1 | .de EX \"Begin example |
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2 | .ne 5 |
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3 | .if n .sp 1 |
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4 | .if t .sp .5 |
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5 | .nf |
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6 | .in +.5i |
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7 | .. |
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8 | .de EE |
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9 | .fi |
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10 | .in -.5i |
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11 | .if n .sp 1 |
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12 | .if t .sp .5 |
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13 | .. |
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14 | .TH XScreenSaver 1 "23-Apr-01" "X Version 11" |
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15 | .SH NAME |
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16 | speedmine - simulates speeding down a rocky mineshaft, or a funky dancing worm |
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17 | .SH SYNOPSIS |
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18 | .B speedmine |
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19 | [\-display \fIhost:display.screen\fP] [\-root] [\-window] |
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20 | [\-install] [\-noinstall] [\-visual \fIvisual\fP] [\-wire] [\-nowire] |
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21 | [\-worm] |
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22 | [\-foreground \fIcolor\fP] [\-background \fIcolor\fP] [\-darkground \fIcolor\fP] [\-lightground \fIcolor\fP] [\-tunnelend \fIcolor\fP] [\-delay \fImicroseconds\fP] [\-maxspeed \fInumber\fP] [\-thrust \fInumber\fP] [\-gravity \fInumber\fP] [\-vertigo \fInumber\fP] [\-terrain] [\-noterrain] [\-smoothness \fInumber\fP] [\-curviness \fInumber\fP] [\-twistiness \fInumber\fP] [\-widening] [\-nowidening] [\-bumps] [\-nobumps] [\-bonuses] [\-crosshair] [\-nocrosshair] [\-psychedelic] [\-nopsychedelic] |
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23 | .SH DESCRIPTION |
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24 | .TP 8 |
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25 | Speedmine! |
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26 | |
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27 | Down the speedmine, you'll find speed |
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28 | |
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29 | to satisfy your moving needs; |
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30 | |
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31 | So if you're looking for a blast |
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32 | |
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33 | then hit the speedmine, really fast. |
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34 | .PP |
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35 | Speedworm loves you. |
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36 | |
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37 | Speedworm likes to bump and grind |
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38 | |
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39 | and chase her tail, and dance around |
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40 | |
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41 | she really is a funky friend; |
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42 | |
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43 | she's made of speed from end to end. |
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44 | .PP |
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45 | You can configure stuff |
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46 | either with command-line options or X resources. |
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47 | .SH OPTIONS |
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48 | .TP 8 |
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49 | .B \-display \fIhost:display.screen\fP |
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50 | Specifies which X display we should use (see the section DISPLAY NAMES in |
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51 | .BR X (1) |
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52 | for more information about this option). |
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53 | .TP 8 |
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54 | .B \-root |
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55 | Draw on the root window. |
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56 | .TP 8 |
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57 | .B \-window |
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58 | Draw on a newly-created window. This is the default. |
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59 | .TP 8 |
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60 | .B \-install |
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61 | Install a private colormap for the window. |
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62 | .TP 8 |
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63 | .B \-noinstall |
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64 | Don't install a private colormap for the window. |
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65 | .TP 8 |
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66 | .B \-visual \fIvisual\fP |
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67 | Specify which visual to use. Legal values are the name of a visual |
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68 | class, or the id number (decimal or hex) of a specific visual. |
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69 | Possible choices include |
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70 | |
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71 | .RS |
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72 | default, best, mono, monochrome, gray, grey, color, staticgray, staticcolor, |
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73 | truecolor, grayscale, greyscale, pseudocolor, directcolor, \fInumber\fP |
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74 | |
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75 | If a decimal or hexadecimal number is used, |
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76 | .BR XGetVisualInfo (3X) |
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77 | is consulted to obtain the required visual. |
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78 | .RE |
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79 | .TP 8 |
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80 | .B \-worm |
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81 | Be a happy spastic worm instead of a tunnel. |
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82 | .TP 8 |
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83 | .B \-wire |
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84 | Specifies that the tunnel/worm should always be rendered in wireframe style. |
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85 | .TP 8 |
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86 | .B \-nowire |
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87 | Specifies that the tunnel/worm should be rendered normally. Note that |
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88 | tunnel rendering may still temporarily switch to wireframe style when |
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89 | a wireframe bonus is hit, if |
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90 | .B bonuses |
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91 | are enabled. |
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92 | .TP 8 |
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93 | .B \-foreground \fIcolor\fP |
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94 | Specifies the default foreground color. |
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95 | .TP 8 |
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96 | .B \-background \fIcolor\fP |
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97 | Specifies the default background color. |
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98 | .TP 8 |
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99 | .B \-darkground \fIcolor\fP |
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100 | Specifies the color of the darkest portions of the ground (or the |
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101 | worm's belly.) The ground/belly is colored by a gradient between |
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102 | .B darkground |
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103 | and |
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104 | .B lightground. |
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105 | .TP 8 |
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106 | .B \-lightground \fIcolor\fP |
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107 | Specifies the color of the lightest portions of the ground/belly. |
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108 | The ground/belly is colored by a gradient between |
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109 | .B darkground |
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110 | and |
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111 | .B lightground. |
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112 | .TP 8 |
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113 | .B \-tunnelend \fIcolor\fP |
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114 | Specifies the color of the light at the end of the tunnel. |
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115 | .TP 8 |
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116 | .B \-delay \fImicroseconds\fP |
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117 | Specifies the delay between drawing successive frames. If you do not specify |
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118 | .BR -sync , |
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119 | some X servers may batch up several drawing operations together, |
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120 | producing a less smooth effect. This is more likely to happen |
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121 | in monochrome mode (on monochrome servers or when |
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122 | .B \-mono |
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123 | is specified). |
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124 | .TP 8 |
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125 | .B -maxspeed \fInumber\fP |
