1 | /* xscreensaver, Copyright (c) 1997, 2001 Jamie Zawinski <jwz@jwz.org> |
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2 | * |
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3 | * Permission to use, copy, modify, distribute, and sell this software and its |
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4 | * documentation for any purpose is hereby granted without fee, provided that |
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5 | * the above copyright notice appear in all copies and that both that |
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6 | * copyright notice and this permission notice appear in supporting |
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7 | * documentation. No representations are made about the suitability of this |
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8 | * software for any purpose. It is provided "as is" without express or |
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9 | * implied warranty. |
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10 | */ |
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11 | |
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12 | /* If the server's root window contains a SERVER_OVERLAY_VISUALS property, |
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13 | then that identifies the visuals which correspond to the video hardware's |
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14 | overlay planes. Windows created in these kinds of visuals have the |
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15 | property that one or more particular pixel values is transparent. |
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16 | |
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17 | Vendor support: |
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18 | |
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19 | SGI: - Supported on all systems since IRIX 4.0. |
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20 | - Their version of the Motif toolkit renders menus into the overlay |
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21 | visual, so that they don't cause exposure events on occluded |
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22 | windows. |
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23 | - 2 bit overlay plane with Indigo Entry graphics (e.g., Indy). |
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24 | - 8 bit overlay on O2 with Indigo 24 graphics or better (e.g., O2). |
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25 | |
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26 | HP: - Supported on workstations with CRX24 and CRX48Z graphics hardware. |
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27 | - 8 bit or 24 bit overlay plane. |
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28 | - The default visual is the overlay visual, with a transparent pixel. |
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29 | That way, all Xlib programs draw into the overlay plane, and no |
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30 | Xlib program causes exposures on occluded OpenGL windows. |
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31 | |
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32 | IBM: - Supported on some graphics hardware (which?) |
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33 | |
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34 | DEC: - Supported on some graphics hardware (which?) |
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35 | |
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36 | SUN: - Some systems apparently implement it VERRRRRRY SLOWLY, so drawing |
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37 | into the overlay plane is a performance killer (about as bad as |
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38 | using the SHAPE extension.) |
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39 | |
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40 | |
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41 | On my Indy, there are two transparent visuals, one of which is at layer 1, |
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42 | and one of which is at layer 2. This is apparently the ordering in which |
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43 | they are overlayed (1 being topmost.) The other difference between them |
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44 | is that the topmost one only has 2 planes, while the next one has 8. |
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45 | |
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46 | This code selects the topmost one, regardless of depth. Maybe that's not |
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47 | the right thing. Well, in XScreenSaver, we only need to allocate two |
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48 | colors from it (it's only used to display the stderr output, so that the |
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49 | text can overlay the graphics without being obliterated by it.) |
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50 | |
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51 | Documentation, such as it is, on SERVER_OVERLAY_VISUALS found on the web: |
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52 | |
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53 | http://www.hp.com/xwindow/sharedInfo/Whitepapers/Visuals/server_overlay_visuals.html |
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54 | http://www.xig.com/Pages/Ed-Overlays.html |
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55 | */ |
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56 | |
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57 | |
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58 | #include "utils.h" |
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59 | |
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60 | #include <X11/Xutil.h> |
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61 | #include <X11/Xproto.h> |
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62 | |
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63 | #include "visual.h" |
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64 | |
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65 | |
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66 | struct overlay_data |
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67 | { |
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68 | CARD32 visual_id; |
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69 | CARD32 transparency; /* 0: none; 1: pixel; 2: mask |
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70 | ("mask" means "any pixel with these bits set |
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71 | is a transparent pixel") |
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72 | */ |
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73 | CARD32 value; /* the transparent pixel or mask */ |
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74 | CARD32 layer; /* -1: underlay; 0: normal; 1: popup; 2: overlay */ |
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75 | }; |
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76 | |
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77 | static int |
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78 | get_overlay_prop (Screen *screen, struct overlay_data **data_ret) |
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79 | { |
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80 | int result; |
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81 | Atom actual_type; |
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82 | int actual_format; |
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83 | unsigned long nitems, bytes_after; |
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84 | struct overlay_data *data = 0; |
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85 | Display *dpy = DisplayOfScreen(screen); |
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86 | Window window = RootWindowOfScreen(screen); |
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87 | Atom XA_SERVER_OVERLAY_VISUALS = |
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88 | XInternAtom (dpy, "SERVER_OVERLAY_VISUALS", False); |
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89 | |
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90 | *data_ret = 0; |
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91 | result = XGetWindowProperty (dpy, window, XA_SERVER_OVERLAY_VISUALS, |
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92 | 0, (65536 / sizeof (long)), False, |
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93 | XA_SERVER_OVERLAY_VISUALS, |
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94 | &actual_type, &actual_format, |
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95 | &nitems, &bytes_after, |
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96 | (unsigned char **) &data); |
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97 | if (result != Success || |
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98 | actual_type != XA_SERVER_OVERLAY_VISUALS || |
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99 | actual_format != 32 || |
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100 | nitems < 1) |
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101 | { |
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102 | if (data) XFree(data); |
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103 | return 0; |
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104 | } |
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105 | else |
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106 | { |
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107 | *data_ret = data; |
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108 | return nitems / (sizeof(*data) / sizeof(CARD32)); |
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109 | } |
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110 | } |
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111 | |
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112 | |
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113 | Visual * |
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114 | get_overlay_visual (Screen *screen, unsigned long *transparent_pixel_ret) |
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115 | { |
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116 | struct overlay_data *data = 0; |
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117 | int n_visuals = get_overlay_prop (screen, &data); |
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118 | Visual *visual = 0; |
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119 | int depth = 0; |
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120 | unsigned long pixel = 0; |
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121 | unsigned int layer = 0; |
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122 | int i; |
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123 | |
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124 | if (data) |
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125 | for (i = 0; i < n_visuals; i++) |
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126 | |
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127 | /* Only accept ones that have a transparent pixel or mask. */ |
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128 | if (data[i].transparency == 1 || |
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129 | data[i].transparency == 2) |
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130 | { |
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131 | XVisualInfo vi_in, *vi_out; |
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132 | int out_count; |
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133 | vi_in.visualid = data[i].visual_id; |
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134 | vi_out = XGetVisualInfo (DisplayOfScreen(screen), VisualIDMask, |
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135 | &vi_in, &out_count); |
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136 | if (vi_out) |
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137 | { |
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138 | /* Prefer the one at the topmost layer; after that, prefer |
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139 | the one with the greatest depth (most colors.) */ |
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140 | if (layer < data[i].layer || |
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141 | (layer == data[i].layer && |
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142 | depth < vi_out[0].depth)) |
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143 | { |
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144 | visual = vi_out[0].visual; |
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145 | depth = vi_out[0].depth; |
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146 | layer = data[i].layer; |
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147 | pixel = data[i].value; |
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148 | } |
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149 | XFree(vi_out); |
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150 | } |
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151 | } |
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152 | |
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153 | if (data) XFree(data); |
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154 | if (visual && transparent_pixel_ret) |
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155 | *transparent_pixel_ret = pixel; |
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156 | return visual; |
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157 | } |
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