1 | 1. Compression algorithm (deflate) |
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2 | |
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3 | The deflation algorithm used by gzip (also zip and zlib) is a variation of |
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4 | LZ77 (Lempel-Ziv 1977, see reference below). It finds duplicated strings in |
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5 | the input data. The second occurrence of a string is replaced by a |
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6 | pointer to the previous string, in the form of a pair (distance, |
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7 | length). Distances are limited to 32K bytes, and lengths are limited |
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8 | to 258 bytes. When a string does not occur anywhere in the previous |
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9 | 32K bytes, it is emitted as a sequence of literal bytes. (In this |
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10 | description, `string' must be taken as an arbitrary sequence of bytes, |
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11 | and is not restricted to printable characters.) |
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12 | |
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13 | Literals or match lengths are compressed with one Huffman tree, and |
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14 | match distances are compressed with another tree. The trees are stored |
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15 | in a compact form at the start of each block. The blocks can have any |
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16 | size (except that the compressed data for one block must fit in |
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17 | available memory). A block is terminated when deflate() determines that |
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18 | it would be useful to start another block with fresh trees. (This is |
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19 | somewhat similar to the behavior of LZW-based _compress_.) |
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20 | |
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21 | Duplicated strings are found using a hash table. All input strings of |
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22 | length 3 are inserted in the hash table. A hash index is computed for |
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23 | the next 3 bytes. If the hash chain for this index is not empty, all |
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24 | strings in the chain are compared with the current input string, and |
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25 | the longest match is selected. |
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26 | |
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27 | The hash chains are searched starting with the most recent strings, to |
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28 | favor small distances and thus take advantage of the Huffman encoding. |
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29 | The hash chains are singly linked. There are no deletions from the |
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30 | hash chains, the algorithm simply discards matches that are too old. |
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31 | |
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32 | To avoid a worst-case situation, very long hash chains are arbitrarily |
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33 | truncated at a certain length, determined by a runtime option (level |
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34 | parameter of deflateInit). So deflate() does not always find the longest |
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35 | possible match but generally finds a match which is long enough. |
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36 | |
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37 | deflate() also defers the selection of matches with a lazy evaluation |
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38 | mechanism. After a match of length N has been found, deflate() searches for |
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39 | a longer match at the next input byte. If a longer match is found, the |
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40 | previous match is truncated to a length of one (thus producing a single |
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41 | literal byte) and the process of lazy evaluation begins again. Otherwise, |
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42 | the original match is kept, and the next match search is attempted only N |
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43 | steps later. |
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44 | |
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45 | The lazy match evaluation is also subject to a runtime parameter. If |
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46 | the current match is long enough, deflate() reduces the search for a longer |
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47 | match, thus speeding up the whole process. If compression ratio is more |
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48 | important than speed, deflate() attempts a complete second search even if |
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49 | the first match is already long enough. |
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50 | |
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51 | The lazy match evaluation is not performed for the fastest compression |
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52 | modes (level parameter 1 to 3). For these fast modes, new strings |
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53 | are inserted in the hash table only when no match was found, or |
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54 | when the match is not too long. This degrades the compression ratio |
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55 | but saves time since there are both fewer insertions and fewer searches. |
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56 | |
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57 | |
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58 | 2. Decompression algorithm (inflate) |
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59 | |
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60 | 2.1 Introduction |
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61 | |
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62 | The real question is, given a Huffman tree, how to decode fast. The most |
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63 | important realization is that shorter codes are much more common than |
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64 | longer codes, so pay attention to decoding the short codes fast, and let |
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65 | the long codes take longer to decode. |
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66 | |
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67 | inflate() sets up a first level table that covers some number of bits of |
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68 | input less than the length of longest code. It gets that many bits from the |
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69 | stream, and looks it up in the table. The table will tell if the next |
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70 | code is that many bits or less and how many, and if it is, it will tell |
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71 | the value, else it will point to the next level table for which inflate() |
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72 | grabs more bits and tries to decode a longer code. |
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73 | |
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74 | How many bits to make the first lookup is a tradeoff between the time it |
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75 | takes to decode and the time it takes to build the table. If building the |
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76 | table took no time (and if you had infinite memory), then there would only |
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77 | be a first level table to cover all the way to the longest code. However, |
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78 | building the table ends up taking a lot longer for more bits since short |
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79 | codes are replicated many times in such a table. What inflate() does is |
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80 | simply to make the number of bits in the first table a variable, and set it |
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81 | for the maximum speed. |
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82 | |
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83 | inflate() sends new trees relatively often, so it is possibly set for a |
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84 | smaller first level table than an application that has only one tree for |
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85 | all the data. For inflate, which has 286 possible codes for the |
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86 | literal/length tree, the size of the first table is nine bits. Also the |
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87 | distance trees have 30 possible values, and the size of the first table is |
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88 | six bits. Note that for each of those cases, the table ended up one bit |
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89 | longer than the ``average'' code length, i.e. the code length of an |
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90 | approximately flat code which would be a little more than eight bits for |
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91 | 286 symbols and a little less than five bits for 30 symbols. It would be |
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92 | interesting to see if optimizing the first level table for other |
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93 | applications gave values within a bit or two of the flat code size. |
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94 | |
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95 | |
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96 | 2.2 More details on the inflate table lookup |
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97 | |
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98 | Ok, you want to know what this cleverly obfuscated inflate tree actually |
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99 | looks like. You are correct that it's not a Huffman tree. It is simply a |
