( nRadian ); |
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| 214 | } |
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| 215 | } |
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| 216 | |
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| 217 | |
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| 218 | static unsigned long * SetPalette(Display *pDisplay, Window Win, char *sColor, signed short *piColorCount ) |
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| 219 | { |
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| 220 | XWindowAttributes XWinAttribs; |
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| 221 | XColor Color, *aColors; |
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| 222 | unsigned long *aiColorVals; |
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| 223 | signed short iColor; |
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| 224 | float nHalfColors; |
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| 225 | |
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| 226 | XGetWindowAttributes( pDisplay, Win, &XWinAttribs ); |
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| 227 | |
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| 228 | Color.red = RANDOM() % 0xFFFF; |
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| 229 | Color.green = RANDOM() % 0xFFFF; |
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| 230 | Color.blue = RANDOM() % 0xFFFF; |
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| 231 | |
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| 232 | if( strcasecmp( sColor, "random" ) && !XParseColor( pDisplay, XWinAttribs.colormap, sColor, &Color ) ) |
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| 233 | fprintf( stderr, "%s: color %s not found in database. Choosing to random...\n", progname, sColor ); |
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| 234 | |
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| 235 | #ifdef VERBOSE |
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| 236 | printf( "%s: Base color (RGB): <%d, %d, %d>\n", progclass, Color.red, Color.green, Color.blue ); |
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| 237 | #endif /* VERBOSE */ |
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| 238 | |
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| 239 | *piColorCount = get_integer_resource( "ncolors", "Integer" ); |
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| 240 | if( *piColorCount < 2 ) *piColorCount = 2; |
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| 241 | if( *piColorCount > 255 ) *piColorCount = 255; |
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| 242 | |
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| 243 | aColors = calloc( *piColorCount, sizeof(XColor) ); |
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| 244 | aiColorVals = calloc( *piColorCount, sizeof(unsigned long) ); |
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| 245 | |
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| 246 | for( iColor=0; iColor<*piColorCount; iColor++ ) |
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| 247 | { |
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| 248 | nHalfColors = *piColorCount / 2.0F; |
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| 249 | /* Black -> Base Color */ |
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| 250 | if( iColor < (*piColorCount/2) ) |
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| 251 | { |
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| 252 | aColors[ iColor ].red = ( Color.red / nHalfColors ) * iColor; |
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| 253 | aColors[ iColor ].green = ( Color.green / nHalfColors ) * iColor; |
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| 254 | aColors[ iColor ].blue = ( Color.blue / nHalfColors ) * iColor; |
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| 255 | } |
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| 256 | /* Base Color -> White */ |
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| 257 | else |
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| 258 | { |
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| 259 | aColors[ iColor ].red = ( ( ( 0xFFFF - Color.red ) / nHalfColors ) * ( iColor - nHalfColors ) ) + Color.red; |
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| 260 | aColors[ iColor ].green = ( ( ( 0xFFFF - Color.green ) / nHalfColors ) * ( iColor - nHalfColors ) ) + Color.green; |
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| 261 | aColors[ iColor ].blue = ( ( ( 0xFFFF - Color.blue ) / nHalfColors ) * ( iColor - nHalfColors ) ) + Color.blue; |
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| 262 | } |
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| 263 | |
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| 264 | if( !XAllocColor( pDisplay, XWinAttribs.colormap, &aColors[ iColor ] ) ) |
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| 265 | { |
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| 266 | /* start all over with less colors */ |
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| 267 | XFreeColors( pDisplay, XWinAttribs.colormap, aiColorVals, iColor, 0 ); |
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| 268 | free( aColors ); |
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| 269 | free( aiColorVals ); |
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| 270 | piColorCount--; |
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| 271 | aColors = calloc( *piColorCount, sizeof(XColor) ); |
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| 272 | aiColorVals = calloc( *piColorCount, sizeof(unsigned long) ); |
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| 273 | iColor = -1; |
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| 274 | } |
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| 275 | else |
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| 276 | aiColorVals[ iColor ] = aColors[ iColor ].pixel; |
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| 277 | } |
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| 278 | |
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| 279 | free( aColors ); |
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| 280 | |
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| 281 | XSetWindowBackground( pDisplay, Win, aiColorVals[ 0 ] ); |
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| 282 | |
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| 283 | return aiColorVals; |
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| 284 | } |