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126 | Specifies an upper bound on the speed of normal movement. This does not |
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127 | affect the speed that may be attained when hitting a speed bonus. |
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128 | .TP 8 |
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129 | .B -thrust \fInumber\fP |
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130 | Specifies the thrust constantly applied. Positive numbers indicate a forwards |
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131 | thrust, negative numbers indicate a backwards thrust. |
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132 | .TP 8 |
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133 | .B -gravity \fInumber\fP |
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134 | Specifies the effect of gravity. Larger numbers will increase acceleration |
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135 | downhill and decrease acceleration uphill. |
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136 | .TP 8 |
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137 | .B -vertigo \fInumber\fP |
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138 | Specifies to what level the demo should accentuate the curvature and |
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139 | windiness of the tunnel or worm. |
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140 | .TP 8 |
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141 | .B -terrain |
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142 | Continuously generate a fractal terrain to simulate the rockiness of the |
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143 | tunnel walls, or the texture of the worm's skin. |
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144 | .TP 8 |
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145 | .B -noterrain |
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146 | Do not generate terrain. When this option is set, all surfaces are flat. |
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147 | .TP 8 |
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148 | .B -smoothness \fInumber\fP |
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149 | When |
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150 | .BR -terrain |
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151 | is set, specifies how smooth the walls or skin are. |
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152 | .TP 8 |
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153 | .B -curviness \fInumber\fP |
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154 | Controls how much the generated tunnel (or worm) should curve left |
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155 | and right, and dip up and down. |
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156 | .TP 8 |
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157 | .B -twistiness \fInumber\fP |
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158 | Controls how much the generated tunnel (or worm) twists around itself. |
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159 | .TP 8 |
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160 | .B -widening |
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161 | Specifies that the generated tunnel (or worm) may vary in width. |
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162 | .TP 8 |
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163 | .B -nowidening |
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164 | Specifies that the average width should be kept constant. |
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165 | .TP 8 |
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166 | .B -bumps |
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167 | Indicates that the simulation should take the bumpiness of the ground into |
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168 | account and allow the animation to shake and rattle when travelling over |
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169 | rough ground. Or that the worm should be allowed to bump around and |
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170 | shake her booty. |
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171 | .TP 8 |
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172 | .B -nobumps |
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173 | Indicates that the bumpiness of the ground should be ignored, such that the |
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174 | simulation will glide through the tunnel. Or that the worm should calm |
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175 | down and behave herself. |
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176 | .TP 8 |
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177 | .B -bonuses |
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178 | Indicates that the demo should include bonus events. These include speed |
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179 | bonuses, spins, and changes of viewpoint and rendering style. |
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180 | .TP 8 |
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181 | .B -nobonuses |
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182 | Indicates that bonuses should not be included in the demo. |
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183 | .TP 8 |
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184 | .B -crosshair |
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185 | Specifies that a gaming style crosshair be drawn on the simulation. This |
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186 | serves little purpose but may make hardcore gamers feel more comfortable. |
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187 | .TP 8 |
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188 | .B -nocrosshair |
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189 | Specifies that no crosshair be drawn. |
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190 | .TP 8 |
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191 | .B -psychedelic |
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192 | Specifies that a psychedelic colormap should be generated. When this is |
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193 | set, the walls and ground of the tunnel are drawn in an often changing |
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194 | rainbow of colours. |
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195 | .TP 8 |
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196 | .B -nopsychedelic |
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197 | Specifies that a normal colormap should be used, with muted walls and a |
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198 | grey road. |
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199 | .SH RESOURCES |
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200 | .EX |
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201 | Option Resource Default Value |
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202 | ------ -------- ------------- |
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203 | -wire .wire False |
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204 | -background .background black |
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205 | -foreground .foreground white |
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206 | -darkground .darkground #101010 |
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207 | -lightground .lightground #a0a0a0 |
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208 | -tunnelend .tunnelend #000000 |
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209 | -delay .delay 30000 |
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210 | -maxspeed .maxspeed 700 |
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211 | -thrust .thrust 1.0 |
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212 | -gravity .gravity 9.8 |
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213 | -vertigo .vertigo 1.0 |
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214 | -terrain .terrain True |
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215 | -smoothness .smoothness 6 |
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216 | -curviness .curviness 1.0 |
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217 | -twistiness .twistiness 1.0 |
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218 | -widening .widening True |
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219 | -bumps .bumps True |
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220 | -bonuses .bonuses True |
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221 | -crosshair .crosshair False |
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222 | -psychedelic .psychedelic False |
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223 | .EE |
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224 | .SH WARNING |
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225 | Speedworm is a trained professional. Do not try this at home. |
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226 | |
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227 | Prolonged viewing of this demo with |
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228 | .B maxspeed |
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229 | and |
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230 | .B vertigo |
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231 | above the defaults may have short-term psychological side effects including |
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232 | hyperactivity and attention deficiency. |
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233 | .SH COPYRIGHT |
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234 | Copyright \(co 2001, Conrad Parker. Permission to use, copy, modify, |
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235 | distribute, and sell this software and its documentation for any purpose is |
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236 | hereby granted without fee, provided that the above copyright notice appear |
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237 | in all copies and that both that copyright notice and this permission notice |
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238 | appear in supporting documentation. No representations are made about the |
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239 | suitability of this software for any purpose. It is provided "as is" without |
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240 | express or implied warranty. |
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241 | .SH AUTHOR |
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242 | Conrad Parker <conrad@deephackmode.org>, April 2001. |
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