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100 | lookup table for the first, let's say, nine bits of a Huffman symbol. The |
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101 | symbol could be as short as one bit or as long as 15 bits. If a particular |
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102 | symbol is shorter than nine bits, then that symbol's translation is duplicated |
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103 | in all those entries that start with that symbol's bits. For example, if the |
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104 | symbol is four bits, then it's duplicated 32 times in a nine-bit table. If a |
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105 | symbol is nine bits long, it appears in the table once. |
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106 | |
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107 | If the symbol is longer than nine bits, then that entry in the table points |
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108 | to another similar table for the remaining bits. Again, there are duplicated |
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109 | entries as needed. The idea is that most of the time the symbol will be short |
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110 | and there will only be one table look up. (That's whole idea behind data |
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111 | compression in the first place.) For the less frequent long symbols, there |
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112 | will be two lookups. If you had a compression method with really long |
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113 | symbols, you could have as many levels of lookups as is efficient. For |
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114 | inflate, two is enough. |
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115 | |
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116 | So a table entry either points to another table (in which case nine bits in |
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117 | the above example are gobbled), or it contains the translation for the symbol |
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118 | and the number of bits to gobble. Then you start again with the next |
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119 | ungobbled bit. |
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120 | |
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121 | You may wonder: why not just have one lookup table for how ever many bits the |
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122 | longest symbol is? The reason is that if you do that, you end up spending |
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123 | more time filling in duplicate symbol entries than you do actually decoding. |
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124 | At least for deflate's output that generates new trees every several 10's of |
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125 | kbytes. You can imagine that filling in a 2^15 entry table for a 15-bit code |
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126 | would take too long if you're only decoding several thousand symbols. At the |
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127 | other extreme, you could make a new table for every bit in the code. In fact, |
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128 | that's essentially a Huffman tree. But then you spend two much time |
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129 | traversing the tree while decoding, even for short symbols. |
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130 | |
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131 | So the number of bits for the first lookup table is a trade of the time to |
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132 | fill out the table vs. the time spent looking at the second level and above of |
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133 | the table. |
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134 | |
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135 | Here is an example, scaled down: |
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136 | |
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137 | The code being decoded, with 10 symbols, from 1 to 6 bits long: |
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138 | |
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139 | A: 0 |
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140 | B: 10 |
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141 | C: 1100 |
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142 | D: 11010 |
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143 | E: 11011 |
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144 | F: 11100 |
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145 | G: 11101 |
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146 | H: 11110 |
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147 | I: 111110 |
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148 | J: 111111 |
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149 | |
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150 | Let's make the first table three bits long (eight entries): |
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151 | |
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152 | 000: A,1 |
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153 | 001: A,1 |
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154 | 010: A,1 |
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155 | 011: A,1 |
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156 | 100: B,2 |
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157 | 101: B,2 |
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158 | 110: -> table X (gobble 3 bits) |
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159 | 111: -> table Y (gobble 3 bits) |
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160 | |
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161 | Each entry is what the bits decode to and how many bits that is, i.e. how |
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162 | many bits to gobble. Or the entry points to another table, with the number of |
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163 | bits to gobble implicit in the size of the table. |
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164 | |
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165 | Table X is two bits long since the longest code starting with 110 is five bits |
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166 | long: |
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167 | |
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168 | 00: C,1 |
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169 | 01: C,1 |
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170 | 10: D,2 |
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171 | 11: E,2 |
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172 | |
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173 | Table Y is three bits long since the longest code starting with 111 is six |
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174 | bits long: |
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175 | |
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176 | 000: F,2 |
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177 | 001: F,2 |
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178 | 010: G,2 |
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179 | 011: G,2 |
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180 | 100: H,2 |
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181 | 101: H,2 |
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182 | 110: I,3 |
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183 | 111: J,3 |
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184 | |
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185 | So what we have here are three tables with a total of 20 entries that had to |
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186 | be constructed. That's compared to 64 entries for a single table. Or |
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187 | compared to 16 entries for a Huffman tree (six two entry tables and one four |
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188 | entry table). Assuming that the code ideally represents the probability of |
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189 | the symbols, it takes on the average 1.25 lookups per symbol. That's compared |
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190 | to one lookup for the single table, or 1.66 lookups per symbol for the |
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191 | Huffman tree. |
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192 | |
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193 | There, I think that gives you a picture of what's going on. For inflate, the |
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194 | meaning of a particular symbol is often more than just a letter. It can be a |
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195 | byte (a "literal"), or it can be either a length or a distance which |
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196 | indicates a base value and a number of bits to fetch after the code that is |
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197 | added to the base value. Or it might be the special end-of-block code. The |
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198 | data structures created in inftrees.c try to encode all that information |
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199 | compactly in the tables. |
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200 | |
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201 | |
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202 | Jean-loup Gailly Mark Adler |
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203 | jloup@gzip.org madler@alumni.caltech.edu |
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204 | |
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205 | |
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206 | References: |
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207 | |
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208 | [LZ77] Ziv J., Lempel A., ``A Universal Algorithm for Sequential Data |
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209 | Compression,'' IEEE Transactions on Information Theory, Vol. 23, No. 3, |
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210 | pp. 337-343. |
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211 | |
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212 | ``DEFLATE Compressed Data Format Specification'' available in |
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213 | ftp://ds.internic.net/rfc/rfc1951.txt |
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