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| 285 | |
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| 286 | |
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| 287 | static void Initialize( Display *pDisplay, Window Win, GC *pGC, XImage **ppImage ) |
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| 288 | { |
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| 289 | XGCValues gcValues; |
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| 290 | XWindowAttributes XWinAttribs; |
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| 291 | int iBitsPerPixel; |
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| 292 | |
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| 293 | /* Create the Image for drawing */ |
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| 294 | XGetWindowAttributes( pDisplay, Win, &XWinAttribs ); |
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| 295 | |
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| 296 | /* Find the preferred bits-per-pixel. (jwz) */ |
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| 297 | { |
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| 298 | int i, pfvc = 0; |
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| 299 | XPixmapFormatValues *pfv = XListPixmapFormats( pDisplay, &pfvc ); |
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| 300 | for( i=0; i<pfvc; i++ ) |
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| 301 | if( pfv[ i ].depth == XWinAttribs.depth ) |
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| 302 | { |
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| 303 | iBitsPerPixel = pfv[ i ].bits_per_pixel; |
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| 304 | break; |
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| 305 | } |
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| 306 | if( pfv ) |
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| 307 | XFree (pfv); |
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| 308 | } |
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| 309 | |
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| 310 | /* Create the GC. */ |
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| 311 | *pGC = XCreateGC( pDisplay, Win, 0, &gcValues ); |
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| 312 | |
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| 313 | *ppImage = XCreateImage( pDisplay, XWinAttribs.visual, XWinAttribs.depth, ZPixmap, 0, NULL, |
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| 314 | XWinAttribs.width, XWinAttribs.height, BitmapPad( pDisplay ), 0 ); |
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| 315 | (*ppImage)->data = calloc((*ppImage)->bytes_per_line, (*ppImage)->height); |
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| 316 | |
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| 317 | iWinWidth = XWinAttribs.width; |
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| 318 | iWinHeight = XWinAttribs.height; |
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| 319 | |
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| 320 | /* These are precalculations used in Execute(). */ |
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| 321 | iBobDiameter = ( ( iWinWidth < iWinHeight ) ? iWinWidth : iWinHeight ) / 25; |
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| 322 | iBobRadius = iBobDiameter / 2; |
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| 323 | #ifdef VERBOSE |
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| 324 | printf( "%s: Bob Diameter = %d\n", progclass, iBobDiameter ); |
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| 325 | #endif |
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| 326 | |
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| 327 | iWinCenterX = ( XWinAttribs.width / 2 ) - iBobRadius; |
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| 328 | iWinCenterY = ( XWinAttribs.height / 2 ) - iBobRadius; |
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| 329 | |
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| 330 | iVelocity = ( ( iWinWidth < iWinHeight ) ? iWinWidth : iWinHeight ) / 150; |
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| 331 | |
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| 332 | /* Create the Sin and Cosine lookup tables. */ |
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| 333 | iDegreeCount = get_integer_resource( "degrees", "Integer" ); |
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| 334 | if( iDegreeCount == 0 ) iDegreeCount = ( XWinAttribs.width / 6 ) + 400; |
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| 335 | else if( iDegreeCount < 90 ) iDegreeCount = 90; |
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| 336 | else if( iDegreeCount > 5400 ) iDegreeCount = 5400; |
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| 337 | CreateTables( iDegreeCount ); |
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| 338 | #ifdef VERBOSE |
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| 339 | printf( "%s: Using a %d degree circle.\n", progclass ); |
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| 340 | #endif /* VERBOSE */ |
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| 341 | |
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| 342 | /* Get the base color. */ |
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| 343 | sColor = get_string_resource( "color", "Color" ); |
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| 344 | } |
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| 345 | |
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| 346 | |
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| 347 | void screenhack(Display *pDisplay, Window Win ) |
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| 348 | { |
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| 349 | GC gc; |
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| 350 | signed short iColorCount = 0; |
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| 351 | unsigned long *aiColorVals = NULL; |
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| 352 | XImage *pImage = NULL; |
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| 353 | unsigned char nShadeBobCount, iShadeBob; |
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| 354 | SShadeBob *aShadeBobs; |
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| 355 | #ifdef VERBOSE |
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| 356 | time_t nTime = time( NULL ); |
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| 357 | unsigned short iFrame = 0; |
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| 358 | #endif /* VERBOSE */ |
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| 359 | int delay, cycles, i; |
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| 360 | |
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| 361 | nShadeBobCount = get_integer_resource( "count", "Integer" ); |
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| 362 | if( nShadeBobCount > 64 ) nShadeBobCount = 64; |
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| 363 | if( nShadeBobCount < 1 ) nShadeBobCount = 1; |
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| 364 | |
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| 365 | if( ( aShadeBobs = calloc( nShadeBobCount, sizeof(SShadeBob) ) ) == NULL ) |
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| 366 | { |
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| 367 | fprintf( stderr, "%s: Could not allocate %d ShadeBobs\n", progclass, nShadeBobCount ); |
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| 368 | return; |
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| 369 | } |
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| 370 | #ifdef VERBOSE |
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| 371 | printf( "%s: Allocated %d ShadeBobs\n", progclass, nShadeBobCount ); |
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| 372 | #endif /* VERBOSE */ |
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| 373 | |
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| 374 | Initialize( pDisplay, Win, &gc, &pImage ); |
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| 375 | |
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| 376 | for( iShadeBob=0; iShadeBob<nShadeBobCount; iShadeBob++ ) |
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| 377 | InitShadeBob( &aShadeBobs[ iShadeBob ], iShadeBob % 2 ); |
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| 378 | |
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| 379 | delay = get_integer_resource( "delay", "Integer" ); |
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| 380 | cycles = get_integer_resource( "cycles", "Integer" ) * iDegreeCount; |
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| 381 | i = cycles; |
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| 382 | |
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| 383 | while( 1 ) |
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| 384 | { |
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| 385 | screenhack_handle_events( pDisplay ); |
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| 386 | |
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| 387 | if( i++ >= cycles ) |
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| 388 | { |
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| 389 | XWindowAttributes XWinAttribs; |
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| 390 | XGetWindowAttributes( pDisplay, Win, &XWinAttribs ); |
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| 391 | |
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| 392 | i = 0; |
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| 393 | memset( pImage->data, 0, pImage->bytes_per_line * pImage->height ); |
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| 394 | for( iShadeBob=0; iShadeBob<nShadeBobCount; iShadeBob++ ) |
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| 395 | ResetShadeBob( &aShadeBobs[ iShadeBob ] ); |
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| 396 | XFreeColors( pDisplay, XWinAttribs.colormap, aiColorVals, iColorCount, 0 ); |
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| 397 | free( aiColorVals ); |
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| 398 | aiColorVals = SetPalette( pDisplay, Win, sColor, &iColorCount ); |
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| 399 | XClearWindow( pDisplay, Win ); |
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| 400 | } |
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| 401 | |
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| 402 | for( iShadeBob=0; iShadeBob<nShadeBobCount; iShadeBob++ ) |
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| 403 | Execute( &aShadeBobs[ iShadeBob ], pDisplay, Win, &gc, pImage, iColorCount, aiColorVals ); |
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| 404 | |
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| 405 | if( delay && !(i % 4) ) |
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| 406 | usleep(delay); |
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| 407 | |
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| 408 | #ifdef VERBOSE |
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| 409 | iFrame++; |
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| 410 | if( nTime - time( NULL ) ) |
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| 411 | { |
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| 412 | printf( "%s: %d FPS\n", progclass, iFrame ); |
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| 413 | nTime = time( NULL ); |
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| 414 | iFrame = 0; |
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| 415 | } |
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| 416 | #endif /* VERBOSE */ |
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| 417 | } |
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| 418 | |
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| 419 | free( anSinTable ); |
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| 420 | free( anCosTable ); |
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| 421 | free( pImage->data ); |
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| 422 | XDestroyImage( pImage ); |
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| 423 | for( iShadeBob=0; iShadeBob<nShadeBobCount; iShadeBob++ ) |
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| 424 | free( aShadeBobs[ iShadeBob ].anDeltaMap ); |
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| 425 | free( aShadeBobs ); |
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| 426 | free( aiColorVals ); |
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| 427 | } |
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| 428 | |
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| 429 | |
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| 430 | /* End of Module - "shadebobs.c" */ |
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| 431 | |
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| 432 | /* vim: ts=4 |
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| 433 | */ |
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